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-   -   Empathy, not Sympathy (http://forums.sjgames.com/showthread.php?t=42918)

Black Rose 07-30-2008 05:51 AM

Empathy, not Sympathy
 
I'm looking for a way to simulate empathy -- not the advantage Empathy, where you can "read" people and get a bonus to certain skills, but rather the state of actually feeling the emotions near you. To make this as open as possible, let's go for four levels:
  • level one, where you feel the emotions of others with the intensity of the chill of a nearby iced drink (detectable, but even "disgusting" emotions are entirely tolerable unless completely saturated with excessive amounts of it, like being dropped into an operating death camp)
  • level two, where you feel the emotions of others with the intensity of an icy can of whatever-you-drink in your hand (easily detectable, and likely to get annoying in a hurry if you don't care for the emotion in question)
  • level three, where you feel the emotions of others with the intensity of plunging your arm into ice water, or getting nailed with a hose (strong effect, but surmountable with force of will in all but the most extreme cases)
  • level four, where you feel the emotions of others with the intensity of falling through the ice on a lake (overwhelming, some sort of active countermeasure will need to be in constant use to remain sane)
This idea came to me and I just can't think of how to model it.

WingedKagouti 07-30-2008 07:30 AM

Re: Empathy, not Sympathy
 
Initial reaction says some combination of Detect (Emotions, likely a common category) with Reflexive, adding a variation of Supersensitive for level 3 and 4. Level 4 is definately a complete disadvantage while level 1 sounds like a pure advantage.

Not another shrubbery 07-30-2008 07:32 AM

Re: Empathy, not Sympathy
 
It sounds like a leveled variation of Supersensitive.


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