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ericthered 03-31-2021 07:53 AM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ajardoor (Post 2373801)
4 of them try to shoot Bain with their blowpipes.


Doesn't it take 3 turns to load and shoot a blowpipe? There are skills and advantages to speed that up, but heroic archer seems unlikely on these things. Not saying the action is wrong, just verifying that the speed of attack was intentional.

Hide 03-31-2021 10:49 AM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ajardoor (Post 2373799)
Okay, I'm getting pings from Gottfried's player, so we're retconning him out until he comes back (...) Now COMBAT TIME HAS STARTED(...)

Great, hope he comes back soon.

Quote:

Originally Posted by ajardoor (Post 2373801)
The weirdo pigmies rally and fight back.

4 of them try to shoot Bain with their blowpipes. (OOC: Rolled 4 attack rolls - 15, 10, 10, 5. One miss, three potential hits.) (...)

Hello man, I just wonder if you took Bainís strategy into account.

I called a camouflage roll (16) before starting battle.

Did the creatures roll against perception to notice Bain under camouflage?
They have a -4 to spot him, since they are shooting upwards.

On the other hand:

Camouflage itself grants a -1 to hit when successful.
The creatures also have the -4 to hit from shooting upwards.
Being in partial cover cashes another -2 to hit, since the torso is half exposed.

Thanks!

ajardoor 03-31-2021 09:15 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ericthered (Post 2373838)
Doesn't it take 3 turns to load and shoot a blowpipe? There are skills and advantages to speed that up, but heroic archer seems unlikely on these things. Not saying the action is wrong, just verifying that the speed of attack was intentional.

Their blowpipes were pre-loaded. They now have to reload.

Quote:

Originally Posted by Hide (Post 2373862)
Hello man, I just wonder if you took Bainís strategy into account.

I called a camouflage roll (16) before starting battle.

Did the creatures roll against perception to notice Bain under camouflage?
They have a -4 to spot him, since they are shooting upwards.

On the other hand:

Camouflage itself grants a -1 to hit when successful.
The creatures also have the -4 to hit from shooting upwards.
Being in partial cover cashes another -2 to hit, since the torso is half exposed.

Yeah, I took that into account. Their attack rolls were still good enough.
What is your torso DR? Because it is quite possible your armour stopped the darts.

Hide 03-31-2021 10:21 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ajardoor (Post 2373942)
Their blowpipes were pre-loaded. They now have to reload. Yeah, I took that into account. Their attack rolls were still good enough.
What is your torso DR? Because it is quite possible your armour stopped the darts.

Fine, I understand Bain got an 8 for Camouflage, right?

Since all of them saw Bain, I assume you rolled just once (for all), so letís call luck and have them fail (the enemy re-rolls). His margin of success is 8 so the upper hand in the quick-contest should be Bainís.

BTW, Bain's DR is 1.

Their numbers will be less in the next round, and the enemy succeeding with something larger than 8 after a -4 to perception, is very unlikely.

Bain will wash the shame of that "defense" with the blood of his targets!

ajardoor 04-01-2021 12:10 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by Hide (Post 2373952)
Fine, I understand Bain got an 8 for Camouflage, right?

Since all of them saw Bain, I assume you rolled just once (for all), so letís call luck and have them fail (the enemy re-rolls). His margin of success is 8 so the upper hand in the quick-contest should be Bainís.

BTW, Bain's DR is 1.

No, Bain succeeded in his Camouflage, the penalty to the enemy attack rolls just wasn't enough to make them miss.

The DR 1 means Bain takes no injury from two of the hits - but one of them did 2 small piercing injury (is that a 1/2 wounding modifier?) plus 1 toxic follow-up. Mark off the injury from your HP. Remember to factor in the shock from the injury.

Anyway, what is Bain doing now?

Hide 04-01-2021 01:34 PM

Re: [DFRPG] Crawl! OOC
 
Bain will do an All-Out-Attack (double) to bring down two targets.

Hide 04-01-2021 02:44 PM

Re: [DFRPG] Crawl! OOC
 
Also, I will call my luck to nullify the attack roll that succeeded against Bain (the one that damaged him).
Thanks!

ajardoor 04-01-2021 11:25 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by Hide (Post 2374040)
Bain will do an All-Out-Attack (double) to bring down two targets.

What is your skill (with modifiers) to be rolled?
What weapon are you using? Because you used a bow last time, and that needs to be reloaded.

Quote:

Originally Posted by Hide (Post 2374048)
Also, I will call my luck to nullify the attack roll that succeeded against Bain (the one that damaged him).
Thanks!

Alright, your Luck will recharge tomorrow.
The bad guy rolled 12 and 10. That is a miss! No injury, guess that dart deflected off your armour instead...

Hide 04-02-2021 03:12 AM

Re: [DFRPG] Crawl! OOC
 
Thanks, Bain is a Heroic Archer with Weapon Master (Bow). He can ready the bow and shoot at -1 to skill every turn (and also combine this with an AOA). Heroic archer also gives him his acc (+2) bonus.

So, it goes like this:

Bain readies the bow at SL (15-1) for quick-shooting,
Bain fast-draws the arrow at SL (14),
And Bain attacks at SL (15-1-1+2) for range, quick-shooting and acc bonus.

ajardoor 04-02-2021 07:00 AM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by Hide (Post 2374100)
Thanks, Bain is a Heroic Archer with Weapon Master (Bow). He can ready the bow and shoot at -1 to skill every turn (and also combine this with an AOA). Heroic archer also gives him his acc (+2) bonus.

So, it goes like this:

Bain readies the bow at SL (15-1) for quick-shooting,
Bain fast-draws the arrow at SL (14),
And Bain attacks at SL (15-1-1+2) for range, quick-shooting and acc bonus.

Ok.
First attack; rolled 13 then 14 fast-draw, and the attack roll is 15. The bad guys fails to notice him in time, so no active defense. Roll damage, Bain.
Second attack; rolled 10, then 11 fast-draw, and the attack roll is 12. That is also a hit, roll for damage!

ajardoor 04-02-2021 07:02 AM

Re: [DFRPG] Crawl! OOC
 
Bain rolls damage twice;

2+3+4=9
1+4+4=9

2 more enemies dead, 4 left.

Everyone else but the elementals has their turn now.

ericthered 04-02-2021 07:15 AM

Re: [DFRPG] Crawl! OOC
 
Telrith will move up to engage his foes, leading with his shield and calling for Clodstomper to follow.



Move is 3.

vicious Violence 04-02-2021 02:22 PM

Re: [DFRPG] Crawl! OOC
 
Vic attacks the nearest target, in the same manner, swing attack (SL 16).

PumpkinLorica 04-02-2021 10:31 PM

Re: [DFRPG] Crawl! OOC
 
Gathika stays behind Chalkfist, she is ready to attack the closest foe. Right now she takes a wait maneuver until they get in range.
She is hyped by the killing done so far, and yells ďkill them,kill them all! HEHEHEĒ (she laughs)

ajardoor 04-03-2021 06:36 AM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by vicious Violence (Post 2374158)
Vic attacks the nearest target, in the same manner, swing attack (SL 16).

Rolled a 11, the bad guy tries to Dodge, rolled 13, the attack hits - roll damage, Vic!

Telrith, it is the elementals' turn now, what do they do?

ericthered 04-03-2021 07:14 AM

Re: [DFRPG] Crawl! OOC
 
All out attack determined if they are in range, Move into range of a target if they are not.

vicious Violence 04-03-2021 12:26 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ajardoor (Post 2374225)
Rolled a 11, the bad guy tries to Dodge, rolled 13, the attack hits - roll damage, Vic!

Telrith, it is the elementals' turn now, what do they do?



Vic rolls for a 4 (4+5=9), 9*1.5 for the cutting is
13 damage

Hide 04-04-2021 04:00 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ajardoor (Post 2374299)
TURN 2

The remaining 4 tribals quickly turn tail and run like heck - 6 more yards away.

(OOC: It is Bain's turn now.)

Alright!

Bain will take an AOA determined, for a +1 to hit.

Bain readies the bow at SL (15) -1 for quick-shooting (14),
Bain fast-draws the arrow at SL (14),
Finally Bain attacks at SL (15) -5 for range, -1 quick-shooting, +2 acc bonus and +1 AOA (12).

ajardoor 04-05-2021 06:59 AM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by Hide (Post 2374370)
Alright!

Bain will take an AOA determined, for a +1 to hit.

Bain readies the bow at SL (15) -1 for quick-shooting (14),
Bain fast-draws the arrow at SL (14),
Finally Bain attacks at SL (15) -5 for range, -1 quick-shooting, +2 acc bonus and +1 AOA (12).

Rolled a 10!
Then a 9!
And finally, a 7!

The bad guy does not get to roll Dodge! THAT'S A HIT!

Rolling damage; 3+6+4=13!
The target is dead.

ericthered 04-05-2021 07:52 AM

Re: [DFRPG] Crawl! OOC
 
Telrith will continue advancing, though neither he nor the elementals will be able to keep up with the nimble dart-blowers.

Hide 04-06-2021 12:35 AM

Re: [DFRPG] Crawl! OOC
 
Assuming they are going down the river, Bain will shoot 2 arrows using AOA Double.

Both will be aimed at “random hit locations”, if a target survives the shot, one might want to help the other… this will turn the injured into a distraction or/and a load. It will also grant us a trail of blood we can easily track if we let the injured guy "run” (a path of blood, so to say). Just in case.

Bain readies the bow at SL (15) -1 for quick-shooting (14),
Bain fast-draws the arrow at SL (14),
Bain attacks at SL (15) -6 for range, -1 quick-shooting, +2 acc bonus (10).

ajardoor 04-06-2021 03:58 AM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by Hide (Post 2374527)
Assuming they are going down the river, Bain will shoot 2 arrows using AOA Double.

Both will be aimed at ďrandom hit locationsĒ, if a target survives the shot, one might want to help the otherÖ this will turn the injured into a distraction or/and a load. It will also grant us a trail of blood we can easily track if we let the injured guy "runĒ (a path of blood, so to say). Just in case.

Bain readies the bow at SL (15) -1 for quick-shooting (14),
Bain fast-draws the arrow at SL (14),
Bain attacks at SL (15) -6 for range, -1 quick-shooting, +2 acc bonus (10).

First attack;
Rolled 9 for ready, rolled 12 for fast-draw, rolled 10 for attack. Hit! Roll for damage; 1+6+4=11

Second attack;
Rolled 12 for ready, rolled 7 for fast-draw, rolled 6 for attack. Hit! Roll for damage; 5+5+4=14

ajardoor 04-06-2021 04:00 AM

Re: [DFRPG] Crawl! OOC
 
Gathika, what are you doing this turn?

PumpkinLorica 04-06-2021 07:58 AM

Re: [DFRPG] Crawl! OOC
 
Gathika pursuits the remaining monster, she will spend fatigue to run faster

vicious Violence 04-06-2021 08:15 PM

Re: [DFRPG] Crawl! OOC
 
Vic will also expend fatigue point to run faster and leave no survivors, having a stronger army come back is not good for our plans.

Hide 04-07-2021 12:11 AM

Re: [DFRPG] Crawl! OOC
 
For the final guy, Bain will take 2 turns of aim.

Assuming the enemy is 18 yards away, in the next 2 turns the enemy will be 30 yards away. This is a -7 to hit.

Then, Bain makes an AOA double, with the following moves:

Reading the bow at SL (15) -1 for quick-shooting (14),
Fast-drawing the arrow at SL (14),
Attacking at SL (15) -7 for range, -1 quick-shooting, +2 acc bonus +2 aim (11).

ajardoor 04-07-2021 05:40 AM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by PumpkinLorica (Post 2374543)
Gathika pursuits the remaining monster, she will spend fatigue to run faster

How many FP will you burn?

Quote:

Originally Posted by vicious Violence (Post 2374643)
Vic will also expend fatigue point to run faster and leave no survivors, having a stronger army come back is not good for our plans.

How many FP will you burn?

Quote:

Originally Posted by Hide (Post 2374665)
For the final guy, Bain will take 2 turns of aim.

Assuming the enemy is 18 yards away, in the next 2 turns the enemy will be 30 yards away. This is a -7 to hit.

Then, Bain makes an AOA double, with the following moves:

Reading the bow at SL (15) -1 for quick-shooting (14),
Fast-drawing the arrow at SL (14),
Attacking at SL (15) -7 for range, -1 quick-shooting, +2 acc bonus +2 aim (11).

Noted...

vicious Violence 04-07-2021 01:24 PM

Re: [DFRPG] Crawl! OOC
 
I'll burn 2 fatigue points

ajardoor 04-07-2021 01:42 PM

Re: [DFRPG] Crawl! OOC
 
Combat's over. Loot the bodies? Or just keep journeying to the Caves?

ericthered 04-07-2021 01:45 PM

Re: [DFRPG] Crawl! OOC
 
We should probably have someone keep a look out for more trouble while the others loot the bodies.



The Elementals will keep a sharp eye out, but I think someone with more experience with the material world should also look out. Telrith will do it if no one else wishes to. Just make sure you give me my fair claim of the loot!

ajardoor 04-08-2021 04:18 AM

Re: [DFRPG] Crawl! OOC
 
The bad guys were all carrying their weapons, 3 rations each, and other stuff.

Hide 04-08-2021 05:07 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ajardoor (Post 2374806)
The bad guys were all carrying their weapons, 3 rations each, and other stuff.

OK, let's see what the other stuff is!

Quote:

Originally Posted by ericthered (Post 2374747)
We should probably have someone keep a look out for more trouble while the others loot the bodies(...)

Bain will get on the tree to keep watch, just in case.

ericthered 04-09-2021 07:03 AM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by Hide (Post 2374906)
I guess It should be enough if you help us digging a set of holes to hold each of these 10 bodies; by including an inner layer of stone, we can prevent earthís humidity from slowing down the cremation. Once the fire starts, you can make a lid (of stone) with a small vent, to have the heat recirculate and speed up the process; we wait until this finished.

OOC: Normally, "basic" cremation takes about 3 hours.

Quote:

Originally Posted by ajardoor (Post 2374964)
The bodies are easily disposed of.

Is this a GM cue to not worry about it? I was going to have telrith suggest that he's much better at using earth to dispose of bodies than fire. Also... he seems very concerned with burying our foes...

ajardoor 04-09-2021 02:58 PM

Re: [DFRPG] Crawl! OOC
 
I mean, you do not need to roll to get rid of the dead.

Hide 04-09-2021 04:34 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ericthered (Post 2374968)
(...) I was going to have telrith suggest that he's much better at using earth to dispose of bodies than fire. Also... he seems very concerned with burying our foes...

Is Telrith concerned? Or do you mean Vic and Bain?

PumpkinLorica 04-09-2021 11:04 PM

Re: [DFRPG] Crawl! OOC
 
Gathika uses "detect poison" to tell what the poison is. And asks Vic to find the herbs.

ajardoor 04-10-2021 01:38 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by PumpkinLorica (Post 2375079)
Gathika uses "detect poison" to tell what the poison is. And asks Vic to find the herbs.

You rolled a 14 for the spell.
If that was a success, mark off the FP cost. Failure, mark off 1 FP.

vicious Violence 04-10-2021 02:09 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by PumpkinLorica (Post 2375079)
Gathika uses "detect poison" to tell what the poison is. And asks Vic to find the herbs.

I would like to roll for "Scrounging" sl 15 to search for anything else useful.
and Naturalist 14 to search for the herbs

Hide 04-10-2021 02:18 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ajardoor (Post 2375122)
OOC: Not much else. Their weapons, their rations, 2 small knives, junk.

Alright, I understood you said they were carrying thebelongings of other people (possibly of fallen delvers). If there's nothing else, it's time to move.

ajardoor 04-10-2021 05:09 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by Hide (Post 2375125)
Alright, I understood you said they were carrying thebelongings of other people (possibly of fallen delvers). If there's nothing else, it's time to move.

A few strips of clothing to wrap around their bodies, yes. Fishing lines. Hats.

Quote:

Originally Posted by vicious Violence (Post 2375124)
I would like to roll for "Scrounging" sl 15 to search for anything else useful.
and Naturalist 14 to search for the herbs

You rolled a 6 and a 15, respectively.
You find a bunch of nothing else interesting.

Moving on...

ericthered 04-13-2021 12:35 PM

Re: [DFRPG] Crawl! OOC
 
So how are we handling the watch?

Hide 04-13-2021 01:31 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ericthered (Post 2375466)
So how are we handling the watch?


I understood Ajardoor said there will be no encounters, so I think we should not worry.

Gathika could cast watchdog as well. I believe will be OK with your elementals and watchdog.

ericthered 04-13-2021 01:37 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by Hide (Post 2375470)
I understood Ajardoor said there will be no encounters, so I think we should not worry.

Gathika could cast watchdog as well. I believe will be OK with your elementals and watchdog.


I think that means so far. And the elementals have per 6. Telrith will take second watch if someone will wake him up. But he'll need to sleep a little longer because of it.

ajardoor 04-13-2021 03:19 PM

Re: [DFRPG] Crawl! OOC
 
You've reached the dungeons.

Everyone is rewarded 1 Character Point.

I hope my description of the cave entrances is not too hard to follow.

Hide 04-13-2021 05:54 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ajardoor (Post 2375482)
You've reached the dungeons.

Everyone is rewarded 1 Character Point. I hope my description of the cave entrances is not too hard to follow.

Great, thanks, I will think about my earned CP.

I believe the description is quite clear; we are at the bottom of a canyon, facing a wall of stone with several openings, which is covered with trees and foliage as well. A stream of water runs at our feet, the goblin waters.

What’s the height of the canyon walls?

PumpkinLorica 04-13-2021 06:33 PM

Re: [DFRPG] Crawl! OOC
 
Thank you! Gathika will spend her CP to raise "Recover Energy" from 14 to 15.

Hide 04-14-2021 12:25 AM

Re: [DFRPG] Crawl! OOC
 
While we wait for the party’s course of action,

I would like to call tracking with extra time (12+1), to aid observation with extra time (12+1+1) to find an opening that actually leads inside, but is not very transited and looks safer.

ajardoor 04-14-2021 10:35 AM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by Hide (Post 2375496)
Whatís the height of the canyon walls?

From the top to the ground, it is approximately 120 yards.

Quote:

Originally Posted by Hide (Post 2375535)
I would like to call tracking with extra time (12+1), to aid observation with extra time (12+1+1) to find an opening that actually leads inside, but is not very transited and looks safer.

You rolled a 17 and 11. The cave entrance with the least traffic is at the back, where the Goblinwater stream is coming from. It does not really look *safer*, of course. It is still dark and creepy.

ericthered 04-15-2021 08:46 AM

Re: [DFRPG] Crawl! OOC
 
We haven't rolled my elementals for the day. Telrith will certainly want elementals around on this of all days. (one 9 for a earth servant, two 9's for talking rocks, and a 12 for a talking rock)

vicious Violence 04-15-2021 09:15 AM

Re: [DFRPG] Crawl! OOC
 
I would like to roll

Survival 15
Naturalist 14

in order to find the best place to start the fire, as well as locate enough kindling to keep the fire going, also some green/young plants so that the smoke is "smokier".

Maybe a second naturalist to find some kind of poisonous/irritant producing plant we can burn to further our cause.

ajardoor 04-16-2021 08:45 AM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ericthered (Post 2375686)
We haven't rolled my elementals for the day. Telrith will certainly want elementals around on this of all days. (one 9 for a earth servant, two 9's for talking rocks, and a 12 for a talking rock)

Alright, you rolled 9, 10, 12, and 7.

Quote:

Originally Posted by vicious Violence (Post 2375693)
I would like to roll

Survival 15
Naturalist 14

in order to find the best place to start the fire, as well as locate enough kindling to keep the fire going, also some green/young plants so that the smoke is "smokier".

Maybe a second naturalist to find some kind of poisonous/irritant producing plant we can burn to further our cause.

You rolled 11 and 10.
There are big fresh trees around, that you can chop up for kindling. As for where to start the fire, you figure some of the caves may have alternate exits or are deep enough to escape the smoke and wait out the fire. No poisonous or irritant producing plant is around.

Could you roll your Search skill? Just to see if you locate all the cave entrances in the canyon...

ericthered 04-16-2021 08:57 AM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ajardoor (Post 2375814)
Alright, you rolled 9, 10, 12, and 7.

Once again, one earth servant, one talking rock.


I wanted more rocks today... darn.

Hide 04-16-2021 09:16 AM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ajardoor (Post 2375814)
(...) Could you roll your Search skill? Just to see if you locate all the cave entrances in the canyon...

Hello man!

Bain previously rolled observation, he was successful, so I guess we got that covered.

vicious Violence 04-16-2021 10:24 AM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ajardoor (Post 2375814)
Alright, you rolled 9, 10, 12, and 7.



You rolled 11 and 10.
There are big fresh trees around, that you can chop up for kindling. As for where to start the fire, you figure some of the caves may have alternate exits or are deep enough to escape the smoke and wait out the fire. No poisonous or irritant producing plant is around.

Could you roll your Search skill? Just to see if you locate all the cave entrances in the canyon...

My plan is to use a sort of chimney effect, using the cool air from the caves to draw the warm smoky air into the caverns, any exits that are not the ones in front of us, I wanted to ask Telrith if you could create a chimney or a stack of dirt/earth, so that any creatures that try to escape would get stuck in them (going from wide to narrow). Then if we consider it, it would be easy to block the exits and let the creatures die inside.
Iíll get to cutting the trees and making the pyre.


Murderplan.jpg

ericthered 04-16-2021 10:31 AM

Re: [DFRPG] Crawl! OOC
 
You want the chimney where? drilled down into the top of the cave?

vicious Violence 04-16-2021 10:49 AM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ericthered (Post 2375833)
You want the chimney where? drilled down into the top of the cave?

The chimneys would be on top of the natural exits for the caves (type breathing holes). I want to ask if with your magic, we could remove/move the dirt around the trees so that we only have to cut them down, and if we could clear a 30 meter radius from the firepit we would use.

ericthered 04-16-2021 11:10 AM

Re: [DFRPG] Crawl! OOC
 
is the box canyon 100 feet long and 400 feet wide? that's what the description says, but somehow that doesn't sound like a box canyon. I suspect that its 100 feet WIDE and 400 feet long. Also, its feet, not yards, right? that would mean the 30 yard radius I've been asked to help clear would be 1/3rd of the total area of the canyon.



Telrith can spend 1 FP to move 1 cubic yard of dirt. Once he gets skill 15, that will be different, but for now moving the dirt costs FP. That won't dig out the stump, but it will let us cut the tree out without leaving a stump. but that's 1 FP for each tree, unless they're small trees close together... how big around are these trees?


We haven't found any holes at the top for air yet, so I don't know how hard it would be to block them off like chimneys. If we're going to try and tackle the dungeon upside down with flames and trickery, finding a route to the top of the canyon/ravine is a good idea.

Hide 04-16-2021 02:32 PM

Re: [DFRPG] Crawl! OOC
 
Well, as I understand the canyon looks like this.

There are two approaches for this:

Number one:

We do not require building a chimney to have the caves suck the smoke.

We just have to light a fire of the right size, and the channels/chambers within The Caves will circulate the smoke inside the caves thanks to the differences in temperature, as long as the smoke supply is continuous.

Number two:

We could actually build 2 or 3 “pipelines” with dirt using Telrith’s powers; the smoke would be directly fed into the caves by a structure similar to a chimney. I guess this is what Vicious means.

In both cases we don’t require an exit at the top of the caves or anywhere in particular, we just need to light the fire at the right time; that would be before dawn, when the sleep is heavy and the sun is about to rise, preventing combat without light.

The smoke will eventually seek an exit, but not before the sun rises and the environment of the whole region gets warmer. Such is the “chimney effect”.

ajardoor 04-16-2021 11:38 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by Hide (Post 2375822)
Bain previously rolled observation, he was successful, so I guess we got that covered.

Alright. You find some more cave entrances, SEE MY NEXT POST.

Quote:

Originally Posted by Hide (Post 2375853)

Not quite. Guess I described the wrong thing. SEE MY NEXT POST.

ajardoor 04-16-2021 11:44 PM

Re: [DFRPG] Crawl! OOC
 
Ok, here is a crude map of the canyon.
The numbered orange triangles are cave entrances, the blue line is the Goblinwater, the black lines denote the sloping walls of the levels.

https://www.dropbox.com/s/ezinaaailf...Entry.png?dl=0

Is that good enough?

Hide 04-17-2021 03:34 AM

Re: [DFRPG] Crawl! OOC
 
Alright, the images is pretty clear, thanks!

By the way, is the water coming in or out of The Caves?

I guess we should take "option 2", let's see what the others think.

ajardoor 04-17-2021 05:09 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by Hide (Post 2375897)
Alright, the images is pretty clear, thanks!

By the way, is the water coming in or out of The Caves?

I guess we should take "option 2", let's see what the others think.

Out of the Caves. The stream is also wider and curvier than the straight line in the drawing.

I should also point out; building a whole chimney into the caves would very difficult as the caves go deep into the canyon - you'd need to dig down several stories through solid earth from the top.

Even just building the fire pits would take time and be obvious.

Hide 04-17-2021 06:53 PM

Re: [DFRPG] Crawl! OOC
 
Great input!

Hide 04-18-2021 02:09 PM

Re: [DFRPG] Crawl! OOC
 
Given then comments, we should start a fire in the area, and also block the flow of water coming from the caves. This way not only will the monsters inside suffocate, some of them may also drown inside.

PumpkinLorica 04-18-2021 04:50 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by Hide (Post 2376035)
Given then comments, we should start a fire in the area, and also block the flow of water coming from the caves. This way not only will the monsters inside suffocate, some of them may also drown inside.

I like this idea. What is next?

ajardoor 04-19-2021 05:48 AM

Re: [DFRPG] Crawl! OOC
 
When you are all ready, post in the IC thread about what exactly the first step of your plan is that your characters are attempting, so we can see if you can pull that off.

ericthered 04-19-2021 08:03 AM

Re: [DFRPG] Crawl! OOC
 
Telrith doesn't have dig-spam yet: that would cost 3 points. Now, I have three points to spend, though I was kind of hoping that one would go to earth vision.

So I'm hearing that we want to build a fire in a kiln near the opening of the ravine, then pipe the smoke up to the entrances through a variety of earthen tubes.

Is the plan to hit all of the caves at once, or just one or two of them? that's a lot of digging. Are we planning to block the entrances of other caves just using dirt? Which entrances are our targets?

Also, I'm of the opinion that we should take out a few of the lower entrances first, rather than attacking the entire cave complex at once.

Hide 04-19-2021 03:28 PM

Re: [DFRPG] Crawl! OOC
 
I guess the only thing left to do is start the fire and block the flow of water:

We shall fumigate The Caves with the smoke produced by a (massive) fire in/at the canyon's woods/foliage, and wait until the fire and the smoke dissipate.

Our enemies will die intoxicated while we wait in the outside, in the fresh air.

By blocking the exit of water, another portion of the enemies dies drowned.

We may only need earth magic to have the earth collapse and block the flow of water, and also to build a ladder/ramp to get to a higher cave.

We could take "cave #2" which is in the middle level and is also close to the canyon's exit.

ajardoor 04-20-2021 02:25 AM

Re: [DFRPG] Crawl! OOC
 
I would like to remind you that an overnight camping both requires more meals eaten and puts you at increased risk of random encounters.

ajardoor 04-21-2021 12:05 AM

Re: [DFRPG] Crawl! OOC
 
You guys did not manage to build a fire or block the water. You can try again in 4 hours of in-game time. Trying again before then means penalties to the roll.

Each hour out by the caves is one random encounter. You can all probably rest up to recover FP in less than one hour.

Hide 04-21-2021 12:29 AM

Re: [DFRPG] Crawl! OOC
 
Thank you!

If it eases the party's load, I would like to try soldier (SL 12) to light a (mundane) fire. I guess blocking the flow of water is a task for either Telrith or Vicious.

Looking great!

ericthered 04-21-2021 10:02 AM

Re: [DFRPG] Crawl! OOC
 
With great trepedation, I'm spending my three points to give Telrith shape earth at 15 instead of 13. This lets him move large amounts of earth for No FP cost.



ajardoor, do you want a new sheet?


folks, where are we trying to light the fire? 10 feet in front of door 2?

ajardoor 04-21-2021 11:19 AM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by Hide (Post 2376358)
If it eases the party's load, I would like to try soldier (SL 12) to light a (mundane) fire.

You can roll it as a complementary skill for the Survival skill already rolled.
Rolled a 18! That means -2 because of your terrible help!

Quote:

Originally Posted by ericthered (Post 2376413)
With great trepedation, I'm spending my three points to give Telrith shape earth at 15 instead of 13. This lets him move large amounts of earth for No FP cost.

ajardoor, do you want a new sheet?

Yes, please. That is an important enough change.

Hide 04-21-2021 03:31 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ericthered (Post 2376413)
With great trepedation, I'm spending my three points to give Telrith shape earth at 15 instead of 13. This lets him move large amounts of earth for No FP cost. (...)

I can picture our foes biting the dust. This will be delightful.

Hide 04-21-2021 04:11 PM

Re: [DFRPG] Crawl! OOC
 
The current number of rations held by the party is 226 (DAY 4 START).

Hide 04-21-2021 08:37 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ajardoor (Post 2376500)
(...) How long are you guys going to wait after the smoke fills the place before going in yourselves? And how exactly do you wish to block the cave opening?

The idea is to have a portion of the enemies drown blocking cave #10, using Telrith’s powers, if Erick agrees.

The smoke output of a fire yielding about 35 to 50 kw, fills an area of roughly 120 m3 in about a minute (with the approximate dimensions of a great room: 3x8x5). You can check it here and here.

If we do not take into consideration that the smoke filling process speeds up as the carbon dioxide displaces oxygen, this is 30 big chambers in about 30 minutes. We have to wait until the fire stops burning, and wait about the same time for the smoke to clear out. This is probably about 1 hour (30 big chambers). Now that Telrith’s powers have improved, the process could be much more efficient (building a pipeline could double the speed!).

It may take 2 to 10 minutes to have our enemies pass out or die. Fifteen minutes of straight smoke (0% oxygen) would kill them; 5-10 minutes would cause permanent brain damage. You can check it here.

Bain plans to wait in the outside, given the circumstances he won’t take the nap or the food; he will be camouflaged and behind cover, ready to stop whoever comes out.

The rest of the party may shelter themselves in a foxhole or a trench by the outside of the cave opening. They could resort to Telrith’s powers.

I suggest the elementals watching the fire, as they are not impeded by the metabolic hazards.

So Erick, there are 3 calls for you! The show is about to begin!

ericthered 04-22-2021 11:11 AM

Re: [DFRPG] Crawl! OOC
 
I'm confused about the nature of the caves. Back on post 115 of the IC thread you said that:


Quote:

The caves are mostly earth, stone in some places
did we just get one of the few random stone caves? I'd prefer to work on an earthen one first.



Quote:

Originally Posted by ajardoor (Post 2376435)
Yes, please. That is an important enough change.


Telrith Stone-Friend (and human excavation team)



Quote:

Originally Posted by Hide (Post 2376515)
So Erick, there are 3 calls for you! The show is about to begin!

I suspect a hole is not quite the defensive structure we want. Unfortunately, Telrith does not have architecture.. yet, so the defensive structures may be a little flakey for now. His default is 8, which isn't bad... but isn't great either.



Telrith will make a small fortification by digging out a trench and piling the dirt facing the entrance of the cave. He'll make the trench three feet deep, and three feet wide, so each yard will take a casting of shape earth. He'll make this fortification six yards long. He won't try to get the wall particularly close to the trench: if foes want to stand on a six inch gap and get bad footing that's fine with him. That's six shape earth rolls, and a minute should be more than enough time to complete this task. If I roll a failure (16 or higher) reroll until I succeed.



The Kiln is going to be tricky. Telrith will have Mudman empty the wheel barrow, and then send him down to the river to bring back three loads* of Mud for Telrith to work with (mudman has a perk that lets him behave as though he has a shovel).



Can Telrith take extra time to get a bonus to his default of architechure-8?



* a load of dirt is a cubic yard. which is to say, one casting of shape earth at 0 FP.

Hide 04-22-2021 01:05 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by ericthered (Post 2376611)
(...)Can Telrith take extra time to get a bonus to his default of architechure-8? (...)

I suggest you dig, using your spell with high SL, and then let Bain make the finishing touches; he can work a foxhole/trench using his soldier (SL 12+1) skill, with extra effort.

It is worth noting that Vicious (the Digger) can also dig with his nice Survival Skill, and could aid Bain with the foxhole process.

Chancing topic, blocking the water in cave #10 should be simple. Perhaps you could collapse and compact the dirt with your powers.

Hide 04-22-2021 01:21 PM

Re: [DFRPG] Crawl! OOC
 
So, with the "digging spell", you may also provide a bonus to Bain; resulting in Soldier (SL 12+3) with Telrith's and Vicious' aid.

ericthered 04-22-2021 01:43 PM

Re: [DFRPG] Crawl! OOC
 
Quote:

Originally Posted by Hide (Post 2376630)
Chancing topic, blocking the water in cave #10 should be simple. Perhaps you could collapse and compact the dirt with your powers.


I'd like to get a better feel for how mass earthworks are going to play out first. Once that is all resolved, sure.


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