Re: 'Imperial Culture' (non-canonista)
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Re: 'Imperial Culture' (non-canonista)
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I recently was taken aback by several people I know to be well educated, and successful, not having a clue who the Sumerians were. Why such a gap in their knowledge? Typical Americans? Or they have more to identify with history and cultures closer to "home", and might have come across the name Sumer at some point, and promptly forgot about it after the test was over? A typical Mora citizen, well educated, might have read about Britain and the US, even Rome and Greece and Sumer, but probably don't remember them any more than the details of the Wilmot Proviso or the conquests of Amenemhat I. Instead they would read about the colonization period of Mora, the rise of the 3I, the wars with the Vargr and the Zhodani and the great nobles and warriors of those heroic days. |
Re: 'Imperial Culture' (non-canonista)
English as a Classical Language
This is kind of obvious both from the settings as given, the fairly goofy map names, and other accumulated artifacts of the Traveler Universe. The question is how do they use what they have. I suggest that their great model for refined prose style would be P.G. Wodehouse. Yes really. The man was a master prose stylist, it's one of the reasons he's still funny. It's very hard to find a author who is both as readable as Wodehouse and as refined a technical master of English prose. Plus you can get school kids from an Aristocratic society to read him because the jokes are still funny to them. Yes Really, the children of the aristocracy would largely understand the social details of what's happening to P.G. W.'s protagonists, and the bits that are harder to understand would be great chances for teaching about the limitations of Democracy. Which is drummed into the heads of as many school children as possible. |
Re: 'Imperial Culture' (non-canonista)
Aristocrats as Protagonists
My basic point here is the one I made years ago durring the playtest for Nobles, Nobles are used as protagonists in the majority of popular entertainment in the 3I. There would be many reasons for this. some of them would be best explained by reading Snobbery with Violence: English Crime Stories and their Audience. Nobles are well placed pragmatically to have adventures. Nobles are less controvesial figures when you want to syndicate your in other areas of the 3I. Imperial censors tend to be more worried about non-Noble protagonists for a wide varriety of reasons some of them actually practical. Nobles are less tied down to one place and given more respect in most parts of the 3I, thus they can move more freely about without violating local norms. Inertia thus makes Nobles the heros of most popular fiction for much the same reasons as White Males tend to be the protagonists in the majority of American popular fiction. This has wider cultural effects. Afterall, if you get the automatic rank of hero of the story, it does alter how people see you. |
Re: 'Imperial Culture' (non-canonista)
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Re: 'Imperial Culture' (non-canonista)
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Re: 'Imperial Culture' (non-canonista)
I've sometimes wondered if an extremely high-tech society might have the result of inducing a general aristocratic mindset simply by having the option of automatizing the more unpleasant chores and leaving sophant labor for jobs that are either considered to have a cachet, or to subtle to automatize. Or both. In a sense it would be more moral then earlier aristocracies as it does not depend on parasitism off lower classes within society or plunder of other societies.
There would for instance be less of a "work-ethic" and more of a "live well" ethic. There would be more of an emphasis on things like honor. Security, military, and emergency services of course are hard to automatize as they have the need of sophant supervision to keep them under control. Making Proud Warrior Races credible. |
Re: 'Imperial Culture' (non-canonista)
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Re: 'Imperial Culture' (non-canonista)
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The reason Vilani history looks dull to us (as readers of published Traveller game material) is that there's very little that's been material published about the Ziru Sirka. All we really have is enough back-story to support the published settings: the 1100-ish Third Imperium, Milieu 0, the Interstellar Wars era, etc. Quote:
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