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-   -   [New Release] Pyramid #3/50: Dungeon Fantasy II (https://forums.sjgames.com/showthread.php?t=101311)

Steven Marsh 12-13-2012 12:51 PM

[New Release] Pyramid #3/50: Dungeon Fantasy II
 
Dungeons?! It's more like FUNgeons! . . . Wait, does that even make sense? You bet it does, with Pyramid #3/50: Dungeon Fantasy II. It includes new GURPS templates by Sean Punch, power-ups for assassins, saints, and warrior saints, and powerful (dark) expansions for Dungeon Fantasy summoners.

But that's not all! It also includes new ready-to-use gear packs from Matt Riggsby that expands on the kits he crafted in Dungeon Fantasy 13: Loadouts, "super dungeons" (including a sample dungeon) by David L. Pulver, and new "seasonal" monsters and adjectives by Dungeon Fantasy Monsters co-author Peter Dell'Orto. And more!

Pick up this issue by itself or subscribe today and start with this month's installment. The dungeon awaits . . . again!

Kuroshima 12-13-2012 01:38 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Steven and Jason did an awesome job editing my article (despite my efforts, it was no where near good enough to be published as submitted), and this issue is jam packed with cool stuff, so I'm not surprised that my article is completely devoid of pull quotes. Mind you, I had a lot of fun searching for suitable ones (we authors can suggest pull quotes, though the final decision is always SJGames when it comes to use them), and I don't believe in letting work go to waste, so here they are:
Quote:

Sukra employed the science of resuscitation only for the benefit of the demons. He brought back to life the demons who had fallen in battle, and he kept their ranks at an even strength.
– Vāmana Purāṇa

Quote:

34. I will not turn into a snake. It never helps.
– Peter Anspach, The Top 100 Things I'd Do If I Ever Became An Evil Overlord

Quote:

Everything we call other than God, everything we call the universe, is related to the Divine Being as the shadow to the person. The world is God's shadow.
– Abū Bakr Muhammad Ibn 'Alī Ibn al-'Arabi

Quote:

"I refuse to prove that I exist," says God, "for proof denies faith, and without faith I am nothing."
– Douglas Adams, The Hitchhiker's Guide to the Galaxy

Quote:

He stretched out his arm, God knows, chains broke like thread,
When he got to moving, ten thousand was dead.
– Grateful Dead, Samson And Delilah


Buzzardo 12-13-2012 03:13 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
This I gotta have!

ETA: And now I do. :)

b-dog 12-13-2012 05:42 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Bought it. I liked the Race as Class article the best. Gives good templates to have dwarves and elves be unique and and interesting. Would love to have more, especially for the shadow elves because they are fun for us Dungeon Masters to play. But truly I would enjoy all of races in DF to have racial templates because they seem useful for leader types of the races encountered in dungeons.

NightHawk 12-13-2012 06:11 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Bought it too... Awesome issue SNOWMAN FROM HELL Freakin Love it... This is the first thing that caught my eye so I had to read this article first but this is definately looking like one of the favorite issues yet.

IF you didn't buy it you should!!

Christopher R. Rice 12-13-2012 06:20 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
I don't play DF often but when I do...The assassin power-ups are going to gain some mileage in my non-DF settings. I liked the snowmen article as well - funnily enough I just wrote up some snow-ninja's for a upcoming game session. Might swap it out for this instead.

Overall a great issue. :-)

Rasputin 12-13-2012 06:57 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Awesome. I like the idea of having a one-page monster like this one did. Tides us over to the next monster book.

A nit to pick. The original version of D&D did not have monsters as classes.

PK 12-13-2012 07:32 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Quote:

Originally Posted by Rasputin (Post 1491786)
A nit to pick. The original version of D&D did not have monsters as classes.

Yes it did. In the first D&D boxed set, you could be a "fighter" or a "thief" as a human -- or "elf." Being a nonhuman was treated as a character class. It wasn't until AD&D that "races" and "classes" became different things.

Flyndaran 12-13-2012 07:35 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Quote:

Originally Posted by PK (Post 1491804)
Yes it did. In the first D&D boxed set, you could be a "fighter" or a "thief" as a human -- or "elf." Being a nonhuman was treated as a character class. It wasn't until AD&D that "races" and "classes" became different things.

I think the important word is, "monster" not "demihuman". It wasn't until later that monsters were considered to have variation let alone classes.

Buzzardo 12-13-2012 07:50 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Quote:

Originally Posted by PK (Post 1491804)
Yes it did. In the first D&D boxed set, you could be a "fighter" or a "thief" as a human -- or "elf." Being a nonhuman was treated as a character class. It wasn't until AD&D that "races" and "classes" became different things.

Ah, the three little books in the white box, which I still have. :)

Rasputin 12-13-2012 07:56 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Quote:

Originally Posted by PK (Post 1491804)
Yes it did. In the first D&D boxed set, you could be a "fighter" or a "thief" as a human -- or "elf." Being a nonhuman was treated as a character class. It wasn't until AD&D that "races" and "classes" became different things.

Nope. It wasn't until the Holmes Basic in 1977 that Basic D&D had races (what I meant, PK had the right idea) as classes. The original 1974 wooden box did not have that. A common misconception.

GnomesofZurich 12-13-2012 08:02 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
I'm very impressed by this issue. It seems to have something for everyone, and addresses some things that have come up in the forums, such as certain people's desire for 'races as classes', and (perhaps?) concerns I raised about a Demonologist who didn't feel useful due to a limited spell list.

So that I can make use of the entire issue I may need to break down and pick up Pyramid #10 (I think) for the Justicar, #47 for the Monster Slaver and DF #14 for the Mentalist. Oh, and DF Monsters I. I've fallen behind a bit.

I regretted picking up Pyramid #46, but this issue does not disappoint at all.

Kromm 12-13-2012 08:03 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Anyway . . . why is anybody even debating the race/class point? My words in the article are these:
At the dawn of tabletop RPGs, "race" and "class" weren't separate concepts, selected independently of one another.
Whether you want to call it 1977 or 1974, that's still "the dawn of RPGs." I specifically didn't say, "In the very first RPG ever" or "In the RPG we know today as D&D." And for good reason, I should add. :P

If you want to pick nits, pick on the fact that "justiciar" is misspelled "justicar" in three places. ;)

Peter V. Dell'Orto 12-13-2012 08:51 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Quote:

Originally Posted by Kromm (Post 1491825)
Anyway . . . why is anybody even debating the race/class point? My words in the article are these:
At the dawn of tabletop RPGs, "race" and "class" weren't separate concepts, selected independently of one another.
Whether you want to call it 1977 or 1974, that's still "the dawn of RPGs." I specifically didn't say, "In the very first RPG ever" or "In the RPG we know today as D&D." And for good reason, I should add. :P

Look, if you restrict yourself to debating the actual words, you're severely limiting yourself. Much like demi-humans at the dawn of RPGs. ;)

Flyndaran 12-13-2012 09:05 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Quote:

Originally Posted by Toadkiller_Dog (Post 1491852)
Look, if you restrict yourself to debating the actual words, you're severely limiting yourself. Much like demi-humans at the dawn of RPGs. ;)

Where'd those goal posts go? They were here a minute ago. Never can keep track of them on this here internet.

Langy 12-13-2012 09:17 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Quote:

Originally Posted by Ghostdancer (Post 1491769)
I don't play DF often but when I do...The assassin power-ups are going to gain some mileage in my non-DF settings. I liked the snowmen article as well - funnily enough I just wrote up some snow-ninja's for a upcoming game session. Might swap it out for this instead.

Overall a great issue. :-)

Naw. Have both snowmen and snow-ninjas. Or snow-ninja-men.

Peter V. Dell'Orto 12-13-2012 09:27 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Quote:

Originally Posted by Langy (Post 1491860)
Naw. Have both snowmen and snow-ninjas. Or snow-ninja-men.

Clearly, the snow-ninjas use the animated snowmen as guards and shock troops.

You know, I should have worked in a line in the article about the best way to destroy the snowmen's hats being with a holy chakram . . .

Christopher R. Rice 12-13-2012 09:40 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Quote:

Originally Posted by Langy (Post 1491860)
Naw. Have both snowmen and snow-ninjas. Or snow-ninja-men.

I call them sninjas >_>

NightHawk 12-13-2012 10:28 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Quote:

Originally Posted by Ghostdancer (Post 1491868)
I call them sninjas >_>


But even better is Sninjas FROM HELL! lol sorry i couldn't resist I really love this issue. It gives a bit of flare and while i am not running a DF right now more a Men in Black Sci-Fi type campaign.... picture it you come into the office and standing guard over the door is two Yeti, when you take that trip across the universe to save it.... and you encounter Abdominal Snowmen form HELL.... now that gets interesting.

Christopher R. Rice 12-13-2012 10:30 PM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Quote:

Originally Posted by Langy (Post 1491860)
Naw. Have both snowmen and snow-ninjas. Or snow-ninja-men.

Quote:

Originally Posted by NightHawk (Post 1491885)
But even better is Sninjas FROM HELL! lol sorry i couldn't resist I really love this issue. It gives a bit of flare and while i am not running a DF right now more a Men in Black Sci-Fi type campaign.... picture it you come into the office and standing guard over the door is two Yeti, when you take that trip across the universe to save it.... and you encounter Abdominal Snowmen form HELL.... now that gets interesting.

>_> ....I'm in.

Flyndaran 12-14-2012 12:18 AM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Abdominal snowmen from hell? Isn't that just The Situation covered in ice?

robkelk 12-14-2012 08:02 AM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Quote:

Originally Posted by Flyndaran (Post 1491919)
Abdominal snowmen from hell? Isn't that just The Situation covered in ice?

No, you're thinking of "Abominable snowmen from Hell." Abdominal snowmen are found between Pelvic snowmen and Chest snowmen. <g>

(This is yet another reason to mistrust auto-correct...)

NightHawk 12-14-2012 09:31 AM

Re: [New Release] Pyramid #3/50: Dungeon Fantasy II
 
Quote:

Originally Posted by robkelk (Post 1492027)
No, you're thinking of "Abominable snowmen from Hell." Abdominal snowmen are found between Pelvic snowmen and Chest snowmen. <g>

(This is yet another reason to mistrust auto-correct...)


OMG stupid auto correct....

Increasing thier intelligence a little too could make a very interesting situation ... idiots as body gards... and they are Abominable Snowmen FROM HELL with Guns to boot!


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