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Anders 08-13-2020 03:24 AM

Martial Arts Style Talent
 
Looking through the Martial Arts, some of them work well as Talents. These Talents would probably not represent an innate aptitude but rather extreme training and would give a bonus to the skills mandatory for the style, rounded out with Cinematic skills in a campaign that use it. Not all of them would fit - you would need at least 4 skills to motivate a Talent - but it would be an interesting addition. And probably give a reaction bonus to other practitioners of the style.

For instance, the High Medieval Knightly Combat Talent would be:

High Medieval Knightly Combat
5 points
Axe/Mace, Broadsword, Lance, Riding (Horse), Shield, Wrestling.
Reaction Bonus: Other practitioners of the style.

AlexanderHowl 08-13-2020 08:26 AM

Re: Martial Arts Style Talent
 
It just becomes a bit of a point crock. I would suggest increasing the cost to 10 CP per level, adding the IQ-based skills of Animal Handling, Leadership, Strategy, and Tactics, and expanding the reaction bonus to members of the aristocracy, nobility, and royalty. It is less of a point crock and makes a more generally useful character. Such a principle could be extended to every such style talent.

Anders 08-13-2020 10:00 AM

Re: Martial Arts Style Talent
 
I would rather add the cinematic skills (Kiai and Power Blow). That makes it 10 points.

AlexanderHowl 08-13-2020 10:07 AM

Re: Martial Arts Style Talent
 
That would be less useful in a realistic campaign though, so it would depend on the type of campaign that you would be running.

Prince Charon 08-13-2020 11:07 AM

Re: Martial Arts Style Talent
 
I think the Talents book mentioned the idea of Martial Arts Style Talents, so it's not that implausible.

As for styles not always having enough realistic required skills, you could expand it with some related or optional skills. For example, Aikido (GURPS Martial Arts p149 text box) only has two required skills, and Aikijutsu (same page) has one, but both have six optional skills, and it would be pretty easy to justify adding a few of them to a Style Talent, or adding something related but not on the list (Aikido masters with Diplomacy and Meditation are almost a stereotype, for example).

Kromm 08-13-2020 11:11 AM

Re: Martial Arts Style Talent
 
Quote:

Originally Posted by Prince Charon (Post 2338553)

I think the Talents book mentioned the idea of Martial Arts Style Talents, so it's not that implausible.

That book specifically calls out martial-arts styles as being perhaps appropriate as Job Training (pp. 25-26), with all that implies. So not true Talents, but a close relative.

Celjabba 08-13-2020 11:28 AM

Re: Martial Arts Style Talent
 
Power-up 3 - talents specifically advice against this :

Quote:

Broad combat Talents are questionable and open to abuse. In particular, skills related only because they involve violence and are often learned together – like those in a fighting style from GURPS Martial Arts or the template for a warrior archetype – form a poor basis for a Talent, as they’re linked only by the whims of a teacher or a job.
At 5/level, for 26 cp, you gain the equivalent of 72 cp in primary skills, 4 of those being "must buy" for a knight.
An instant buy for any knight.

Even at 10/lvl, it is a bargain.

AlexanderHowl 08-13-2020 12:03 PM

Re: Martial Arts Style Talent
 
A possible alternative would be a Courtly Knight Talent [5/level]. It might include Animal Handling, Dancing, Leadership, Poetry, and Riding. It would grant a reaction bonus from anyone of equal or higher Status than the character (Animal Handling, Leadership, and Riding would almost make it a mandatory purchase for knightly characters).

maximara 08-13-2020 01:20 PM

Re: Martial Arts Style Talent
 
Quote:

Originally Posted by Anders (Post 2338509)
Looking through the Martial Arts, some of them work well as Talents. These Talents would probably not represent an innate aptitude but rather extreme training and would give a bonus to the skills mandatory for the style, rounded out with Cinematic skills in a campaign that use it. Not all of them would fit - you would need at least 4 skills to motivate a Talent - but it would be an interesting addition. And probably give a reaction bonus to other practitioners of the style.

For instance, the High Medieval Knightly Combat Talent would be:

High Medieval Knightly Combat
5 points
Axe/Mace, Broadsword, Lance, Riding (Horse), Shield, Wrestling.
Reaction Bonus: Other practitioners of the style.

It might synerigize a little too well with the three Knightly Mounted Combat Martial Arts Styles (4e Magic Arts) especially in a cinematic campaign.

Ejidoth 08-13-2020 01:26 PM

Re: Martial Arts Style Talent
 
If you start from the premise that a wildcard skill for the style (or for a profession in general, like 'Knight!') is valid, and remember that those ultimately settle on 12/level after the first couple, pricing it as a 12/level talent shouldn't break anything too badly.

Maybe bump it up to 15/level for the sake of pentaphilia, and attribute the extra points/level to the training and reaction bonuses.


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