Several questions about Arm Lock
1. Me and my enemy have grappled each other. He uses only one hand for grappling. On my turn I apply Arm Lock to the enemy's grappling hand (arm). Does that mean he automatically loses his grip?
2. Me and my enemy have grappled each other. He uses both hands for grappling. On my turn I apply Arm Lock to one of his arms. Does that mean he automatically loses his grip with both hands? 3. Me and my enemy have grappled each other. He uses both hands for grappling. On my turn I apply Arm Lock to the enemy. Say, he still has me grappled. On my next turn I use "passive" opportunity to inflict 4 HP as injury and then I immediately try to Break Free as my maneuver. Will my enemy suffer from -4 shock penalty as per Pain and Breaking Free (MA119)? 4. I apply Arm Lock to the enemy using both hands. On my next turn I punch him, though I keep Arm Lock with my other hand. I assume that I can't claim +5 and +4 bonuses in Quick Contest against enemy's attempts to Break Free, as per The Sound of One Hand Grappling. Will my enemy still suffer from -4 penalty to active defenses? If not, what's the benefit from one-handed Arm Lock? Only penalized "free" attempts to hurt the enemy? |
Re: Several questions about Arm Lock
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Re: Several questions about Arm Lock
Thanks for the answers, vicky.
The reason I put those question was my wish to find a way to Break Free via skill, not brute force. +5 for two-handed grip can prevent most attempts to Break Free unless grappled character will find an opportunity to mitigate that modifier. Throws don't always work, e.g. enemy can be in kneeling posture. Quote:
The other way for "skill-based" breaking free I can suggest is spinning the enemy (MA118). Perhaps he won't be able to maintain his grip with his arm pushed against his back. I don't know if it's "rule-legal", but it sounds logical. |
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