One-College Magery and Druidic spells
I'm talking now about the alternate colleges from Thaumatology, and not druids as in Dungeon Fantasy.
There are 18 colleges, which lands me in the -40% range for limitation value... but some colleges contain 40+ spells while other contain three or four. Putting the same value on them both seems unfair. So the obvious solution is to make One College Magery value depend on how many spells the college contains. Off the top of my head: 3 to 5 spells -60% 6 to 10 spells -50% 11 to 30 spells -40% 31 to 50 spells -20% 51 to 70 spells -10% 71 spells or more is not a significant limitation. In a perfect system you would also take into account how diverse the spells are, but that seems like work. Seem reasonable? |
Re: One-College Magery and Druidic spells
Not all spells are of equal value, and there's a lower game-world value to knowing a college of magic that everyone else does. Just having some ability to manipulate the world that not many others have is powerful.
|
Re: One-College Magery and Druidic spells
Quote:
|
Re: One-College Magery and Druidic spells
Quote:
|
Re: One-College Magery and Druidic spells
The most straightforward approach would probably be to figure out what percentage of total spells are in a given college and plug that number into the Accessibility calculation from Power-Ups 8 on pages 4-5.
I wouldn't worry about unlisted not-created-yet spells, since those are probably going to be paid for with a perk each for Secret Spell or something anyway. Just the spell list provided per college should be enough for this. |
Re: One-College Magery and Druidic spells
Quote:
Quote:
Quote:
|
Re: One-College Magery and Druidic spells
Quote:
Or alternatively forget about the "Wood College" and just give your druids a nature college that includes both animal and tree spells. Because you can do that. |
Re: One-College Magery and Druidic spells
Quote:
Replace "Plant" with "Tree" (ie Seek Tree, Identify Tree, etc) and you get way more then just three spells. Sure it isn't the same breadth as Tree magic (T42-47) but is clearly more then three spells. |
Re: One-College Magery and Druidic spells
Quote:
|
Re: One-College Magery and Druidic spells
Quote:
A better wording might have been: "Defining a completely new Wood college is unnecessary. Simply use the Plant college modifying or deleting any spells that don’t fit the setting’s metaphysics." |
All times are GMT -6. The time now is 10:27 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2022, vBulletin Solutions, Inc.