Steve Jackson Games Forums

Steve Jackson Games Forums (http://forums.sjgames.com/index.php)
-   GURPS (http://forums.sjgames.com/forumdisplay.php?f=13)
-   -   Soft Day-Aspected Magery (http://forums.sjgames.com/showthread.php?t=172430)

Anders 03-05-2021 07:07 AM

Soft Day-Aspected Magery
 
Day-Aspected limitation for Magery is -40%, but what if they just treat all mana levels as one level lower when the sun goes down? Assume that most of the world is normal-mana. I think halving the limitation to -20% would be reasonable, what do you think?

ericthered 03-05-2021 08:32 AM

Re: Soft Day-Aspected Magery
 
If you accept that -40% is the correct value for day-aspected (its only valid for magery), then -20% for one mana level lower sounds correct.

RedMattis 03-05-2021 08:34 AM

Re: Soft Day-Aspected Magery
 
That's probably fair enough.

Though generally I'd just put the full limitation on only a few of the levels of Magery, for simplicity if nothing else.

awesomenessofme1 03-05-2021 08:52 AM

Re: Soft Day-Aspected Magery
 
Quote:

Originally Posted by RedMattis (Post 2370208)
That's probably fair enough.

Though generally I'd just put the full limitation on only a few of the levels of Magery, for simplicity if nothing else.

I think you might have misread. It doesn't make it so the character has lower Magery, it makes it so that the character functions as if the mana level was lower (i.e. Low Mana vs Normal Mana).

RedMattis 03-05-2021 09:28 AM

Re: Soft Day-Aspected Magery
 
Quote:

Originally Posted by awesomenessofme1 (Post 2370217)
I think you might have misread. It doesn't make it so the character has lower Magery, it makes it so that the character functions as if the mana level was lower (i.e. Low Mana vs Normal Mana).

I read it correctly. I know it is mechanically slightly different, but most of the time you're either going from High->Normal (not much difference for a mage really), or Normal->Low, which is basically a -5 skill penalty.

I figure what OP is trying to model is just the mage being worse at night, and thus getting less access to, well, their powers. It isn't like the mana-level _actually_ changes.

...also, this has a weird side-effect of making the Very High/Wild Mana levels be... safer. Which might be a good thing depending on circumstances.

Anders 03-05-2021 09:57 AM

Re: Soft Day-Aspected Magery
 
Quote:

Originally Posted by RedMattis (Post 2370224)
I figure what OP is trying to model is just the mage being worse at night, and thus getting less access to, well, their powers. It isn't like the mana-level _actually_ changes.

Yes. But adding -20% to each level leads to strange even/odd level effects. And adding -40% to some levels it's fiddly. This is more straightforward.

As a side note, I've been thinking about Theurgy, which is like Magery except with Sanctity levels instead. This might do well for a Sun god.

Plane 03-05-2021 10:30 AM

Re: Soft Day-Aspected Magery
 
It'd be interesting how this might work in Continuous Mana, since that has the option of allowing anyone to cast magic, with those lacking Magery 0 being at -6 to skill.

Treating it like it was Low Mana would inflict -5 to skill which would be barely worth anything.

It's easier with Path/Book because Magery 0 offsets a -5 penalty so you can but Magery 0 in fifths per each -1 you offset.

In the case of normal Magery I think it might be 1 pt per -2 you offset (3pt) and the other 3 might be stuff like sensing?


All times are GMT -6. The time now is 10:07 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.