Is Wild Talent a bad deal?
I think Wild Talent is a bad deal compared to a similar build using Modular Abilities. Wild Talent costs [20] and gives you one skill use at Attribute+0 once per game session.
Compare this build which gives unlimited uses of a single skill (albeit at Attribute -1 for physical skills) for 30 minutes once per 90 minutes of in-game time: Cosmic Modular Ability 2 (20) (Physical +50%, Reduced time -1 +20%, Pool cannot be divided -10%, Max Duration 30 mins -25%, Takes Recharge 1hr -30%, Only skills you don't have -20%, Net -15%) [17] ALTERNATIVE ABILITY: Cosmic Modular Ability 4 (40) (Mental +0, Reduced time -1 +20% Pool cannot be divided -10%, Max Duration 30m -25%, Takes Recharge 1hr -30%, Only skills I don't have -20%, Net -65%) [14]/5=[3] TOTAL: [20] |
Re: Is Wild Talent a bad deal?
I agree and I pretty much always swap it out for modular abilities. I've never used the exact build you suggest, but it depends on context.
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Re: Is Wild Talent a bad deal?
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But yeah, there are apparently rules legal Modular Abilities builds that outperform quite a lot of flexible traits. Modular Abilities are just not all that well balanced. Probably because writing a rule that will balance a potential do or be anything ability against everything else without making perfectly reasonable applications of it prohibitively expensive is hard, and may well be impossible even if you had pages to work with. Witness all the problems around shapeshifting. These things require some GM vetting. |
Re: Is Wild Talent a bad deal?
In addition to what others have said Wild Talent first came into the system early in 3e as "Natural Spellcasting" and was later gneralized (still in 3e). The costs then were purely eyeballed.
It (like much of the rest of the Powers system) was brought into 4e with minimal re-skinning. The Advantages of the Powers system are full of peculiar and dubious costs and other characteristics. |
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On the other hand, I generally say no to limitations on modular abilities that replicate/bypass the system for custom modular abilities. 9 times out of 10, when I see modular abilities broken, that's the mechanism used. |
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