Ritual Magic
Does Ritual Magic (B242) increase the time to cast spells? I am under the impression it does not, but I want to be certain.
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Re: Ritual Magic
Nope.
It does not and this sentence added because "nope" was too short to be posted. |
Re: Ritual Magic
And Ritual Magery is an advantage much like Magery, other than the name?
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Re: Ritual Magic
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Re: Ritual Magic
(a) It depends on which system you use. For example, Path and Book Magic, in GURPS Thaumatology, has a base time for most rituals of between 15 and 60 minutes. That's not specified for other systems; for example, Ritual Magic that uses the standard spells in the Basic Set isn't stated to take any longer.
(b) However, my concept of a ritual is as a procedure that really ought to take minutes or hour, not as something you can dash off in a second or two. I wouldn't use the ritual magic rules for any thing quick, even if the rules allow me to do so. |
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B) I feel the same, I see why they picked it as a name though Book/Path would have been better |
Re: Ritual Magic
Hindsight is 2020. If they had known when 4e was being published what we know now, I have no doubt that what 4e calls Ritual Magic would have been called Path Magic, and what Thaumatology calls Path/Book Magic would have been called Ritual Magic.
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Re: Ritual Magic
If you want longer casting time, you want Ceremonial Magic. And "Ceremonial Magic Only" is... somewhere. Thaumatology? It can be combined with Ritual Magic no problem.
Edit: Thaumatology p. 23. |
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The Thaumatology reference isn't a different mechanic. It describes a Limitation on Magery that limits that mage to using only Ceremonial Magic (as defined on B238). |
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