Re: Limit on steeds and ships
to be clear. my only question was
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Re: Limit on steeds and ships
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Re: Limit on steeds and ships
Are you trolling me?
Or you just don't know about rhetorical question? Or you didn't read ALL thread? |
Re: Limit on steeds and ships
Nobody is being trolled. I think the confusion stems from the fact that Moldon never actually asked about Ship Enhancers. He used that As an example of when a rule was a little vague and Andrew clarified it. However, he then said "maybe with ship enhancers something like this," when he meant "maybe with class specific ships, something like that."
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Re: Limit on steeds and ships
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Re: Limit on steeds and ships
I have a question...
MunchkinMan If playing with multiple different decks having Ships, Steeds, and other similar cards. Would you be allowed to have 1 of each in play (regardless if they're equipped or carried) or only 1 of your choice since they are similar or bc they are BIG?? Also does this apply to Hirelings, Sidekicks, Mooks, and other similar cards. Since these are considered the same. Would you be allowed to have 1 of each in play or only 1 of your choice?? And again same question for Powers, Styles, and other similar cards?? Or would this be more like a House rule judgment? Thanks |
Re: Limit on steeds and ships
Answers to those questions are provided in the blending sections of the Munchkin 7 rules.
Ships are not Steeds, so you can have one of each. Note that any Ship's Run Away bonus replaces any Steed's Run Away bonus which replaces your own. Vehicles are treated as Steeds, though, when you blend sets with both of those types of Items. These Items all carry themselves, so they do not count against your Big limitation. Hirelings, Mooks, Allies, Comrades, Sidekicks, etc. are the same thing as each other, though. You can only have one of any type. Curses, Traps and Disasters are also the same type of thing and anything that works on one works on the others. Madnesses from the Munchkin Cthulhu expansions are different, although things that work on Curses and Traps (and probably Disasters) also work on Madnesses; just not the other way around. Powers and Styles are different, as are Races and Mojos, etc. The Rules Checklist in my signature also summarises a lot of these similar things. |
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