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-   -   [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller (http://forums.sjgames.com/showthread.php?t=82190)

pup67vargr 08-04-2011 11:49 PM

[GAME CLOSED!] [OOC] Voyages of "The Hiawatha" [Hero Class] :GURPSTraveller[CLOSED!]
 
This is now our new Out-of-Character Thread (in the proper forum).

doulos05 08-05-2011 12:26 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Character summary for Captain Moon Han Eul, the ship's Korean captain. Character sheet to follow once I have fixed the disads. Pending approval of this backstory, I will upload my character sheet w/ backstory to the Crew Roster. I can do it as a post or an attachment (at least I think I can do attachments. Maybe not as I've never tried here...).

Captain Moon was an rising star in he Terran navy. Trained as a Sensors/Commo officer, he demonstrated an intuitive, almost effortless grasp of naval strategy and starship handling. Rising quickly through the ranks, he was placed in command of a Richtoven class missile boat for the invasion of Nusku. While flying escort for the invasion fleet, he engaged a pair of Imperial boats closing on the fleet. Though he disabled them both, the fight severely damaged his own vessel. With power and computer systems failing, Moon faced a choice. Remain in space until rescue and hope no Imperial ships located them or attempt to land the stricken vessel. When a pair of fighters vectored towards him, he made a choice that haunts him to this day.

As the pilot took their ship into the atmosphere, a failing Gravitic tube* cause him to enter too fast. By the time Moon realized their mistake, it was too late. The wind forces sheared off a control surface, sending the ship into a flat spin from which it never recovered.

The crash site was near one of the main LZs for the invasion force, but the Marines were too late for Moon's crew. His pilot died in his arms hours before the marines could reach the crash site. The crash shattered 3 discs in Moon's back and he spent nearly a year in recovery.

Moon's back never fully recovered and neither did his conscience. Plagued by nightmares and survivor's guilt, he mustered out of the Terran Navy and joined the merchant marine, where he was assigned to the Hiawatha. The far more leisurely pace of merchant life has been a welcome break for Moon. The last 90 days have been placid, an amazing break. He hoped this would last, but somehow it seems unlikely...

Note, Moon is a traditional Korean, meaning he places his family name first when writing and saying his name. Calling him Captain Eul is right out. Obviously, the Vilani won't know that, but for the other PCs, just an FYI.

*A Gravitic tube serves the same function as a pitot tube on an airplane (though obviously it functions differently as there is no air in space). It detects g-forces acting on the vessel and feeds those to a computer which provides real-time telemetry and vector information for the ship, allowing the pilot track his speed and direction of movement accurately.

doulos05 08-05-2011 09:08 AM

Captain Moon Han Eul, TSS Hiawatha
 
The Talent comes from ISW, basically it's a 'commanding a ship' talent. I marked cigars up from regular tobacco because they are substantially more expensive. If you'd rather I run that at the listed -5, I'll grab another 5 point disad to make up for it. Also, were quirks part of the disad limit or separate? At any rate...

[IC]A shorter man in a crisp, freshly pressed uniform with Asian features and broad shoulders stands sharply at attention before the mahogany desk at the Merchant Marine Offices on Nusku. "The Captain Moon, report as ordered, sir!"[/IC]
Spoiler:  

pup67vargr 08-05-2011 09:56 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quirks and Disads are separate, but both are totally optional.

pup67vargr 08-05-2011 10:05 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by MisterJuan (Post 1225481)
I was actually going to go a bit along the same way with my officer, but now, that would just seem strange ;) Except that instead of having a "not on my watch" attitude, it's more going to be "I never want to even have a watch anymore" ;)

Which makes me think, what would act would you people consider attrocious enough to merit the worst of reputation? I was thinking about having her (yea, I decided she's a woman) in command of a ship that destroyed a passenger liner full of civilians during the war. Do you all think that would be enough? Too much? Not enough?

I'm looking for the sort of action that would make people see her almost as a war criminal.

Quote:

Originally Posted by MisterJuan (Post 1225488)
A medical ship is a damn good idea too. Probably a lower body count, but a lot worst ethically...

Quote:

Originally Posted by MisterJuan (Post 1225521)
For some reason, I find that idea hilarious in an extremely devious way ;)

These are both very good ideas! I'm very interested to see what you finally settle on!

doulos05 08-05-2011 10:08 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by pup67vargr (Post 1225536)
Quirks and Disads are separate, but both are totally optional.

"Glad to hear that, sir. Am I cleared to the Hiawatha, a cargo won't load itself."

pup67vargr 08-05-2011 01:13 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by doulos05 (Post 1225546)
"Glad to hear that, sir. Am I cleared to the Hiawatha, a cargo won't load itself."

The bored-seeming official lazily returns a Captain's salute and says, "Yes, yes, by all means, feel free to report aboard and assist with the pre-launch checks and services. Isn't that what all of 'a' captains do?" Capt. Moon gets the distinct feeling that his speech pattern is being mocked.

Spoiler:  

pup67vargr 08-05-2011 01:30 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by sn0wball in other OOC (Post 1225331)
We got 6 PCs and three players so far - why don´t we assign 2 of these 6 to Dorin and Rasimus ? We don´t have to raise the number of PC slots this way.

Quote:

Originally Posted by rasimus in other OOC (Post 1225390)
I'm easy. Run with whatcha have. If the universe does have something up it's sleeve, I suspect stray bullets may whittle... hmm. That may be unhealthy to even suggest.

If I may make an observation, it has been my experience that PbP games with more than 4 players tend to drag significantly due to posting delays. I'm hoping that we can keep this game moving along fairly briskly since we'll only have 3 people (4 counting myself) from which to await input.

But, having made that observation, it is possible I guess that some of the current players might prefer to trim their pc rosters to just one character, and in that case, room for Dorin and/or Rasimus could be opened. But sn0ball, Doulos05, and MisterJuan should absolutely feel no compulsion to give up a pc!

Re-Copying pc roster:

Officer #1 Sensors/Commo (Captain Moon Han Eul) -- doulos05
Officer #2 Pilot (First Officer, Commander Sharmila Singh) -- MisterJuan
Officer #3 Ship's Doctor (Dr. [Commander] Zübeyde Chevalier) -- sn0wball
Petty Officer #1 (Senior Chief ???) Specialist/Interpreter/Gunner(Turret #1) -- sn0wball
Petty Officer #2 (Chief ???) Steward-Purser/Cargo Master/Gunner(Turret #2) -- doulos05
Petty Officer #3 (Chief Kgosi Kwabena) Engineer/Mechanic -- MisterJuan


I've made sn0wball's Specialist/Interpreter/Gunner our Senior Chief, the highest ranking enlisted crewmember, to spread the rank around a little bit. I've also gone ahead and designated him to be the primary gunner, and doulos05's Chief to be back-up. Hope that's ok with both of you guys! (If not let me know.) Sn0wball's Doctor has the rank of Commander, but this is generally acknowledged to be a courtesy rank most of the time. As regards ship's operations, the recommendations of the Senior Chief would generally be followed over an order from the Ship's Doctor. THE RANKS STATED HERE DO NOT NECESSARILY HAVE ANYTHING TO DO WITH RANK PURCHASED AS AN ADVANTAGE. This is just to settle, mostly in my own mind, what title each character has. doulos05 has demonstrated a much better knowledge than I have of the "Rank" advantage in GURPS, and doubtless other players also have similar knowledge. I'm trying to spread the rank around among all players. That's why I changed our Senior Chief from MisterJuan's dude to sn0wball's dude. MisterJuan is the pilot, so he's always going to have something cool to do with Sharmila.

pup67vargr 08-05-2011 01:40 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Captain Moon can be added to the Crew Roster of "The Hiawatha" [Hero Class] anytime you're ready, doulos05.

Link to Crew Roster: Crew Roster, TSS Hiawatha

Dorin Thorha 08-05-2011 03:26 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

it has been my experience that PbP games with more than 4 players tend to drag significantly due to posting delays. I'm hoping that we can keep this game moving along fairly briskly since we'll only have 3 people (4 counting myself) from which to await input.
One way to deal with this is to encourage players to state plans ahead of time, so that in the event of someone being absent their character can "coast" for a bit on what they already said they were going to do.

However, I'm fine with just watching for now. I don't have a character statted up or even thought out yet anyway.

pup67vargr 08-05-2011 04:44 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by Dorin Thorha (Post 1225768)
One way to deal with this is to encourage players to state plans ahead of time, so that in the event of someone being absent their character can "coast" for a bit on what they already said they were going to do.

However, I'm fine with just watching for now. I don't have a character statted up or even thought out yet anyway.

Heh! Yes, that is a good idea, IN THEORY! And if everyone always had the time that they planned for to make posts, and never forgot anything, it would probably work. But this being the real world, and therefore quite messy, things often don't work out as planned.

Dorin Thorha, I do hope that you'll continue to keep some tabs on this game, and I hope that it is an enjoyable experience for you. Our three "starters" may continue playing throughout the life of this game, but, then again, one or more of them may have an issue of some sort arise which leads to us requiring an alternate player. You're second on the list of alternates behind razimus. And like I tell razimus in the next post, it may be that I decide to start another game here before too long.....

pup67vargr 08-05-2011 04:51 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by razimus - in old OOC thread
I'm easy. Run with whatcha have. If the universe does have something up it's sleeve, I suspect stray bullets may whittle... hmm. That may be unhealthy to even suggest.

Thanks for being so understanding. And, hey, who knows, even if our crew roster stays as it is indefinitely, I may very well be looking to start another game [Traveller or otherwise] before too awfully long!

pup67vargr 08-05-2011 04:55 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by MisterJuan in old OOC thread
@doulous05
I take it your character has the nightmare disad? ;) I guess I'll take it off my First Officer's sheet. Can't have the entire command staff scream at night :P

Feel more than free to make the TSS Hiawatha a star-faring psych ward and pursue this disad! The rest of the crew may make you both sleep in vacc suits to muffle the screams, though, or sleep inside the ship's boat....

pup67vargr 08-05-2011 05:53 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
If you don't mind, doulos05, please add Captain Moon's crew assignment (Sensors/Communications Officer) to the title of his Crew Roster post. Thanks!

MisterJuan 08-05-2011 05:54 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
I usually don't post my character backgrounds in this format, but for this particular one, it seemed very appropriate.


-Interrogation Transcript, Operation Typhoon-

Major Tores: So, let's get this started. Could you please state your full name, rank, and unit, for the record.

Commander Singh: Sharmila Singh, Commander, Terran Navy 3rd Special Operations Groups.

MJR Tores: Where were you born?

CMDR Singh: Kolkata, India.

MJR Tores: How long have you been serving with the Navy?

CMDR Singh: 14 years.

MJR. Tores: As you know, Commander, you are bound by the Uniform Code of Military Justice to answer all questions trutfully and any failure to cooperate will be taken as a violation of that code.

CMDR Singh: Yes sir.

MJR. Tores: Very well. You were in charge of... of Operation Typhoon, is that correct?

CMDR Singh: No sir. To the best of my knowledge, that would be -INFORMATION DELETED-

MJR. Tores: Ah yes. Of course. I beg your pardon. So, you were part of Operation Typhoon, yes?

CMDR Singh: Correct sir. I was assigned command duty aboard the destroyer class Seraphim for the operation.

MJR. Tores: Was this your first command?

CMDR Singh: No sir. I was previously CO aboard the escort class Bandit, XO on the destroyer Nomad, and CAG of the Interceptor Wing Alpha, aboard the carrier Elemental.

MJR. Tores: So, it is fair to say you are... how should I put it... and experienced commander.

CMDR Singh: I believe so, sir.

MJR. Tores: So, you were especially recruited by -INFORMATION DELETED- for Operation Typhoon, and given command of the Seraphim. What was your mission?

There is a long pause in the recording.

MJR. Tores: I assure you Commander, I posses the security clearance for this. Go ahead.

CMDR Singh: Operation Typhoon was a deep convoy raid, well inside enemy space.

MJR. Tores: What was your target, exactly.

CMDR Singh: A prison ship, escorted by 3 small size combat vessel.

MJR. Tores: And you were to?

CMDR Singh: Our orders were to infiltrate ennemy territory and strike at the convoy while it was isolated from reinforcement. We were to destory or disable the escort crafts, deliver two teams of Marines to the prison ship and extract -INFORMATION DELETED-.

MJR. Tores: Why this officer in particular.

CMDR Singh: -INFORMATION DELETED- was part of the Navy task force that organized perimeter defense fo Terra. He was captured during combat operations, but our intel said he hadn't been properly identified by the enemy.

MJR. Tores: So, in short, they didn't know who they had?

CMDR Singh: That is the jist of it, sir.

MJR. Tores: So, it was only a matter of time before he was found out, and properly interrogated.

CMDR Singh: Yes sir.

MJR. Tores: How many POWs were on that transport, Commander.

CMDR Singh: 871, sir.

MJR. Tores: So, what happened, Commander.

CMDR Singh: We were able to take the convoy by complete surprise. In a few seconds, two of the three escort ships had been destroyed, and the third had surrendered.

MJR. Tores: What did you do with the surrendering vessel.

CMDR Singh: We ignored its hails and destroyed it, sir.

MJR. Tores: You shot at a surrendering ship?

CMDR Singh: Yes sir. The only good enemy is a dead enemy.

Again, there is a long pause.

MJR. Tores: And after?

CMDR Singh: We disabled the prison ship, and positioned ourselves to deliver the boarding party. A large flotilla of enemy ships appeared on our sensors. Taking into account their heading and speed, there was simply to possibility of extracting our target before the ships engaged us.

MJR. Tores: Could you have engaged the enemy?

CMDR Singh: The sheer number of ships would have made it a futile attempt.

MJR. Tores: What was your decision.

CMDR Singh: I ordered a firing solution on the prison ship. The Chief Gunner refused to carry out the order. I issued my command a second time, and he refused again. So I took my sidearm and shot him.

MJR. Tores: You shot your Chief Gunner.

CMDR Singh: Yes sir. Time was of the essence.

MJR. Tores: You couldn't simply relieve him of his duty?

CMDR Singh: And what if the Assistant Chief Gunner had also refused? I could not take that chance. I shot him, and issued my order again. All weapons were fired, destroying the prison ship. We then jumped away.

MJR. Tores: Let me just make sure we're clear on this, Commander. You fired on an unarmed prison ship, carrying...

The sound of keystorkes can be heard.

MJR. Tores: Carrying 871 Terran POW?

CMDR Singh: Yes sir.

MJR. Tores: You willingly killed 871 men and women of the Terran Navy.

CMDR Singh: I believe some were also captured Marines and Army personel sir.

MJR. Tores: Why?

CMDR Singh: Since I could not rescue the intel, and could not afford to have it fall into enemy hand, I took the decision to destroy the intel.

MJR. Tores: I see. So you took the initiative of destorying the “intel”.

CMDR Singh: Incorrect sir. I was instructed to destory the target if it could not be secured.

MJR Tores: Are you saying you were told to kill -INFORMATION DELETED- if he could not be rescued?

CMDR Singh: No sir. I was told to destroy the prison ship.

There is a long pause in the recording.

CMDR Singh: Is there a problem, Major Tores? You already read my report, haven't you?

MJR. Tores: I have. I was just hoping you'd have a better story than that.

CMDR Singh: Well Major, all I have for you is the truth.

MJR. Tores: Yes... Well, I'll take this to the review board and we'll see how things go.

There's the sound of a chair moving.

CMDR Singh: I accomplished my mission Major. I followed my orders.

MJR. Tores: You did Commander. You were clearly the right woman for the job. I just hope you can live with yourself now.

CMDR Singh: My conciense is a small price to pay to ensure victory. I knew very well the risks that were involved with the mission.

There's a pause, then the sound of someone gathering papers.

CMDR Singh: You can tell the Admirals I won't name them.

MJR Tores: I beg your pardon Commander?

CMDR Singh: They're going to throw me out to the wolves, and they should.

MJR Tores: That's ridiculous Commander! The Navy looks after its own.

CMDR Singh: Do not insult my intelligence, Major. Tell them I won't put up a fight. Tell them they can drag me through the mud and hang me for this.

There's the sound of feet moving away and a door opening.

CMDR: But tell them they've got as much blood on their hands as I have on mine.

There's the sound of a door closing, and a bolt being lock.

-END OF TRANSCRIPT-

Sharmila Singh is now 38 years old, and has been working as a freelance pilot for the past few years. Born in India, she has slight tanned skin, with large brown eyes, high cheekbones and long black hair, which she usually pulls very tight in a pony tail or a bun. Standing at about 5'5'', she carries herself rigidly and rarely has anything else but a stern look on her face. Not a particularly friendly person, Sharmila has a well deserved repution of being ruthless, but extremely efficient.

pup67vargr 08-05-2011 06:08 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Excellent job, MisterJuan! Kudos! I'm already scared of Sharmila Singh.

MisterJuan 08-05-2011 06:15 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
And here's the character sheet. I have no idea how to spoiler it... so I'm really sorry but I'll dump the whole thing here.


Sharmila Singh

STATS (100)
ST: 10
DX: 12
IQ: 13
HT: 10

Basic Lift: 20
Basic Speed: 5.5
Basic Move: 5

HP: 10
Will: 13
Per: 13
FP: 10

ADV (54)
3D Spatial Sense (10)
Appearance, Beautiful (12)
Charisma 2 (10)
Courtesy Rank 5, Commander, Terran Navy (5)
G-Experience (Zero Gravity) (1)
Merchant Rank 2 (10)
Language: English, Native (6)
Language: Hindi, Native (0)
Cultural Familiarity: Terran, Native (0)

DISADS (-48)
Bloodlust (-10)
Callous (-5)
Code of Honor (Professional) (-5)
Intolerance (Non Terran) (-5)
Jealousy (-10)
Reputation (Ruthless Killer) -4, Almost Everyone except non Terrans, All the time (-13)

QUIRKS
Habit: Vegetarian
Habit: Very tidy
Incapable of taking a compliment
Staid
Strict

SKILLS (59)
Acting 13 2
Administration 13 2
Computer Operation 13 1
Current Affairs (Politics) 13 1
Detect Lies 11 1
Diplomacy 13 4
Electronic Operation (Comm) 12 1
Electronic Operation (Sensors) 12 1
Fast Talk 12 1
Free Fall (with +2 from 3D Spatial Sense) 14 2
Gunner (Beams) 12 1
Guns (Pistol) 13 2
Intelligence Analysis 11 1
Interrogation 13 2
Intimidation 12 1
Judo 11 2
Knife 12 1
Leadership (with +2 from Charisma) 15 2
Navigation (+2 3D Spatial Sense) (Hyperspace) 14 1
Navigation (+2 3D Spatial Sense) (Space) 15 2
Piloting (+1 3D Spatial Sense) (Aeropsace) 13 2
Piloting (+1 3D Spatial Sense) (High Perf. Spacecraft) 14 4
Savoir Faire (Merchant) 13 1
Savoir Faire (Military) 14 2
Shiphandling (Spaceship) 11 1
Shiphandling (Starship) 14 8
Spacer 14 2
Stealth 12 2
Strategy (Space) 13 4
Vacc Suit 12 2

MisterJuan 08-05-2011 06:17 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
On another note, I do plan on making our Engineer a lot more friendly ;)

pup67vargr 08-05-2011 06:32 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Sharmila is very cool, but very, very scary! I like her! Especially the Intolerance and the Ruthless Killer aspects.

Oh, and spoilers are done this way [Xspoiler]the information that goes inside the spoiler[X/spoiler]

Just remove the Xs from the [bracketed] commands and voila!

pup67vargr 08-05-2011 06:36 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Ok, I see now where Navigation (hyperspace) is one of the necessary rolls in ISW to successfully complete any jump, therefore, I'll just say to MisterJuan that Sharmila looks very good. Period. Please add her to the Crew Roster at your convenience.

And here I thought that hyperspace was a Star Wars concept! Who knew?

pup67vargr 08-05-2011 07:36 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Accoring to ISW [page 171], in order to properly make a jump FOUR successful skill checks are REQUIRED:

1. Navigation (Space) - to locate the desired jump point
2. Piloting - to maneuver the ship to the jump point
3. Navigation (Hyperspace) - to plot the desired course through jumpspace
4. Mechanic (Jump Drive) - to activate the jumpdrive and make sure that it oerates within necessary parameters.

Therefore, we must ensure that one or more crewmembers have all four of the above skills, preferably at a level which will give a substantial probability of success. This is NOT the way that I remember jumpdrives in GDW Traveller working, or even in GURPS Traveller 2nd Edition for that matter, but it is quite cool, I think.

pup67vargr 08-05-2011 07:46 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
I strongly recommend that EVERYONE read the Jump Operations section of ISW on p. 171. I'll try to remember to post the relevant info sometime.

sn0wball 08-05-2011 11:58 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Dr. Zübeyde Chevalier technically is not a Terran, but a Martian, since she grew up as a spaceport brat on Phobos High Port, an old space station from the prejump period of Terran colonialism. Being born in 2143, the Third Interstellar War and the bombing of Terra is just a vague childhood memory. Her parents, scientist and and muslims of a modern and liberal denomination, ensured that their bright and talented daughter got the very best in education. Then during a terraforming project on Mars, her parents drank in an artificial Mare, leaving her uneasy around water and letting her turn to faith. Before studying life sciences, dabbling in a few other related subjects, including forensic medicine on Luna and finally graduating in medicine, she served her year in the navy, but not without afterthought. She is insatiably curious about the universe and the lifeforms it holds. The way to see them is the Merchant Marine. Having a powerful knack with people, she is accustomed in getting what she wants.

She is young, curious, talented, but lacking practical experience, open minded, unprejudiced, even against the Imperium, slightly gullibile, faithful and she will convert you, sooner or later.

Zübeyde is a very slim, petite person, giving away her spacer origins, of a mixed origin with african, middle eastern and european roots. She looks pretty and comes across very outgoing and open minded. She usually wears at least one eye-catching piece of clothing or accessoir that hints at an arabian or muslim background.


160 Points
Attributes:;90
Advantages:;61
Disadvantages:;-50
Quirks:;-5
Skills:;64



Attributes
Strength (ST):;7
Dexterity (DX):;12
Intelligence (IQ):;13
Health (HT):;12
Will:;13
Fright Check:;13
Basic Speed:;6
Basic Move:;6
Perception:;13


Advantages & Disadvantages
Appearance
Attractive, +4.;4
Broad-Minded;-1
Charisma 1
+1 to Influence rolls;5
Charitable
CR: 12 (Quite Often).;-15
Code of Honor (Professional);-5
Congenial;-1
Cultural Familiarity (Terran);0
Curious
CR: 12 (Quite Often).;-5
Empathy;15
Humble;-1
Language: English
Native, -6; Spoken (Native), +3; Written (Native), +3.;0
Language: Vilani
Spoken (Broken), +1; Written (Broken), +1.;2
Minor Addiction
Coffee;-1
Odious Personal Habit
Proselytizes her patients; -1 Reaction;-5
Truthfulness
CR: 12 (Quite Often).;-5
Rank 2
Starship Officer: Merchant;10
Status 1
Doctor;5
Talent (Healer) 2;20
Thalassophobia (Oceans)
CR: 12 (Quite Often).;-10
Trademark
Arabian Accesoir;-1
Vow (Five Pillars Of Islam);-5


Skills;SL;Pts
Beam Weapons/TL10 (Pistol);13;2
Biology/TL10 (Earthlike);12;4
Body Language;12;1
Cartography/TL10;12;1
Computer Operation/TL10;13;1
Criminology/TL10;12;1
Current Affairs/TL10 (Science & Technology);13;1
Dancing;11;1
Detect Lies;14;1
Diagnosis/TL10;14;2
Diplomacy;13;4
Electronics Operation/TL10 (Sensors);12;1
Electronics Operation/TL10 (Communications);12;1
Electronics Operation/TL10 (Medical);13;2
Electronics Operation/TL10 (Scientific);12;1
Environment Suit/TL10;12;2
First Aid/TL10;15;1
Forensics/TL10;11;1
Free Fall;12;2
Geography/TL10 (Physical, Hostile Terrestrial);11;1
Hazardous Materials/TL10 (Biological);12;1
Judo.;12;4
Naturalist/TL10 (Earthlike);11;1
Naturalist/TL10 (Hostile Terrestrial);11;1
Pharmacy/TL10 (Synthetic);13;1
Physician/TL10;14;2
Physiology/TL10 (Humans);14;2
Piloting/TL10 (Contragravity);11;1
Poisons/TL10;11;1
Psychology;16;1
Public Speaking;13;1
Research/TL10
When TL8+;13;2
Spacer/TL10;15;4
Stealth;12;2
Surgery/TL10;14;4
Teaching;12;1
Theology (Islam);12;2
Vacc Suit/TL10;12;2

sn0wball 08-06-2011 01:14 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by pup67vargr (Post 1225892)
Accoring to ISW [page 171], in order to properly make a jump FOUR successful skill checks are REQUIRED:

1. Navigation (Space) - to locate the desired jump point
2. Piloting - to maneuver the ship to the jump point
3. Navigation (Hyperspace) - to plot the desired course through jumpspace
4. Mechanic (Jump Drive) - to activate the jumpdrive and make sure that it oerates within necessary parameters.

I never understood why it is Mechanic (Jump Drive), though. Mechanic is usually a skill to repair or maintain. Skills to operate are Piloting or Electronics Operations ...

pup67vargr 08-06-2011 12:21 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by sn0wball (Post 1225998)
I never understood why it is Mechanic (Jump Drive), though. Mechanic is usually a skill to repair or maintain. Skills to operate are Piloting or Electronics Operations ...

Agreed, I suppose. I just posted what ISW says. Do I hear a Motion for a Houserule to countermand said requirements?

pup67vargr 08-06-2011 12:35 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
So that's all of our officers named, statted-out, and added to the PC Roster on page one of this thread, now we just need the Chiefs! Or at least their names, I guess. When we begin, the TSS Hiawatha is just completing a single day of all-too-brief shore leave on 2027 Prometheus/Sol and headed out first to 2227 Ember/Sol to deliver the payload they now carry, and then on a long and circuitious route to 2222 Ninkhur Sagga to deliver much-needed medical supplies and vaccines which they will be taking on at Ember.

MisterJuan 08-06-2011 01:21 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Concerning the crew roster and such (like cargo list, ship's specs, etc...) I was thinking we (and by that I do suggest "I") could set up a wikispace to host all that information. It's real easy to use, edit, etc... And we wouldn't have to navigate through a bunch of different threads and such.

I'm willing to start, build and maintain it.
What do you all think?

sn0wball 08-06-2011 01:56 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by MisterJuan (Post 1226226)
Concerning the crew roster and such (like cargo list, ship's specs, etc...) I was thinking we (and by that I do suggest "I") could set up a wikispace to host all that information. It's real easy to use, edit, etc... And we wouldn't have to navigate through a bunch of different threads and such.

I'm willing to start, build and maintain it.
What do you all think?

Great idea !

sn0wball 08-06-2011 01:58 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Oh, as the ship´s doctor, I have purchased one level of general status, for being a doctor, but what about rank ? Do I need some rank ?

pup67vargr 08-06-2011 04:42 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by MisterJuan (Post 1226226)
Concerning the crew roster and such (like cargo list, ship's specs, etc...) I was thinking we (and by that I do suggest "I") could set up a wikispace to host all that information. It's real easy to use, edit, etc... And we wouldn't have to navigate through a bunch of different threads and such.

I'm willing to start, build and maintain it.
What do you all think?

I agree! I had thought the same thing, actually, but hadn't mentioned it yet. I'm also a subscriber to wikispaces.com. May I presume that you would invite the rest of us to join the wiki? Or is this to be a players only venture with GMs excluded on pain of death? ;-)

pup67vargr 08-06-2011 04:58 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by sn0wball (Post 1226243)
Oh, as the ship´s doctor, I have purchased one level of general status, for being a doctor, but what about rank ? Do I need some rank ?

Good question! Looking in ISW, it appears that Merchant Rank 2 would be appropriate for the First Officer and Doctor, and Merchant Rank 3 for our Captain, unless someone has other ideas/explanations. (Which may have already been covered in backgrounds on courts martial and what not...)

Also, Merchant Rank 1 is appropriate for all Petty Officers onboard the "Hiawatha".

doulos05 08-06-2011 07:11 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Obsidian Portal provides free wiki hosting for campaigns.

Also, I look forward to serving with Ms. Singh. Should make for an interesting game. I liked how cold and calculating that interview was, very well done.

MisterJuan 08-06-2011 07:36 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by doulos05 (Post 1226367)
Obsidian Portal provides free wiki hosting for campaigns.

Also, I look forward to serving with Ms. Singh. Should make for an interesting game. I liked how cold and calculating that interview was, very well done.

Thank you! I hope she and I won't disappoint anyone...

pup67vargr 08-07-2011 08:46 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by MisterJuan (Post 1226377)
Thank you! I hope she and I won't disappoint anyone...

I don't think any of the players will disappoint anyone, and all of the character backgrounds/histories are very well done! The Hearing Transcript was the cherry on top, though, and a truly enjoyable read. Let's remember that we're here to have fun and, well, HAVE FUN with it!

doulos05 08-07-2011 05:53 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
I'm kind of planning to hold off on my Steward/Cargo Master until everyone else has their characters posted. He doesn't require a lot of skills or points so if we have a gap, I can pick up those skills to cover it. I've got a background that should explain it reasonably enough.

MisterJuan 08-07-2011 08:46 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
I am pretty close to completing my second character. I thought I could finish it this weekend, but it turned out to be a little more hectic than I had anticipated.

I'll get the wiki up tomorrow.

pup67vargr 08-07-2011 11:37 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
No big hurry guys, on either the wiki or the other characters. Take your time and do it right, I always say.

MisterJuan 08-08-2011 09:57 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
It's not much yet, but it's a start.

http://thehiawatha.wikispaces.com/

sn0wball 08-08-2011 01:14 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Looking good so gar, great. My No 2 is in the works, too.

pup67vargr 08-08-2011 05:00 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
BTW, I am "Leif" on wikispaces, and I have requested to join the wiki.

doulos05 08-08-2011 05:36 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
I, too, have sent a request. My character's name is in the notes/comments section.

pup67vargr 08-08-2011 05:59 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Please note that I made an addition to the above post on rank (post #31), indicating that Merchant Rank 1 will be appropriate for all of three of our Petty Officers on the Hiawatha.

pup67vargr 08-08-2011 06:11 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Do we still have any other players looking to join, or are we stable now with 3 players controlling 6 characters?

doulos05 08-08-2011 07:04 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Let's stabilize here. We can expand later, if need be.

pup67vargr 08-08-2011 08:37 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Still need --
Mister Juan's First Officer, Commander Sharmila Singh, and
sn0wball's Ship's Doctor Commander Zübeyde Chevalier,
added to the crew roster sometime. No hurry, but please don't forget, guys.

Crew Roster:
http://forums.sjgames.com/showthread.php?t=82204

doulos05 08-08-2011 09:30 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quick question, pup. Can I use the styles from Martial Arts for my purser?

sn0wball 08-09-2011 12:22 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by doulos05 (Post 1227530)
Quick question, pup. Can I use the styles from Martial Arts for my purser?

Shouldn´t the purser focus on Fiscal Arts ?

doulos05 08-09-2011 12:38 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by sn0wball (Post 1227592)
Shouldn´t the purser focus on Fiscal Arts ?

He does that too. I'm trying to give him a bit of flavor. So I gave him the Quirk: Incompetence (Guns) and need to compensate for it. That way we don't end up with yet another gunslinger, yet he is still able to contribute at least a little if the ship gets boarded.

pup67vargr 08-09-2011 06:07 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by doulos05 (Post 1227530)
Quick question, pup. Can I use the styles from Martial Arts for my purser? ... I'm trying to give him a bit of flavor. So I gave him the Quirk: Incompetence (Guns) and need to compensate for it. That way we don't end up with yet another gunslinger, yet he is still able to contribute at least a little if the ship gets boarded.

I guess it all depends on how you work it into his back-ground. But, as far as the rules question goes: Yes, I have GURPS 4E Martial Arts, so that book is fair game. I appreciate you checking though, thanks.

doulos05 08-09-2011 07:33 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by pup67vargr (Post 1227679)
I guess it all depends on how you work it into his background. But, as far as the rules question goes: Yes, I have GURPS 4E Martial Arts, so that book is fair game. I appreciate you checking though, thanks.

Nothing cinematic or anything, don't worry. My Dagger Fighting Shotokanka doesn't have Hypnotic Hands or Kiai (though he is known to shout kiai during a fight). Basically, karate was his 'serious hobby' (black belt) during college and he's kept it up and emphasized the combative side of it in light of the work he was doing just before coming aboard the Hiawatha.

sn0wball 08-09-2011 12:58 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Senior Chief Julio Wu, formerly Master Chief, Terran Navy, Marines, does not at first sight appear the troubled man he is. Big, strong, good looking, gifted with the voice of a tenor, he looks like he should be walking the sunny side of life. But a gloomy shadow from the past seems to follow him. He served with the Terran Navy Marines as a technical specialist, Entry and Obstacle Removal. Inofficially he also served as a translator, due to his obvious knack for the Vilani language. Early in the war, his ship, the Sweyn Forkbeard, a commerce raider, was preying deep behind the enemy lines. It didn´t take long for disaster to strike - they ran into a trap. According to the log that eventually reached Terra some radio source on the ship broke communication silence and altered the Imperial Navy. The Sweyn Forkbeard gave a good, but desparate fight. Only a few crew members survived the destrcution of the craft, Wu among them. Instead of taken prisoner, a high ranking Vilani officer forced him into his service as a personal valet and translator. This experience and the following years in Vilani service, surrounded by enemies, without any chance to escape, left him mentally scarred. It was only the invasion of Nusku that freed him from servitude.

He doesn´t talk about the time before. And it looks like he is actively trying to forget, as if some terrible secret haunts him. The method employed is quite traditional: people have been drinking to forget for millenia. This has already begun to take its toll on his body. Its plain to see that he hasn´t been this chubby before. And although he sings rather beautifully, having him sing to himself during work in High Vilani is rather annoying. Years pf exposal to Vilani culture seem to have effected him: he does things by the book and isn´t particularily interested in anything else.

Despite all this, his inside knowledge of Vilani culture and language is invaluable and very hard to find or acquire. Additionally, he knows his way around a starship, with the specialty of making his way, by blowing things up either from the inside, or, being crosstrained as a gunner, from the outside. Also, a Marine technician is still a Marine.

Attributes: 100 Advantages: 49 Disadvantages: -45 Quirks: -3 Skills: 59

Attributes
Strength (ST):;11
Dexterity (DX):;12
Intelligence (IQ):;12
Health (HT):;11
Will:;12
Fright Check:;14
Basic Speed:;5,75
Basic Move:;5
Perception:;12

Advantages & Disadvantages;Pts
Appearance
Attractive, +4.;4
Code of Honor
Soldiers;-1
Combat Reflexes;15
Cultural Familiarity (Vilani)
Alien, +1.;2
Guilt Complex;-5
Hidebound;-5
Honest Face;1
Incurious
CR: 12 (Quite Often).;-5
Language: English
Native, -6; Spoken (Native), +3; Written (Native), +3.;0
Language: High Vilani
Spoken (Native), +3; Written (Native), +3.;6
Language: Low Vilani
Spoken (Accented), +2; Written (Accented), +2.;4
Like Revolvers;-1
Odious Personal Habit
Sings to Himself in Vilani; -1 Reaction;-5
Overweight
+1 ST vs. knockback;-1
Rank 1: Merchant Marine: Chief;5
Courtesy Rank 2:, Military Rank: Petty Officer;2
Secret (? : Imprisonment);-20
Sense of Duty
Friends & Companions;-5
Voice;10


Skills;SL;Pts
Area Knowledge (Dingir Subsector);13;2
Area Knowledge (Nusku);12;1
Armoury/TL10 (Small Arms);11;1
Brawling;13;2
Carousing;12;2
Computer Operation/TL10;12;1
Cooking (Vilani Cuisine);12;1
Diplomacy;12;1
Electronics Operation/TL10 (Communications);11;1
Electronics Operation/TL10 (Security);12;2
Electronics Operation/TL10 (Sensors);12;2
Explosives/TL10 (Demolition);12;2
Fast-Talk;13;1
Forced Entry;12;1
Free Fall;12;2
Gunner/TL10 (Beams);13;2
Gunner/TL10 (Missiles);14;4
Guns/TL10 (Pistol);14;4
Guns/TL10 (Rifle);13;1
Housekeeping;12;1
Lockpicking/TL10;12;2
Mechanic/TL10 (High-Performance Spacecraft);12;2
Musical Instrument (Keyboard);10;1
Poetry;12;2
Savoir-Faire (High Society - Vilani);12;1
Savoir-Faire (Military);12;1
Savoir-Faire (Servant);12;1
Search;12;2
Singing;14;2
Soldier/TL10;12;2
Spacer/TL10;13;2
Stealth;12;2
Tactics;10;1
Traps/TL10;12;2
Vacc Suit/TL10;12;2

MisterJuan 08-09-2011 06:19 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Alright! Second character done. The background is pretty sketchy, so I'm going to try to work on it tomorrow. But stats wise, he's pretty much done. I've also done a few modification to Sharmina's character sheet. I'll update her CS on the wiki and the crew roster.

The main differences are:
-Took Jealousy out
-Toned the reputation down a bit (recognition frequency)
-Took Code of Honor out
-Added Fanaticism (Terran Patriot)
-Added Workaholic
-Skills: Took Current Event (Politics) out

MisterJuan 08-09-2011 06:51 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Here is my second character's sheet. I usually always post the background first, but upon rereading it, I wasn't particularly pleased with it so I'm going back to edit it a bit.

Kgosi Kwabena
Engineer / Mechanic

Late 40s

ATT (120)
ST 13
DX 10
IQ 13
HT 13

HP 13
Will 13
Per 13
FP 13

Basic Lift 34
Basic Speed 5.75
Basic Move 5

ADS (23)
Arm ST 2 (Both Arms) 10
Courtesy Rank 2 (Terran Navy, Chief Engineer) 2
Fit 5
G-Experience (Zero G) 1
Mechant Rank 1 5
Language: English (Native) 0
Cultural Familiarities (Terran) 0

DIS (-45)
Compulsive Gambling -5
Debt 10 -10
Easy To Read -10
One Eye -15
Sense of Duty (The Crew) -5

Quirks
Very Loud Laugh -1
Proud -1

SKILLS (64)
Armoury (Heavy Weapons) 13 2
Armoury (Vehicular Armor) 13 2
Brawling 12 4
Carousing 14 2
Computer Operations 14 2
Computer Programming 12 2
Electrician 13 2
Electronics Repair (Comms) 14 4
Electronics Repair (Computers) 13 2
Electronics Repair (Medical) 13 2
Electronics Repair (Sensors) 14 4
Engineer (High Performance Spaceraft) 12 2
First Aid 13 1
Fishing 13 1
Free Fall 11 4
Gambling 13 2
Guns (Pistol) 10
Machinist 12 1
Mathematics (Applied) 12 2
Mechanic (Aerospace) 14 4
Mechanic (High Performance Spacecraft) 14 4
Mechanic (Jump Drive) 14 4
Savoir-Faire (Military) 14 2
Spacer 15 4
Vacc Suit 11 4

pup67vargr 08-09-2011 10:06 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Mister Juan, please put the Hearing Transcript in spoiler blocks, ok? At the beginning type:
[Xspoiler=hearing transcriptX]
Then type the actual transcript, followed by:
[X/spoilerX]

Only leave the Capital Xs out to get it to work right.

You can block a lot of that story out with a [Xspoiler=character history] spoiler, and that way it'll still be there so we can see it, but it won't be taking up space in the rogues' gallery if we're looking for a different character, or even stats instead of history. ;-)

pup67vargr 08-09-2011 10:12 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
So what's the story behind Chief Kwabena's ONE EYE disad? And the Debt disad?

MisterJuan 08-10-2011 09:10 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Let us simply say that both are linked with his Compulsive Gambling... and the fact that he's also Easy to Read means he doesn't win that often ;)

pup67vargr 08-10-2011 10:03 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
What? He lost his eye in a poker game? :-D Mister Juan looks good to me, too, btw, so stick him in the Crew Roster. Looks like the roster is shaping up well. Are there any issues with which a GM can assist, or is it all pesky software stuff? YUK!

doulos05 08-11-2011 12:28 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
I'm submitting this for inspection by the crew and GM:

I've got two trains of thought for the steward. 1 is a semi-regular businessman who is caught up in (what appears to be, anyway) a crew of crazies. His incompetence:Guns makes sense and I'll scale the martial arts way back (a single school, but fairly deep into said school, with a focus on the 'flashier', but less effective techniques used in kata demonstrations rather than raw, killing power). He probably wouldn't hit the disad limit and he'd definitely be far more sane than my captain.

The second option is a deep undercover operative with trading as his cover. He'd have a big secret in his disads as well as a Duty should the war come up (which could draw the crew into some interesting adventures...). His martial arts would be less flashy and more a mix of a variety of schools intended to maximize pain in a minimal amount of time. He'd still have incompetence:Guns. I wanted to play him this way at first, but the idea of a normal guy with a relatively mundane background kinda strikes me a fun given eccentricity of the current crew list.

pup67vargr 08-11-2011 09:49 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Eccentric?? THIS crew?? You're JOKING, right? :-)

Seriously, both backgrounds sound good to me. I'm just afraid that if you play the 'normal' version and stay well-under the disad limit then you won't be able to buy enough goodies for him to bring him up to the competency/power level of the rest of the crew. And I think we all know that RPing 'normal' people is only somewhat fun for a little while, at best. ;-)

But, if you're just looking for a 'warm body' to fill the crew position while you concentrate like 90% of your roleplaying efforts on your other character, then, yeah, this may be the way to go. You could put this dude on 'autopilot' for extended periods without having to worry about him getting into trouble over his head or anything. (He might be sort of an NPC PC almost?) (Or, then again, maybe I'm missing your point altogether. My apologies, if that is so.)

sn0wball 08-11-2011 09:54 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Given the background, it is likely that there is some undercover agent on board. This way we know at least who it is ... that way the other agent can work more efficiently. :)

pup67vargr 08-11-2011 10:01 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
There is only a probability that an undercover agent is onboard the Hiawatha if a player desires a PC who is an undercover agent. In that case, the probability is 100%!

There is also the stranger, more 'far-out' possibility that one or more of our undercover agents are NOT working for the Imperium, but are actually Zhodani spies or someting even stranger than that. A Zhodani spy with psionic abilities tailored to helping him/her go unnoticed/unseen could be quite fun, actually.

sn0wball 08-11-2011 10:59 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by pup67vargr (Post 1229119)
There is only a probability that an undercover agent is onboard the Hiawatha if a player desires a PC who is an undercover agent. In that case, the probability is 100%!

Of course you would say that. No spies. ;)

Quote:

There is also the stranger, more 'far-out' possibility that one or more of our undercover agents are NOT working for the Imperium, but are actually Zhodani spies or someting even stranger than that. A Zhodani spy with psionic abilities tailored to helping him/her go unnoticed/unseen could be quite fun, actually.
We should remember that when we accept NPC admissions to the crew ...

doulos05 08-11-2011 04:56 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by pup67vargr (Post 1229119)
There is only a probability that an undercover agent is onboard the Hiawatha if a player desires a PC who is an undercover agent. In that case, the probability is 100%!

There is also the stranger, more 'far-out' possibility that one or more of our undercover agents are NOT working for the Imperium, but are actually Zhodani spies or someting even stranger than that. A Zhodani spy with psionic abilities tailored to helping him/her go unnoticed/unseen could be quite fun, actually.

I think I just heard you give me permission to make a Zhodani and not tell anybody... :)

Seriously, though. I'll stat out both characters this weekend and see which one I like better.

pup67vargr 08-11-2011 06:32 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by doulos05 (Post 1229352)
I think I just heard you give me permission to make a Zhodani and not tell anybody... :)

Moi?? Would I do that? :-)

Also, @MisterJuan, thanks for the spoiler in the RG. ;-)

pup67vargr 08-11-2011 06:40 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Now it looks like we're just missing our Steward (doulos05), our speicalist/interpreter/gunner and a full sheet for Dr. Chevalier (both sn0wball). Wait, that's half the crew, so we're not as close as I first thought. Oh, well, still no hurry whatsoever.

pup67vargr 08-11-2011 09:04 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
To give everybody a small taste of what this game is about, I have opened our IC thread and made an introductory post or three. Feel free to read these, think about it, and make your plans, but, please, DON'T POST yet in the IC!

I will let you know when we are ready for that, and I don't think it'll be very long, either. I hope.

Anyway, here's the link to the IC:
http://forums.sjgames.com/showthread...51#post1229451

sn0wball 08-12-2011 09:49 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Hooray, I pasted the stats of my chars ... GCS converting into HTML, pasting into OO, converting tables into text ... arg.

pup67vargr 08-12-2011 11:12 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Hey, sn0wball, let me ask you this: Just how many CONSENTING english phrases have you harmed lately?? :-D

doulos05 08-13-2011 04:33 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Question. Does the Hiawatha start out armed? If so, what is it carrying?

pup67vargr 08-13-2011 01:37 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
The Hiawatha armed? That's a very good question. Do you want it to be armed? What weapons would you prefer?

doulos05 08-13-2011 06:50 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by pup67vargr (Post 1230418)
The Hiawatha armed? That's a very good question. Do you want it to be armed? What weapons would you prefer?

I don't mind RPing acquiring the weapons. But to pay cash will cost M$2.1 for a combo turret with the only laser weapon we're able to use. It's M$1.35 if we use 2 sandcasters and 1 missile launcher or M$1.85 if we have 2 missile launchers and 1 sandcaster.

EDIT: Why don't you give us a budget to buy software and weapons. After my preliminary run though the software and weapons list, the captain comes up with the following wish list:
Quicken 2070 Free Edition (TL 10 Accounting software) - $0
Damage Control (Complexity 3 for a 200 dTon vessel) - $50
Damage Control Database (Hero-class vessel) - $1,000
Datalink (Free) - $0
Entertainment - $0
Entertainment Databases (I'm gonna assume Halo:Vilani Scum 3 costs the same as Halo 3 did when it came out) x 10 $500
Internal Security System (Skill level 15, Complexity 5) $1000
Interpreter w/ Vilani Language Database (Native) (and as many additional language Databases as we can purchase: $1000/database) $2000
Jump-2 Navigation Software (Complexity 6) $5000
RVO (Piloting Skill 12 Complexity 2) $0
Targeting (Complexity 6, +1 targeting bonus) $5000
Targeting (Complexity 5, +0 targeting bonus) $1000 (We need this for the 2nd turret unless you will allow us to use 2 of the 3 computers on-board during combat as the computers are Complexity 6, so they can only run 1 complexity 6 software at a time)
Turret 1 (TL9 laser, Sandcaster, Missile Launcher) $M2.1
Turret 2 (Missile Launcherx2, Sandcaster) $M1.85
Total: $3,965,550

My character's post is following shortly. I went with the 'normal' because his character was more rounded (the spy only had 3 disads: Secret(Imprisonment), Duty, and Fanaticism).

doulos05 08-13-2011 08:17 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Silvester O'Donnell is a first class negotiator and contract man. He's spent years perfecting his style, tailoring his skills to the trading market. A black belt in college, he has kept up his Goju Ryo skills largely because they're his most effective defense. He is fully able to defend himself, but he finds himself constitutionally unable to intentionally kill another human being. In addition to his self-defense skills, he carries an Electric Stun Baton and a Heavy Laser Flashlight (with a self-defense Dazzler mode intended to temporarily blind the target).

While he isn't gullible, he sees himself as a rich philanthropist and shares his money perhaps too liberally with those around him. He is also extremely impulsive and regularly makes snap decisions without too much time or thought invested.

Attributes: +75
ST 11 [10]
DX 11 [20]
IQ 12 [20]
HT 10 [0]
Will 13 [5]

Advantages: 66
Business Acumen 2 [20]
Contact Group (Business Associates on Nusku) [5]
English (Native) [0]
Fashion Sense [5]
High Vilani (Accented) [4]
Imperial Cultural Familiarity [1]
Low Vilani (Native) [6]
Merchant Rank 1 (Terran) [5]
Terran Cultural Familiarity [0]
Voice [10]
Wealth (Terran)(Comfortable) [10]
Convincing Nod [1]
Style Familiarity (Karate - Goju Ryu) [1]
Unusual Training (Breaking Blow, Only Against braced targets out of combat) [1]

Disadvantages:
Code of Honor (Professional) [-5]
Compulsive Generosity (6-) [-10]
Gluttony (12-) [-5]
Impulsiveness (12-) [-10]
Jealousy [-10]
Overconfidence (12-) [-5]
Pacifism (Reluctant Killer [-5] (Per the RAW, reluctant killer doesn't apply to targeting vehicles, even if the vehicle is known to be occupied so it won't affect his ability as a gunner unless you instruct him to engage real people)

Quirks:
Minor Allergy (Shellfish)
Cannot refuse a debate
Horrible Hangovers
Incompetence (Guns)
Proud

Skills:
Accounting (IQ/H) -11[0]
Administration (IQ/a) -13 [0]
Beam Weapons/TL10(Projector) (DX/E)-13 [4]
Breath Control (HT/H)-8 [1]
Carousing (HT/E)-10 [1]
Computer Operations/TL10 (IQ/E)-12 [1]
Computer Programming/TL10 (IQ/H)-10 [1]
Cooking (IQ/A)-8 [0]
Current Affairs/TL10 (Business)(IQ/E)-13[2]
Current Affairs/TL10 (Headline News, Sports, Terran Confederation)(IQ/E)-9[0]
Diplomacy IQ/H)-14 [4]
Driving/TL10(Automobile) (DX/A)-10 [1]
Fast Talk (IQ/A)-20[24] *
Finance(IQ/H)-10 [0]
First Aid/TL10 (Human) (IQ/E)-13 [2]
Freight Handling/TL10 (IQ/A)-12 [2]
Gunner/TL10 (Missiles) (DX/E)-12 [2]
Gunner/TL10 (Sandcasters) (DX/E)-8 [0]
Gunner/TL10 (Lasers) DX/E)-8 [0]
Hazardous Materials/TL10 (Chemical)-11 [1]
Housekeeping (IQ/E)-13 [0] *Left in case some Steward duties require this
Karate (DX/H)-11 [4]
Elbow Strike (Karate) (Tech/A)-10 [1]
Leadership (IQ/A)-12 [2]
Market Analysis (IQ/H)-12 [0]
Merchant (IQ/A)-16 [12]
Musical Instrument (Guitar) (IQ/H)-10 [1]
Public Speaking (IQ/A)-14 [2]
Shortsword (DX/A)-12 [4]
Spacer/TL10 (IQ/E)-12[1]
Vacc Suit/TL10 (DX/A)-10[1]
Writing(IQ/A)-11[1]

BTW, do you want us to list the equipment our guys have?

pup67vargr 08-13-2011 09:37 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
doulos05:
About the turrets: Your math left me somewhat confused, but that's no matter. In the interests of starting you out fairly well-equipped while still leaving you wanting more, I'm going to rule that the Hiawatha can begin play with whatever weapons you desire and are able to purchase at normal prices with your armaments budget of $1.75M.

I know that falls short of what you were hoping for, but hey, at least you aren't defenseless.

EVERYONE:
Yes, please go ahead and buy gear for your characters. Limit on TL is 10. If any character has no money, don't worry, it won't be a problem. There are weapons, vacc suits, respirators, filter masks, etc. on board the Hiawatha sufficient to arm and equip all crew members who require arming and equipping. But, having said that, weapons available in this way will likely be of the shotgun and cutlass variety, so any characters with excess cash who wish to do so are encouraged to help stock the armory as much as desired.

Oh, and the vacc suits, respirators, filter masks, and so forth that you get without spending personal money to obtain will likely be of Tech 9 make (Tech 8 if I can get away with it), so there is plenty of room for improvement.

MisterJuan 08-14-2011 12:53 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by pup67vargr (Post 1230585)
doulos05:
About the turrets: Your math left me somewhat confused, but that's no matter. In the interests of starting you out fairly well-equipped while still leaving you wanting more, I'm going to rule that the Hiawatha can begin play with whatever weapons you desire and are able to purchase at normal prices with your armaments budget of $1.75M.

I know that falls short of what you were hoping for, but hey, at least you aren't defenseless.

EVERYONE:
Yes, please go ahead and buy gear for your characters. Limit on TL is 10. If any character has no money, don't worry, it won't be a problem. There are weapons, vacc suits, respirators, filter masks, etc. on board the Hiawatha sufficient to arm and equip all crew members who require arming and equipping. But, having said that, weapons available in this way will likely be of the shotgun and cutlass variety, so any characters with excess cash who wish to do so are encouraged to help stock the armory as much as desired.

Oh, and the vacc suits, respirators, filter masks, and so forth that you get without spending personal money to obtain will likely be of Tech 9 make (Tech 8 if I can get away with it), so there is plenty of room for improvement.

Could someone remind me what the starting cash amounts is for TL10?

doulos05 08-14-2011 04:46 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
$50,000 is the Average starting wealth.

The price for Turrets factored in the M$0.1 to purchase the turret (since the Hero class only comes with hard points for mounting turrets, not pre-installed turrets).

As Captain, I'll suggest an outfitting, you guys can feel free to change it as you please.

Quicken 2070 Free Edition (TL 10 Accounting software) - $0
Damage Control (Complexity 3 for a 200 dTon vessel) - $50
Damage Control Database (Hero-class vessel) - $1,000
Datalink (Free) - $0
Entertainment - $0
Entertainment Databases (I'm gonna assume Halo:Vilani Scum 3 costs the same as Halo 3 did when it came out) x 10 $500
Internal Security System (Skill level 15, Complexity 5) $1000
Interpreter w/ Vilani Language Database (Native) (and as many additional language Databases as we can purchase: $1000/database) $2000
Jump-2 Navigation Software (Complexity 6) $5000
RVO (Piloting Skill 15 Complexity 5) $1,000
Targeting (Complexity 6, +1 targeting bonus) $5000
Software total: $14550

330 Man-days of rations $1980 (1 month for a full compliment of 5 passengers and 6 crew)
Consumables total: $1980

1 Turret w/ Sandcaster x 2 (each with 12 canisters) $609,600
1 Turret w/ Missile Launcher (with 5 missiles) $1,000,000
Weapons Total: 1,609,600

Ship's Locker:
"Pocket Pack" x 6 (UT38) $150
Small TL/10 Radio communicators x 6 (UT44) $1200
Survival Chest x 11 (GT:FT70) $26840 ($2440 each, I gave us a 10% discount off the price to purchase all the bits separately, seemed fair, but we can go up to the full price if you'd prefer which is 2708 ea or $29788)
Smart VacSuits TL10 x 6 (with Helmets) $42,000
Crash Kit TL/10 x 10 (+2 First Aid, -5 Surgery) $2000
50 patient/days of medical supplies $500
Surgical Instruments TL/10 x 5 $1500
H&K USP, .40 S&W w/ Smart Electronics x 6 $4,620 #I noticed only my character had Beam Weapons, so I switched to a handguns.
60 magazines $1920
20 Rechargeable C Batteries $200
40 Rechargeable B Batteries $120
40 Rechargeable A Batteries $80
40 Rechargeable AA Batteries $40
4A67/8 Modular Cargo Container (GT:FT57) This is for speculative cargo, I assume Contract Freight customers will provide their own boxes...) $30,000
Ship's Locker Total: $111,140 ($114,088 if we pay full price for the survival chests.)
Remaining Cash: $12,700 ($9,752 if we pay full price for the survival chests.)

doulos05 08-14-2011 05:14 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
While looking over the ship's data, it looks like if we wanted we could make a few extra bucks by double-bunking. If we give the Captain and 1 other officer (Engineer, maybe? Given the importance of his post) their own stateroom and double up everyone else, we have 6 staterooms, so we could have 1 high passage and 5 medium passages, or 10 medium passages if people shared cabins. If everyone, even the captain and engineer, double bunk, we have 7 staterooms, giving us 1 high and 6 or 12 medium passages.

I calculated the value of the Pharmaceuticals cargo as $800 (Trade along a branch or non-existent trade route) * 77 dTons * 2 parsecs. I personally prefer the system in Far Trader, that works out to $650 * 77 * 2 = $100,100. Which one do you want to use, vargr? Or do you just want to wing it? Having all the books (and relatively copious free time at the moment), I don't mind doing the dice rolls and calculations and posting them here for the more complicated Far Trader system.

pup67vargr 08-14-2011 07:41 AM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by doulos05 (Post 1230693)
While looking over the ship's data, it looks like if we wanted we could make a few extra bucks by double-bunking. If we give the Captain and 1 other officer (Engineer, maybe? Given the importance of his post) their own stateroom and double up everyone else, we have 6 staterooms, so we could have 1 high passage and 5 medium passages, or 10 medium passages if people shared cabins. If everyone, even the captain and engineer, double bunk, we have 7 staterooms, giving us 1 high and 6 or 12 medium passages.

I calculated the value of the Pharmaceuticals cargo as $800 (Trade along a branch or non-existent trade route) * 77 dTons * 2 parsecs. I personally prefer the system in Far Trader, that works out to $650 * 77 * 2 = $100,100. Which one do you want to use, vargr? Or do you just want to wing it? Having all the books (and relatively copious free time at the moment), I don't mind doing the dice rolls and calculations and posting them here for the more complicated Far Trader system.

The crew assignments assumes that everyone will be doubled up except for the captain and one other [engineer is reasonable, but so are ship's doctor and 2nd in command (XO)], reserving the six staterooms on the upper deck for paying passengers. It is not pracitcal to have the captain and engineer/doc/XO also double up to gain an extra high passage stateroom, because crew quarters are on the mid deck while passenger staterooms are on the upper deck. Having "civilians" roaming the crew areas is a bad idea and will invite accidents, so it is not recommended. However, if you REALLY want the extra ticket sales, I guess you can see what happens....

According to my calculations, hauling the 77-dT load of raw materials the two parsecs to Prometheus will bring in a shipment fee of $800 per dT, or $61,600. There are no passengers available for this trip, since the BTN is just 6 [2.5+4.0-0.5]. I rolled for additional freight on the trade volumes table (2d-10) and got a negative number for the result, so that rounds to zero additional freight.

The next scheduled leg of your journey, from Prometheus to Ninkhur Sagga with 30-dT of medical supplies is a 10-parsec trip, and no additional freight bound for Ninkhur Sagga is available on Prometheus. However, because of the urgent need for the medical supplies, a premium rate is being paid of $2,750 per dT, or $82,500 total freight fee from Prometheus to Ninkhur Sagga.

So, over the course of the enxt 12 weeks, the Hiawatha is scheduled to make at least CR61,600 + CR82,500 = CR144,100. Plus any additional cargo and/or passenger(s) you are able to pick up between Prometheus and Ninkhur Sagga. In fact, your first stop after Prometheus will be 1926 Barnard, and you are already scheduled to take two High Passengers and an additional 2-dT of freight from Prometheus to Barnard, a distance of one jump for a combined fee of CR8,600.

Oh, and for now let's use the cargo/passenger rules in ISW rather than Far Trader. If this proves unworkable we'll re-visit the issue later, but let's give it a shot for awhile, ok?

MisterJuan 08-14-2011 12:56 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
I'll start browsing through gear lists. I'm pretty busy this weekend, so I might need the actual whole week before I'm all set and ready.

MisterJuan 08-14-2011 05:22 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
And on a purely RP basis, Sharmila will strongly insist on bunking alone. If she can't, she'll only agree on sharing a room with the Doctor, and no one else (mainly because she's the only other woman on the crew).

doulos05 08-14-2011 06:05 PM

Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller
 
Quote:

Originally Posted by pup67vargr (Post 1230733)
The crew assignments assumes that everyone will be doubled up except for the captain and one other [engineer is reasonable, but so are ship's doctor and 2nd in command (XO)], reserving the six staterooms on the upper deck for paying passengers. It is not pracitcal to have the captain and engineer/doc/XO also double up to gain an extra high passage stateroom, because crew quarters are on the mid deck while passenger staterooms are on the upper deck. Having "civilians" roaming the crew areas is a bad idea and will invite accidents, so it is not recommended. However, if you REALLY want the extra ticket sales, I guess you can see what happens....

Ah, right. Good point. I hadn't looked closely at the deck plan.

Quote:

According to my calculations, hauling the 77-dT load of raw materials the two parsecs to Prometheus will bring in a shipment fee of $800 per dT, or $61,600. There are no passengers available for this trip, since the BTN is just 6 [2.5+4.0-0.5]. I rolled for additional freight on the trade volumes table (2d-10) and got a negative number for the result, so that rounds to zero additional freight.
I think it's $800 per dton per parsec. That's how I got $123,200. ISW will be more than workable, I'll be the last one to complain about getting to charge more money. :)

Quote:

The next scheduled leg of your journey, from Prometheus to Ninkhur Sagga with 30-dT of medical supplies is a 10-parsec trip, and no additional freight bound for Ninkhur Sagga is available on Prometheus. However, because of the urgent need for the medical supplies, a premium rate is being paid of $2,750 per dT, or $82,500 total freight fee from Prometheus to Ninkhur Sagga.
Sounds good to me. I figure since we're dealing with a scientific outpost that this is probably cargo which we're being requested to carry by the merchant marine and they're gonna set whatever rate they want.

Quote:

So, over the course of the enxt 12 weeks, the Hiawatha is scheduled to make at least CR61,600 + CR82,500 = CR144,100. Plus any additional cargo and/or passenger(s) you are able to pick up between Prometheus and Ninkhur Sagga. In fact, your first stop after Prometheus will be 1926 Barnard, and you are already scheduled to take two High Passengers and an additional 2-dT of freight from Prometheus to Barnard, a distance of one jump for a combined fee of CR8,600.

Oh, and for now let's use the cargo/passenger rules in ISW rather than Far Trader. If this proves unworkable we'll re-visit the issue later, but let's give it a shot for awhile, ok?
Alright, sounds good to me. I would like to roll on the cargo generation tables from Far Trader to detail the type of cargo and how it is packed. I think that's more interesting than just carrying Acme Standard 'Genero-Goods' brown boxes.


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