Meteoric Metal vs Magic
In a Dungeon Fantasy setting, is a person wearing a meteoric Great Helm immune to mind control spells?
Can a person with Danger Sense (limitation: Magical) sense and incoming meteoric arrow? Does a Deflect missile spell protect against meteoric arrows and sling stones? Does the arrow have to be completely made of meteoric metal or is the meteoric arrow head sufficient? Can divination spells see the impending destruction of a world about to be hit by a meteor? Can a magical Danger Sense actually sense a meteor about to hit a character? If I have a meteoric sword and I am being teleported, does my sword get left behind? Please help me answer these questions and points go to those that come up with more clever examples. (I guess you can buy imaginary Kudos with those points... :) |
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Oh god! You're trying to kill the catfolk aren't you? You're 'Intolerance: Catfolk' has been upgraded into 'Fanaticism: Kill all Catfolk with science' hasn't it? You monster. |
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Wouldn't all parts of a meteor be "meteoric"?
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Well you can find them by the fact that they don't respond to magic. So they might be good as sling ammo. Enough to build a wall is unlikely.
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However as has been said already - this is basically the GM's call. If the GM wants to smite a magically danger sensing foe without them realising - then they can say that the meteor is 100% iron anyway. If the GM wants oddly vague prophecies about the end of the world due to it being struck by a meteor, then its the entire basis of the plot and "story trumps rules" here imo as without a GM telling a story the rules are kinda pointless. |
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But it might be fun if it does in fact effectively block spells from passing through the armor. - Maybe you can't cast a mind control spell on a guy wearing a greathelm, because you can't get through his helm. Or cast it on a guy wearing a pothelm if you're behind him, for the same reason - you need to move to where his face is a valid target. - It might be impossible to send commands via Enslave to someone wearing meteoric armor, because your telepathic connection is blocked. - You probably can't cast touch spells though the armor, anyway, but it would be interesting if, say, meteoric gauntlets prevented magic traps from firing or blocked spells cast on your hands. - Pure magical damage should be blocked entirely (mana bolts from DF11), as should any magical delivery system (Curse-Missile), if it must go through a piece of meteoric armor to reach the target. Otherwise, it's not so helpful as armor. It's even more useless against spells like Teleport Other (hey, NPCs might have it) or Entombment, where you'll leave your armor behind. I wouldn't try treating it as some kind of anti-magic auto-dispel-er, but I kind of like the idea that meteoric armor might give some limited anti-magical effect merely by being between the caster and the victim. If you view magic as curving around obstacles to get there, not as LOS (and I believe this is the RAW), then it's not going to work, and meteoric armor is back to being of marginal use, IMO. |
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A To Hit penalty to Mind Control spells against people with helmets?
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I could see giving casters a penalty to affect someone wearing meteoric armor, probably based on its DR (average of Torso + weakest, as is done for Large Area Injuries, or else have different types of spells "target" different locations - head for mind control, limb for Spasm, etc). Of course, spellcasting while wearing Meteoric armor should also be hampered, by the same penalty plus an additional penalty based on the combined mass of Meteoric gear carried (armor and weapons).
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The rest of the ideas are indeed fun though, but you do have to watch how far you push the idea - and it becomes a slippery slope where meteoric iron slowly just becomes something that produces an anti-magic zone around it, rather than simply being immune to magic itself. Now this may be what you want, and prefer (as its more interesting) but it is something different in a fairly fundamental way - and at that point you're opening the door to players trying to reason munchkiny gains from the described mechanics (like foil plating regular iron with meteoric iron to give it the same benefits at a fraction of the cost!). |
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One would hope the person wearing meteoric armor (which interferes with magic being cast on its' wearer) doesn't need magical healing ...
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This issue makes me think of an invisible cloak. The cloak is invisible... That is all.
Juggernaut has a meteoric helm? I think the statistic is that 90/10 percent of meteors are carbonaceous/iron. But of those that survive to hit earth are 10/90 percent such. Besides, what would you do with meteoric carbon? Burn it for a temporary anti-magic smoke screen? Blacken armor for temporary anti-magic properties? |
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I'd still rule that you can use meteoric shields to block magical attacks (although note that things such as fireball tend not to be magical once thrown), and that meteoric armour grants full protection against magical attacks unless its aimed at a hit location not covered by it. Just because your meteoric helm doesn't stop you getting mind-controlled, doesn't prevent it from being useful against that Magical Bolt to the skull - which may I add very much hurt. Armour is meant to stop you getting injured from attacks, and that's very much what the helm does here, why should it do anything else? |
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With an invisible cloak, the cloak is invisible; with an invisibility cloak, you are.
This is the same, it's a magic resistant shield, not a shield of magic resistance. If you want the latter, then go buy that instead. |
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I'd allow a meteoric helmet to protect against mind control spells.
It would make the world of fantasy less fantastic if it didn't. This is why you want meteoric stuff - to have cool effects like this without overly technical jargon of whether or not it needs to completely encapsulate to protect etc. It's [anti-]magic! In fact, it is well known that the Emperor of Hyathan wears a crown of star metal precisely because it shields him from the magical manipulations of evil sorcerers. Just as it is well known that the archway into the grand court is composed entirely of star metal that will for a brief moment suspend ongoing enchantments on people passing through, in order to prevent shapeshifters and illusionists from infiltrating the court. |
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I always assume that the entrance to any prosperous town or city has been drained of mana for exactly that reason. The ability to disrupt magical disguises (especially those of demons and devils) is just too valuable to pass up.
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I suggest you apply targeting penalties to the spell. So if the eyes are the only non-protected area, you roll at -10. If the face is the only non-protected area, roll at -3 (? IDHMBWM), etc.
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Talk about this a bit more. Throw your ideas out there. |
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Lets work out the regular meteoric armour first, DR = magic resistance (I'm shortening this to MR from this point on) seems easy enough but how are we applying this? Total DR from all meteoric armour worn? This could be very high if heavy armour is worn in all locations - although that would be very expensive to produce so perhaps this is fair. Another approach might be the average between the best and worse or - the same as large area damage - or simply using the best DR. Of cause both of these promotes a wearing a single piece of heavy meteoric armour as the cost and effort of armouring all your hit locations in order to bring up your lowest DR is too great. You might consider using more complex means of calculating averages or using partial contribution from additional pieces of meteoric armour to encourage you to wear as more than one item - but this will just lead to annoying maths each time someone takes off their meteoric helm whilst still wearing their meteoric boots. Also, if you're using DR (of meteoric armour) as magic resistance then how does a meteoric shield work? It doesn't provide DR (but does have a DR for itself) so does it provide any magical resistance? Lets say it provides MR equal to its DB - as this seems reasonable and easy to add in - in addition to its normal characteristics of being meteoric (can't cast shatter on it or use magical telekinesis to disarm it etc). Then you have the question of if this contributes to the MR from your meteor armour or not too! Then comes the question of if all of this MR is additive with innate MR, or again if just the best between the two is used. The former rewards everyone equally and makes sense why 'star-metal' is valued by everyone, however the latter stops naturally MR creatures (like Ogres, Goblin-kin and Gnomes) becoming truly unstoppable by magic when they don heavy meteoric armour! Although, this may be a feature rather an a terrifying bug - and magic resistance does only stop magic affecting you, so you can still be toasted in your armour by fireballs and the like. The final thing to consider is if you want to go through the effort of using MR per hit location, considering you're only armouring those areas and so its logical that this might be the case (as we've already discussed with helms making you immune to mind-control). The first thing to worry about here is the huge amount of numbers you now have to look up, and the scale to which it actually impacts the world - of cause a meteoric helm stops mind-control, and meteoric boots might stop flying spells... but what do meteoric greaves do? Is the only benefit to wearing a meteoric codpiece MR against the Strike Barren spell? Do I need to make meteoric mail to add Arming Garments to my meteoric plate so that it grants full MR to my torso? This neatly leads on to other basic questions like "does meteoric Medium Scale (DR 4) grant the same MR as meteoric Fine Mail (DR 4)? and if so why when it weighs so much more as has less gaps in it?"... Of cause I'm not even going to try and answer all of these questions, but I will point out that there are some far reaching consequences for these choices and it will cause some tactics in armouring to become more popular (and optimal) than others - which may then also have a noteworthy decrease in the potency of magic users in the setting (although they get so many free meal tickets anyway that I wouldn't mind too much). |
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Another idea to throw into the ring, inspired by discussion upthread:
Instead of adding immunities or MR, allow the DR to be applied to Melee spells that bypass DR, and double DR against the rest of those MR-bypassing Melee, Jet, Area, and Ranged spells that otherwise interact normally with DR. So now Meteoric Iron armor does protect especially against Fireball, and Deathtouch, and Create Fire, and so on and so forth. |
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I wouldn't bother apply DR to touch spells. If meteoric iron is unaffected by magic, it should just block the spells period, nevermind give some DR. I'd think it would do that now, as written, because presumably the magic is going from the mage through the armor to you (and if not, you're not actually touching the target). The Magic Resistance approach is okay, but I'd probably make it more effective than that, yet more limited - works on spells that affect the body parts covered only, helmets block mind control magics, body armor blocks most whole-body spells unless delivered by touch to another body part, etc.
The cheapest torso armor is 20x cost and thus in the 4K range, and blocks good and bad magic equally well. That's good enough for me, personally. As for the "tinfoil" approach, just disallow it. Seriously, why make up complex rules instead of just saying, no, you can't usefully make meteoric plating for armor, it needs to be solid, and the thinnest form you can make is light scale or mail? Just because some munchkin starts blathering about foil plating doesn't mean you have to provide it or let them make it. If you compelled to make them, just make sure you apply very, very harsh rules about rusting, layering armor, damage to armor (foiling will scrape off, and even a small scrape removes the defensive nature of it), etc. |
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