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-   -   [MA/Powers] Hikuta (https://forums.sjgames.com/showthread.php?t=101038)

Icelander 12-07-2012 11:55 AM

[MA/Powers] Hikuta
 
How would you stat Hikuta in GURPS?

Actually, I just wanted others to be able to enjoy this wonderful site of sober and realistic claims.

vierasmarius 12-07-2012 12:20 PM

Re: [MA/Powers] Hikuta
 
Don't know what the actual training is like (could be Art or could be actual Combat skill, depending on the principles and teaching method) but it sounds like it's coupled with Delusion: My martial art is the ultimate fighting style. I'd judge the severity of that delusion based on how blatantly wrong the assertion is. It's one thing to be a competent fighter with an exaggerated opinion of one's prowess, it's another to be the dupe of a dishonest instructor, flailing his arms and calling it "fighting".

Mark Skarr 12-07-2012 12:30 PM

Re: [MA/Powers] Hikuta
 
I don't think we have to stat anything. We just have to give it to our Munchkin players, and they'll do the rest for us. After all, they're paragons of realistic depiction and rational understanding. Just like the author of that article.

Humabout 12-07-2012 12:35 PM

Re: [MA/Powers] Hikuta
 
At a glance....

Quote:

Skills: Karate
Techniques: Back Kick; Elbow Strike (Karate); Exotic Hand Strike (Karate); Ground Fighting (Karate); Kicking (Karate); Knee Strike (Karate); Low Fighting (Karate).
Cinematic Skills: Breaking Blow; Power Blow; Pressure Points; Pressure Secrets; Sensitivity.
Cinematic Techniques: Fighting While Seated (KArate); Lethal Blow (Karate); Pressure-Point Strike (Karate).
Perks: Improvised Weapons (Karate); Iron Hands; Unusual Training (Striking ST +1), taken up to three times for a maximum of Striking ST +3.

Optinoal Tarits
Secondary Characteristics: Improved Basic Speed.
Advantages: Extra Attack (Multi-Strike); Striking ST; Trained by a Master; Weapon Master (Karate).
Disadvantages: Overconfidence.
Skills: Knife.
That's just based off what that first page says. I haven't read any more of the site.

Fwibos 12-07-2012 12:39 PM

Re: [MA/Powers] Hikuta
 
Quote:

Originally Posted by Icelander (Post 1488001)
How would you stat Hikuta in GURPS?

Actually, I just wanted others to be able to enjoy this wonderful site of sober and realistic claims.

/snerk.
I am glad we have a champion of well-grounded martial arts knowledge

Well played!

Fwibos 12-07-2012 12:46 PM

Re: [MA/Powers] Hikuta
 
Quote:

Originally Posted by Humabout (Post 1488035)
At a glance....


That's just based off what that first page says. I haven't read any more of the site.

I suspect overconfidence is required, and probably delusion (I can beat anyone in a fight) incredibly common.

Bruno 12-07-2012 01:17 PM

Re: [MA/Powers] Hikuta
 
I couldn't finish reading the first page, I was giggling pretty badly and my eyes were fit to roll right out of my head.

Anders 12-07-2012 01:22 PM

Re: [MA/Powers] Hikuta
 
Quote:

Originally Posted by Fwibos (Post 1488044)
I suspect overconfidence is required

Pact Limitation to skills? :)

Fwibos 12-07-2012 03:01 PM

Re: [MA/Powers] Hikuta
 
Quote:

Originally Posted by Humabout (Post 1488035)
At a glance....


That's just based off what that first page says. I haven't read any more of the site.

Quote:

Originally Posted by Asta Kask (Post 1488072)
Pact Limitation to skills? :)

Power Modifier: Hikuta [-20%
Pact: Overconfidence (6) [-10%], OPH (overly aggressive) -1 [-5%], and Unreliable -1 [-5%]

I approve!

Humabout 12-07-2012 04:19 PM

Re: [MA/Powers] Hikuta
 
So perhaps more appropriately:

Hikuta! Innate Attack 10d (Crushing; Melee, Can Parry, -30%; Pact, Overconfidence (6), OPH (Overly Aggressive), -1, -15%; Unreliable , -5%) [25].


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