Re: Corco's Villa (IC)
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Then again, if this is true: Quote:
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Maybe I could pretend to have been buried down there for ages. Quote:
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Re: Corco's Villa (IC)
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Re: Corco's Villa (IC)
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Though I suppose I could try tailoring my appearance to fit local myths: Quote:
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Re: Corco's Villa (IC)
We could do a bit of story-crafting and pose as a pair of traveling merchants...
I think an unexpected race would be contrary to Corco's way of doing things. |
Re: Corco's Villa (IC)
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Re: Corco's Villa (IC)
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Posing as an animated construct would fit into their history, if you can pull it off. Several "animal people" builds make sense as well. You could present yourself as a "pre-catalcysm" orc, from the days when they had not yet magically bonded with ice. That is one of their favorite myths. You have been freed from a spell that held you bound deep underground in the dwarven kingdoms. Tuguk sees a lot of merchants, mostly trading animal products from the wastes in exchange for metal, which Tuguk has more of than the wastes have seen in a long time. |
Re: Corco's Villa (IC)
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Re: Corco's Villa (IC)
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How will Vassarious be disguised initially? Do you have any other questions before you drop in? |
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Re: Corco's Villa (IC)
Vassarious will want to have survival gear, a communication amulet, armor (local stuff constructed from more modern materials if possible, or modern armor tailored to look like the local stuff).
With the possible races: anything other than a lizard-man or Ice Orc is going to draw attention, is that right? (Vassarious will present as the most common archetype for the location.) |
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