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-   -   Ammunition question (http://forums.sjgames.com/showthread.php?t=79420)

lachimba 05-02-2011 07:43 AM

Ammunition question
 
I only started using GCA this year so I imagine the answer to this question might be obvious to others..


How do I do ammunition (and magazines) for the Guns from HT. I am using the right files and have the guns, buyt can't see the ammunition under equipment.

Darkwynters 05-02-2011 11:46 PM

Re: Ammunition question
 
I created my own bullets... I don't remember how I started, but I think I just used one of the Basic Book bullets... these are the only ones I have crafted from the High Tech book, but feel free to copy them :)

My favorite thing about these is I can make them children of the parent guns and keep track of how many bullets are in the clips and revolver cylinders

Just copy into Data File

BULLETS

[Equipment]
<User Items>
.45 ACP Ammunition,noresync(yes),techlvl(6),basecost(.5),b aseweight(.047),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.5),precountwei ght(0.047),page(HT176),description(TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition)

[Equipment]
<User Items>
.22 Short Ammunition,noresync(yes),techlvl(5),basecost(.05), baseweight(.0054),lc(3),mods(Equipment),tl(),usern otes(),familiarities(),precountcost(0.05),precount weight(0.0054),page(HT176),description(TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)

[Equipment]
<User Items>
.41 Short Remington Ammunition,noresync(yes),techlvl(6),basecost(.2),b aseweight(.0025),lc(3),mods(Equipment),tl(),userno tes(),familiarities(),precountcost(0.2),precountwe ight(0.0025),page(HT176),description(TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)

[Equipment]
<User Items>
.38 Special Ammunition,noresync(yes),techlvl(6),basecost(.3),b aseweight(.033),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.3),precountwei ght(0.033),page(HT176),description(TL:6, LC:3, Ammo for a gun.), cat(High Tech - Ammunition)

[Equipment]
<User Items>
.35 Remington Ammunition,noresync(yes),techlvl(6),basecost(.8),b aseweight(.052),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.8),precountwei ght(0.052),page(HT176),description(TL:6, LC:3, Ammo for a gun.), cat(High Tech - Ammunition)

[Equipment]
<User Items>
.357 Magnum Ammunition,noresync(yes),techlvl(6),basecost(.4),b aseweight(.035),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.4),precountwei ght(0.035),page(HT176),description(TL:6, LC:3, Ammo for a gun.), cat(High Tech - Ammunition)

[Equipment]
<User Items>
.455 Webley Auto Ammunition,noresync(yes),techlvl(6),basecost(.5),b aseweight(.046),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.5),precountwei ght(0.046),page(HT176),description(TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)

[Equipment]
<User Items>
9x19mm Parabellum Ammunition,noresync(yes),techlvl(5),basecost(.03), baseweight(.0026),lc(3),mods(Equipment),tl(),usern otes(),familiarities(),precountcost(0.03),precount weight(0.0026),page(HT176),load(),description(TL:5 , LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)

[Equipment]
<User Items>
20-gauge 2.75 Ammunition,noresync(yes),techlvl(5),basecost(.04), baseweight(.08),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.04),precountwe ight(0.08),page(HT176),load(Backpack),description( TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)

[Equipment]
<User Items>
.30-30 Winchester Ammunition,noresync(yes),techlvl(6),basecost(.8),b aseweight(.047),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.8),precountwei ght(0.047),page(HT176),description(TL:6, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)

[Equipment]
<User Items>
.32 ACP Ammunition,noresync(yes),techlvl(6),basecost(.1),b aseweight(.018),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.1),precountwei ght(0.018),page(HT176),description(TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)


[Equipment]
<User Items>
.30-06 Springfield Ammunition,noresync(yes),techlvl(6),basecost(.8),b aseweight(.056),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.8),precountwei ght(0.056),page(HT176),description(TL:6, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)

Let me know if you would like me to make any others for ye :)

panton41 05-03-2011 12:45 AM

Re: Ammunition question
 
I usually just create them as new equipment on a character by character basis, but I don't make character using guns from High-Tech very often.

flyingwombat 05-06-2011 01:21 AM

Re: Ammunition question
 
Quote:

Originally Posted by lachimba (Post 1168438)
I only started using GCA this year so I imagine the answer to this question might be obvious to others..


How do I do ammunition (and magazines) for the Guns from HT. I am using the right files and have the guns, buyt can't see the ammunition under equipment.

That's easy, they weren't made. You can create your own, or check this page on my website: http://home.earthlink.net/~flyingwombat/id9.html.

I have two sets of files both on WWII era equipment. For my WWII games I used the clips and/or mags. Hope that helps.

Darkwynters 05-07-2011 10:17 AM

Re: Ammunition question
 
This rules... :)


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