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-   -   "Inflicting" Serendipity (http://forums.sjgames.com/showthread.php?t=152579)

JanMikal 11-01-2017 04:34 PM

Re: "Inflicting" Serendipity
 
I am perfectly open to spells, or rituals, or whatnot - I've been saying all along that I liked the 'small-until-big-and-done' that hte Bless spell offers.

sir_pudding 11-01-2017 04:36 PM

Re: "Inflicting" Serendipity
 
Quote:

Originally Posted by JanMikal (Post 2132444)
I am perfectly open to spells, or rituals, or whatnot - I've been saying all along that I liked the 'small-until-big-and-done' that hte Bless spell offers.

What is the magic system like?

JanMikal 11-01-2017 04:39 PM

Re: "Inflicting" Serendipity
 
Buh? Oh, you mean in my campaign. It's more or less GURPS-standard magic. I had thought to give the character a Racially-Innate Bless spell, but it's a little too...mechanical. I don't want '+x to all your dice rolls until the miracle happens'. You know? I want 'Little things will happen to benefit you until the miracle happens'. I wish there were a Serendipity spell that acts rather like the Bless spell. I honestly wouldn't know how to build it.

Kelly Pedersen 11-01-2017 05:42 PM

Re: "Inflicting" Serendipity
 
Quote:

Originally Posted by JanMikal (Post 2132441)
Traveller's Blessing requires Divine Favor 7 and is invoked by prayer.

That's only the framework of Divine Favour. It's the stuff in the "Statistics" section that's relevant. You could buy that as an advantage on its own (for the listed 26 points), and have a permanent ability to avoid travel hazards, without divine favour. More importantly for your question, it serves as a good model for what advantage you'd be putting on someone else with Affliction. Simply take off the limitations that make it work in ways you don't like (so, Divine, for starters), and you'll have something close to what you want.

sir_pudding 11-01-2017 08:22 PM

Re: "Inflicting" Serendipity
 
Healing is difficult to weaponize.

At any rate Afflictions are temporary by default, and this interpretation that Afflictions of per session abilities must give you permanent use isn't correct.

RyanW 11-01-2017 08:36 PM

Re: "Inflicting" Serendipity
 
Quote:

Originally Posted by Hellboy (Post 2132514)
Also isn't there an added cost for Self Affliction? Forget where I saw that.

No. You can use Affliction on yourself, but you still have to roll. If you have Malediction, you roll for it like a spell but can waive resistance. If you lack Malediction, you don't have to roll to "hit" yourself, but you can't waive resistance (or the alternate roll in Beneficial Afflictions rule)


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