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-   -   Mix and Match 2021 (66 Combos) (http://forums.sjgames.com/showthread.php?t=174336)

ericthered 08-04-2021 12:10 PM

Mix and Match 2021 (66 Combos)
 
Last Year, After the PDF Challenge, I made a thread with the goal of giving a campaign or adventure idea for all 66 combinations of the twelve pdfs. It was a good creative challenge: fairly difficult at times, and really helped me to figure out some of the books. I was asked if I would do it again, and I have good memories of it.

by all means, if you have a game idea inspired by a book combination, post it. Don't worry about order or duplicates, but do try and provide the number. Lets work those little grey cells!
  • Action 8: Twists
  • Dungeon Fantasy Encounters 4: Ring Fort
  • The Green Madonna
  • Infinite Worlds: The Osiris Worlds
  • Renaissance Venice: Spies of Venice
  • Dungeon Fantasy Adventure 4: Two-Page Dungeons
  • Space Atlas: Grissom
  • How to Be a GURPS GM: High-Powered Origins
  • Encounters: The Mysterious Airfield
  • Dungeon Fantasy 22: Gates
  • Dungeon Fantasy 23: Twists
  • Action Adventure 1: Templar's Gold
1) Action 8: Twists and Dungeon Fantasy Encounters 4: Ring Fort
2) Action 8: Twists and The Green Madonna
3) Action 8: Twists and Infinite Worlds: The Osiris Worlds
4) Action 8: Twists and Renaissance Venice: Spies of Venice
5) Action 8: Twists and Dungeon Fantasy Adventure 4: Two-Page Dungeons
6) Action 8: Twists and Space Atlas: Grissom
7) Action 8: Twists and How to Be a GURPS GM: High-Powered Origins
8) Action 8: Twists and Encounters: The Mysterious Airfield
9) Action 8: Twists and Dungeon Fantasy 22: Gates
10) Action 8: Twists and Dungeon Fantasy 23: Twists
11) Action 8: Twists and Action Adventure 1: Templar's Gold
12) Dungeon Fantasy Encounters 4: Ring Fort and The Green Madonna
13) Dungeon Fantasy Encounters 4: Ring Fort and Infinite Worlds: The Osiris Worlds
14) Dungeon Fantasy Encounters 4: Ring Fort and Renaissance Venice: Spies of Venice
15) Dungeon Fantasy Encounters 4: Ring Fort and Dungeon Fantasy Adventure 4: Two-Page Dungeons
16) Dungeon Fantasy Encounters 4: Ring Fort and Space Atlas: Grissom
17) Dungeon Fantasy Encounters 4: Ring Fort and How to Be a GURPS GM: High-Powered Origins
18) Dungeon Fantasy Encounters 4: Ring Fort and Encounters: The Mysterious Airfield
19) Dungeon Fantasy Encounters 4: Ring Fort and Dungeon Fantasy 22: Gates
20) Dungeon Fantasy Encounters 4: Ring Fort and Dungeon Fantasy 23: Twists
21) Dungeon Fantasy Encounters 4: Ring Fort and Action Adventure 1: Templar's Gold
22) The Green Madonna and Infinite Worlds: The Osiris Worlds
23) The Green Madonna and Renaissance Venice: Spies of Venice
24) The Green Madonna and Dungeon Fantasy Adventure 4: Two-Page Dungeons
25) The Green Madonna and Space Atlas: Grissom
26) The Green Madonna and How to Be a GURPS GM: High-Powered Origins
27) The Green Madonna and Encounters: The Mysterious Airfield
28) The Green Madonna and Dungeon Fantasy 22: Gates
29) The Green Madonna and Dungeon Fantasy 23: Twists
30) The Green Madonna and Action Adventure 1: Templar's Gold
31) Infinite Worlds: The Osiris Worlds and Renaissance Venice: Spies of Venice
32) Infinite Worlds: The Osiris Worlds and Dungeon Fantasy Adventure 4: Two-Page Dungeons
33) Infinite Worlds: The Osiris Worlds and Space Atlas: Grissom
34) Infinite Worlds: The Osiris Worlds and How to Be a GURPS GM: High-Powered Origins
35) Infinite Worlds: The Osiris Worlds and Encounters: The Mysterious Airfield
36) Infinite Worlds: The Osiris Worlds and Dungeon Fantasy 22: Gates
37) Infinite Worlds: The Osiris Worlds and Dungeon Fantasy 23: Twists
38) Infinite Worlds: The Osiris Worlds and Action Adventure 1: Templar's Gold
39) Renaissance Venice: Spies of Venice and Dungeon Fantasy Adventure 4: Two-Page Dungeons
40) Renaissance Venice: Spies of Venice and Space Atlas: Grissom
41) Renaissance Venice: Spies of Venice and How to Be a GURPS GM: High-Powered Origins
42) Renaissance Venice: Spies of Venice and Encounters: The Mysterious Airfield
43) Renaissance Venice: Spies of Venice and Dungeon Fantasy 22: Gates
44) Renaissance Venice: Spies of Venice and Dungeon Fantasy 23: Twists
45) Renaissance Venice: Spies of Venice and Action Adventure 1: Templar's Gold
46) Dungeon Fantasy Adventure 4: Two-Page Dungeons and Space Atlas: Grissom
47) Dungeon Fantasy Adventure 4: Two-Page Dungeons and How to Be a GURPS GM: High-Powered Origins
48) Dungeon Fantasy Adventure 4: Two-Page Dungeons and Encounters: The Mysterious Airfield
49) Dungeon Fantasy Adventure 4: Two-Page Dungeons and Dungeon Fantasy 22: Gates
50) Dungeon Fantasy Adventure 4: Two-Page Dungeons and Dungeon Fantasy 23: Twists
51) Dungeon Fantasy Adventure 4: Two-Page Dungeons and Action Adventure 1: Templar's Gold
52) Space Atlas: Grissom and How to Be a GURPS GM: High-Powered Origins
53) Space Atlas: Grissom and Encounters: The Mysterious Airfield
54) Space Atlas: Grissom and Dungeon Fantasy 22: Gates
55) Space Atlas: Grissom and Dungeon Fantasy 23: Twists
56) Space Atlas: Grissom and Action Adventure 1: Templar's Gold
57) How to Be a GURPS GM: High-Powered Origins and Encounters: The Mysterious Airfield
58) How to Be a GURPS GM: High-Powered Origins and Dungeon Fantasy 22: Gates
59) How to Be a GURPS GM: High-Powered Origins and Dungeon Fantasy 23: Twists
60) How to Be a GURPS GM: High-Powered Origins and Action Adventure 1: Templar's Gold
61) Encounters: The Mysterious Airfield and Dungeon Fantasy 22: Gates
62) Encounters: The Mysterious Airfield and Dungeon Fantasy 23: Twists
63) Encounters: The Mysterious Airfield and Action Adventure 1: Templar's Gold
64) Dungeon Fantasy 22: Gates and Dungeon Fantasy 23: Twists
65) Dungeon Fantasy 22: Gates and Action Adventure 1: Templar's Gold
66) Dungeon Fantasy 23: Twists and Action Adventure 1: Templar's Gold

ericthered 08-04-2021 12:11 PM

Re: Mix and Match 2021 (66 Combos)
 
The numbering was generated slightly differently this time, mostly because I'll be doing them in order, and I'm hoping this will provide more variety while still providing order. Links to the game seeds are below.

1) Escape from the Fort
2) The Curse of the Green Madonna
3) Return of the Black Pharoah, The Osiris Files
4) Hand of the Patricians, The Inquisatori and the Holy Grail
5) The Radioactive Rat, Left to Freeze, Unexpected Welcome, Silencing the Watchtower, The Back Way In
6) Bureau Rivalry
7) Tactical Powers, Dreadstormers, Bureau Rivalry
8) Rescue at Venus Field
9) Nexus Oversite, The Stargate Franchise
10) Techy Delvers
11) The Cure Peddler
12) A Relic Comes to Hlifborg
13) The Ghoul Seige
14) Fort Pindos
15) The Curse of the Skull, Fall of Hlifborg
16) The Grissom Skyfort
17) The Hlifborg Saga
18) A Ruin Worth Defending, Boomsticks at Hlifborg
19) The Haunted Coast
20) The Corruption of Hlifborg
21) Templar's Secret
22) The Alchemist's Notes
23) Globe-Trotting Treasure Hunt
24) The Chart of the Green Madonna
25) The Grissom Papers
26) The Green Madonna in the Wild Blue
27) The Venus Field Rouges
28) The Nexus Malstrum
29) Secrets of the Marya
30) Globe-Trotting Treasure Hunt
31) The Imperial Package and Spy Service


45) Globe-Trotting Treasure Hunt
64) An Arthurian Courtier in Yankee Connecticut

ericthered 08-04-2021 12:12 PM

Re: Mix and Match 2021 (66 Combos)
 
Combination 1: Escape from the Fort
Action 8: Twists and Dungeon Fantasy Encounters 4: Ring Fort

In their efforts to broker peace between the Governor and the Mighty Tribe, our Pulp heroes thought they could present their case for peace to the tribal leaders. Alas, some agent they did not forsee has poisoned the warcheif against them, and they were unable to present their cause, instead imprisoned in an old style fortress by their largely spear-wielding foes. They will have to escape the fortress they are being kept in, find the agent, and make it to the tribal leaders before war breaks out and thousands perish over a pointless misunderstanding inflaming mistrust. And hopefully get their gear back at some point.

The Mighty tribe is intentionally left generic, though I will admit the "inspirational" setting is in southern Africa. TL is right on the edge of 5 and 6. The Mighty tribe has some access to fire arms, but it will be old single shot weapons and it won't have enough guns (or ammo) to arm more than a small fraction of its forces. The old fort was designed to deal with lower-tech foes, but once its built, it will continue to do its job fairly well.

Christopher R. Rice 08-04-2021 06:50 PM

Re: Mix and Match 2021 (66 Combos)
 
I can't wait to see what you come up with. Last one was SO FUN. :-)

awesomenessofme1 08-04-2021 06:51 PM

Re: Mix and Match 2021 (66 Combos)
 
Even more than last year, I think there definitely are some combinations that are pretty darn close to completely incompatible. Two extremely niche supplements that are completely devoted to lore can be difficult to put together.

Prince Charon 08-04-2021 09:32 PM

Re: Mix and Match 2021 (66 Combos)
 
Twists and Twists could be amusing to put together, but provide enough options that it might deserve more than one treatment.

Daigoro 08-05-2021 07:43 AM

Re: Mix and Match 2021 (66 Combos)
 
I know it would add some headache, but what about folding in How to be a Combat GM and The Sospital Group, as they both came out with the same tranche?

Fred Brackin 08-05-2021 08:47 AM

Re: Mix and Match 2021 (66 Combos)
 
The easy one is 24, Green Madonna and Dungeon Encounters 4.

You start with Green Madonna and move on to the Sinking Ship from DE4 having that be the intro to the"mysterious island" people were searching for in GM. Thern you ahve Blasphemed Temple be the big encounter for the island where the Ancient Secrets are hidden.

You probably need to fiddle with monster toughness since GM appears to be for lower powered characters than Dungeon Fantasy.

ericthered 08-05-2021 09:38 AM

Re: Mix and Match 2021 (66 Combos)
 
Combination 2: The Curse of the Green Madonna
Action 8: Twists and The Green Madonna

The Green Madonna is cursed statue. The specifics of the curse are lost to time, but when it is moved from its rightful place, it inflicts a curse upon anyone who knows about the move, sometimes even directly. A small skull tatoo that slowly changes between black and red appears on the victim's wrist. As time goes on, they become steadily unluckier, in an increasingly lethal manner. Thugs acost you asking about valuable goods. Lovers get paranoid and jealous and may attack. Eventually, the statue is returned to its place, or the victim dies. usually the latter.

Replace the inquisition with a drug cartel looking for a secret weapon (they think they have a way to control it... genre says they probably don't). Replace the church with a musuem, and pirates with art theives. setting is urban and wealthy. The occult expert is brought in the break the curse. You probably don't get to use the real Issac Newton though. The players should end up finding out enough about the statue to be cursed themselves... Hugo, Willoughby, and Champagne all end up with the tatoo for certain. Santiago probably does, As will Isaac and the players... but Issac should know how to break the curse, by returning the statue. Maybe even to an old church in Central America.

ericthered 08-05-2021 09:57 AM

Re: Mix and Match 2021 (66 Combos)
 
Quote:

Originally Posted by Daigoro (Post 2391215)
I know it would add some headache, but what about folding in How to be a Combat GM and The Sospital Group, as they both came out with the same tranche?

So I didn't get Sospital Group. I don't like making snap purchases, which Sospital was presented as, and Sospital Group doesn't look appealing to me.

I have combat GM, but I don't know that it really adds things to a combination. Maybe I'll touch on it at the end if it looks inspiring enough, and we'll get 72 combinations.

As for having more, I was already considering crossing the two challenges for an additional 144 combos. Given that I generally do one a day on weekdays... that's half a year of posts. We'll see.

Quote:

Originally Posted by Fred Brackin (Post 2391226)
The easy one is 24, Green Madonna and Dungeon Encounters 4.

You start with Green Madonna and move on to the Sinking Ship from DE4 having that be the intro to the"mysterious island" people were searching for in GM. Thern you ahve Blasphemed Temple be the big encounter for the island where the Ancient Secrets are hidden.

You probably need to fiddle with monster toughness since GM appears to be for lower powered characters than Dungeon Fantasy.

and we have our second entry!

I suspect beefing up the opposition in the Green Madonna is easier than lowering the DF challenge difficulty.

Quote:

Originally Posted by Christopher R. Rice (Post 2391153)
I can't wait to see what you come up with. Last one was SO FUN. :-)

Quote:

Originally Posted by awesomenessofme1 (Post 2391154)
Even more than last year, I think there definitely are some combinations that are pretty darn close to completely incompatible. Two extremely niche supplements that are completely devoted to lore can be difficult to put together.

I appreciate the enthusiasm! Its good to know people are enjoying these!


Quote:

Originally Posted by Prince Charon (Post 2391168)
Twists and Twists could be amusing to put together, but provide enough options that it might deserve more than one treatment.

We'll see if this is more difficult or not. The hardest things to mash together are adventures that require specific genre limitations. The Tenby adventure routinely gave me trouble, because it hung on a specific communication and political paradigm. For beyond the pale I had to lean heavily on taking the monster out of context and refluffing it (it worked surprisingly well as a divine servitor). Tomorrow's rides was also hard to work with.

Twists and twists has some amusingly direct overlap. I will make sure to try and do it justice. I promise not to stop with taking your two groups and giving them each others gear for a session.


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