Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
Greetings, all!
So I decided to equip the base of operations given to the PCs with several labs. I went on to construct the base as a building with a basement, yadda yadda. Then I realised that my Habitat modules cost $3M. That's rather a lot given that the whole installation costs $25M before modifiers. Checking Spaceships:
However, checking both Ultra-Tech and* High-Tech, I see:
So, what makes the SS numbers so brutal? Is this an erratum? Thanks in advance! * == While UT gets some flack as a hastily published book with large errata, High-Tech is generally considered very solidly researched, and thus the fact that numbers between the two match means that the HT/UT numbers are to be treated seriously. |
Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
Space labs seem to be a lot more expensive, according to wiki the Columbus lab module at the ISS cost a whopping 1.4 billion euros, so this being essentially a one of a kind prototype a mass produced variant should be significantly cheaper, but the extra requirements for being space worthy, like life and pressuresupport or radiation shielding will make them significantly more expensive then simple earthbound labs.
And i would argue the field lab and the semi portable one consist mostly of the equipment and lack all of the structural and installation stuff, a lab will probably get at least some isolated venting, an an extra plumbing, maybe special waste disposal, internal airlocks, without artificial gravity all of the equipment will need to be installed in secured racks and you will also need rugged equipment that can withstand the g forces of space flight and will also function in 0 gravity. So I see a lot of potential extra cost for a spaceship lab that can account for the increased cost. |
Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
Cutting edge wouldn't keep to the progression. It would be much more.
As for the spaceships labs those are Star Trek "we can do anything" labs. The labs in the tech books would be for specific disciplines. (And maybe even specialities within those disciplines.) |
Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
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I do think it makes sense for zero-G labs to be more expensive (though most science fiction gets around that feature of space in one way or another). Pricing for spaceship habitats and structures should be more expensive than terrestrial ones. While it's feasible to use the SS rules to create ground-based vehicles and installations, IMO it rarely gives very satisfactory results. |
Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
Spin gravity is perfectly reasonable and should increase the price of labs much if at all.
And nearly two orders of magnitude is a bit much. I never noticed the huge discrepancy before. |
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Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
That number sounds smack in the middle of the two extremes, for the most part.
The size constraints sound like a good reason for an optional cost saving rule. Double, triple, or whatever the number of cabins a lab takes and reduce the price by whatever seems reasonable. It might even decrease the risks of accidents and machinery break down. No bumping elbows with the guy carrying anthrax or stool samples. :) |
Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
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"Lab" is an abstraction anyway. I'm sure HT is pretty good about specific items of equipment but a generic "lab" that covers an entrie field and is conicidentally the same cost and weight as all the equipment you need for a completely different science specialization seems like an obvious and arbitrary simplification of complex realities. If nothign else you might notice that the HT/UT "labs" don't include buildings to keep the equipment in much less power and life support for the users. |
Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
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Back to the main question, I've noticed several anomalies along those lines, going both ways (e.g., everything you get with the Control Roll is significantly cheaper than if you purchased each of them separately, including computers, very-long range comms extrapolating costs from communicators in HT, radar, etc.). The Laboratory was admittedly the most significant difference in price, if I remember from my work at bringing everything in line with each other. Anyway, my houserule in this case was two-fold. First, I changed the cost of Semi-Portable Lab to $60K instead of $75K, ruling that it was merely a Fine Quality (+2) suitcase lab, at x20 the cost and mass - which is the standard that applies to everything else in the rules. Then, with respect to Spaceships (or buildings), I require that you purchase the habitat (thus at least $200K), and then, instead of adding $1M for a lab, you add +$60K for specifically the price of the Semi-Portable Lab. If a lab costs difference by specialty, modify the $60K accordingly (as you would the Semi-Portable Lab). The +(TL/2) for best available lab comes when you combine 100 such labs together. The fact that more people can use it, to me, is window dressing. When you have a larger (i.e., better quality) toolbox, of course more people can use the tools at the same time, as you'll likely have multiple slightly different hammers, screwdrivers, etc., and perhaps only a few rarer items that you'll only have 1 off and have to time-share. Spaceships is effectively telling me that a semi-portable laboratory, which fills a room in terms of equipment, is easily useable by 2 people at once without.. probably means back up equipment, additional vials and burners, larger fridge, multiple plugs and battery supplies, whatever. Personally, *I have no problem with that. I personally let my players share first aid kits by passing bandages around and such. I would be more restrictive on something like a mini-tool kit, but not a full size kit or larger. The way to limit sharing or too many people at once is to give them a "number of uses" before you have to replenish the supplies, and set up a cost for supplies. Multiple people using the kit, lab, tools, whatever, just uses up the supplies faster. Doesn't necessarily make sense for all kits or labs, though, so judgement is required. |
Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
I imagine our resident geneticist would love to have a fully equipped state of the art lab for so cheap.
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Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
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Granted, I could have gone the other way, started with the $1M from Spaceships for the semi-portable, dividing by 20 for fine quality gives a $50,000 for the basic lab kit... but that then seems a little too expensive for a small, easily portable 10 lbs kit. Seemed too expensive for my liking.. and I didn't feel knowledgeable enough to pick a middle ground that would be appropriate. |
Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
The appropriate middle ground depends a whole lot on what a lab is supposed to actually let you do. Realistically, a lab isn't entirely or even primarily a bonus to tasks; mostly, it determines what you can do at all, and then equipment quality may affect how good a job you can do.
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Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
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'I need to fix a paper shredder. Now, I have an Electronics Repair toolkit in my inventory, but I wonder if it includes a screwdriver type #6 that matches one of its screws.' 'I am using a Silver Crescent type of punch, so he will get a +1 to Parry if he decides to defend with a Swampy Woodland arm parry, but -1 if he tries the Shaky Bamboo parry against it.' These things are mostly abstracted by necessity, as a GM and player can not be expected to be proficient in the intricacies of all the skills out there. Or else there goes death to roleplaying and life to playing oneself only. Usually, when a player wants to perform a chemistry task, the GM has to answer what does the PC need in terms of tools. The problem is that the tools in SS and UT/HT are the same, but with wildly different prices and masses. |
Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
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Of course, this does not address why a full room-sized lab from UT/HT differs in any way from the same room-sized lab in Spaceships. The only thing I can offer is that the UT/HT lab does not include the costs for the fairly regular replacement of consumables, and Spaceships lab does. I'm being a GURPS apologist here. I have no real insider knowledge into why the prices and masses are different. My guess would be the games effects of price and mass for labs was arrived at independently in all cases, without consulting the other books. Different assumptions resulted in different results. What these assumptions are, and how they arrived at the stats given, only the authors can tell us for sure. |
Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
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Then there's the fact that the portable labs require housing, for some kinds of work very specific and expensive housing. Add to that power requirements. I won't pretend that once this is all accounted for, the prices will match exactly, but as a GM, I'd react to a suggestion that Labs on a research ship will consist of Suitcase labs stored in personal quarters by reminding the player that this would mean that there were a lot of tasks that he simply could not do with his tools unless he had a real Lab module. |
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That specific issue or any thing much like it really hasn't come up in my personal gaming experience. |
Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
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Anyway, the price discrepancy sort of came up when I designed a base using the expanded Pyramid rules, and its 3 or 5 labs accounted for 20% of its total cost. It was weird in that those rooms cost so much compared to the hangars, power plant and other stuff. |
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Other rooms just don't require the same safety protocols, with multiple layers of airlocks and suchlike. |
Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
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We cannot eat their food, we cannot get their illnesses, we cannot interbreed. Our DNA and RNA will not bind to theirs. We could probably eat Ebola from their world and be fine. Now these are not alien microbes, these are nearly identical microbes. Our biggest concern with alien life would be us contaminating it. |
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Strangely most fiction I've see in which characters get infected, they are horribly blase about even basic precautions. Star Trek away teams almost never wore suits and touched everything with bare hands. |
Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
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My current setting doesn't even have bioweapons or genetics to speak of, and yet, before going to an unfamiliar medical facility they're preparing to suit up in full NBC gear. Bare hands? Forget it. |
Re: Labs (Laboratories) in UT & HT vs. Labs in Spaceships. What gives?
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I hope that makes sense. My sentence structure feels a little rough even as I wrote it. |
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