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Ewan 02-28-2021 06:30 AM

Realm Management
 
With GURPS Realm Management expected to be released in March (GURPS News email) I was wondering what would I expect to be in it. Thanks

Christopher R. Rice 02-28-2021 12:54 PM

Re: GURPS Realm Management
 
Quote:

Originally Posted by Ewan (Post 2369436)
With GURPS Realm Management expected to be released in March (GURPS News email) I was wondering what would I expect to be in it. Thanks

That's not a simple question. There is a lot in it.

One thing I've been saying over and over and over to try and manage expectations is this: It is a roleplaying tool much like Mass Combat or Boardrooms and Curia. When I was coming up with the system I made a hard design choice that it would not be a economic simulator nor would it be a "bean-counting" system. It's meant to give players whose characters are "in charge" (for whatever that means) a method to see how well they are doing ruling.

It does describe a realm in a "character sheet" format. It has stats for things like how educated the general populous is or what the infrastructure is like or how wealthy it is. But those are just a few things. There is lots more information describing a realm since it interacts with the conflict-resolution system for realms (which is called "The Wheel") as well as other events.

That's really all that can be said at the moment without more targeted questions.

Shostak 02-28-2021 01:14 PM

Re: GURPS Realm Management
 
Quote:

Originally Posted by Christopher R. Rice (Post 2369466)
It does describe a realm in a "character sheet" format. It has stats for things like how educated the general populous is or what the infrastructure is like or how wealthy it is. But those are just a few things. There is lots more information describing a realm since it interacts with the conflict-resolution system for realms (which is called "The Wheel") as well as other events.

Chris, are you at liberty to say whether or not Realm Management's gears mesh with GURPS City Stats?

Christopher R. Rice 02-28-2021 01:29 PM

Re: GURPS Realm Management
 
Quote:

Originally Posted by Shostak (Post 2369467)
Chris, are you at liberty to say whether or not Realm Management's gears mesh with GURPS City Stats?

I reference it here and there. I borrowed some mechanics and expanded on them for certain things like Military Resources for realms


P.S. I always use my full name, never my familiar one. Or you can call me C.R.. So Christopher or C.R., please. :-)

Shostak 02-28-2021 01:48 PM

Re: GURPS Realm Management
 
Quote:

Originally Posted by Christopher R. Rice (Post 2369471)
I reference it here and there. I borrowed some mechanics and expanded on them for certain things like Military Resources for realms


P.S. I always use my full name, never my familiar one. Or you can call me C.R.. So Christopher or C.R., please. :-)

Cool--looking forward to the release. Thanks, Christopher!

Christopher R. Rice 02-28-2021 02:29 PM

Re: GURPS Realm Management
 
Quote:

Originally Posted by Shostak (Post 2369475)
Cool--looking forward to the release. Thanks, Christopher!

Me too. It was the hardest thing I've done to date and it took almost 2 years from inception to release so I hope people enjoy it and use it in their games. :-)

Ewan 02-28-2021 03:09 PM

Re: GURPS Realm Management
 
Thanks Christopher, so I guess I won’t need to create massive Excel spreadsheets to play the game.
Will it cover various tech levels so I can use it for modern or sci fi games as well as medieval. Thanks

Christopher R. Rice 02-28-2021 03:29 PM

Re: GURPS Realm Management
 
Quote:

Originally Posted by Ewan (Post 2369482)
Thanks Christopher, so I guess I won’t need to create massive Excel spreadsheets to play the game.

No...gawd no. That was one of the things I tried to keep in mind as I wrote the system. I wanted it to mimic GURPS play if possible. I wanted to frontload realm creation and then make running the realm something that could be done in 5 to 10 minutes.

Quote:

Originally Posted by Ewan (Post 2369482)
Will it cover various tech levels so I can use it for modern or sci fi games as well as medieval. Thanks

It is nominally able to cover any genre, any TL, any game. There are examples in the back for fantasy, sci-fi, and post-apocalypse.

If the book does well I have ideas for follow-ups that will get into more edge cases that I removed from the main book for being, well, edge cases.

awesomenessofme1 02-28-2021 04:01 PM

Re: GURPS Realm Management
 
One thing I've been wondering when I've been thinking of possible uses: How much does it scale up and down? Could it be used for a TL0 hunter-gather band of a few dozen people? How about a galactic empire with a population of trillions?

Christopher R. Rice 02-28-2021 04:14 PM

Re: GURPS Realm Management
 
Quote:

Originally Posted by awesomenessofme1 (Post 2369487)
One thing I've been wondering when I've been thinking of possible uses: How much does it scale up and down? Could it be used for a TL0 hunter-gather band of a few dozen people? How about a galactic empire with a population of trillions?

Yes. It scales. The lowest is a single village and its surrounding lands while the highest is a galaxy and its planets. You could probably go up more for something like an intergalactic empire, but scaling downward is tougher.


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