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Old 12-17-2012, 02:22 PM   #41
Kol
 
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

62. not me but one of my players...
We did a modern people accidently wind up in a fantasy world story.
He played a physicist, going towards mage now that he's in a fantasy world, once he got high enough level to use the Fabricate spell...

He used Fabricate: Atomic Device, on the big bad guy's castle...
He is never allowed to do that again.
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Old 12-17-2012, 07:32 PM   #42
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(Hm kind of unfair not to let him do the spell after spending the effort to create it, but I suppose infinite atomic bombs in a society where no one is even close to figuring out nuclear physics would just be boring)

63. I can't turn the entire campaign into a complex plan to gain total control on all production of glass in the world.

64. Screw it glass does not exist at all, instead they will all be replaced with a unbreakable plastic substance.

65. Sand also does not exist anymore.
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Old 12-17-2012, 08:32 PM   #43
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I let it go off, but I will never create the conditions where that could come up in another game.
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Old 12-17-2012, 10:09 PM   #44
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

There aren't that many nuclear physicists that really know the ins and outs of a real world nuke. Theoretical knowledge is no match for engineering practicality. I would make hims sweat out the details, and likely make it not go off or with horribly low yield.
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Old 12-17-2012, 10:36 PM   #45
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

I admit I was flabberghasted, and yes this guy acvtually took the time to explain how a low grade nuclear bomb (IE:fatman & littleboy not an ICBM) would work, once you get the machine to split the atoms right....
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Old 12-17-2012, 10:58 PM   #46
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I admit I was flabberghasted, and yes this guy acvtually took the time to explain how a low grade nuclear bomb (IE:fatman & littleboy not an ICBM) would work, once you get the machine to split the atoms right....
I know the basis of the internal combustion engine. But I sure as heck could not build a car.
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Old 12-18-2012, 12:55 AM   #47
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61 -- No matter how amusing I find the concept, I am no longer allowed to run cross-genre campaigns without warning the players first. For some reason, most of my players had a bit of trouble wrapping their minds around BunnyQuest, a Bunnies & Burrows/Call of Cthulhu mash-up in which nomadic jackrabbits infiltrate an abandoned Human research laboratory in order to square off against sorcery-using rats who worship a diabolical mutant platypus.
Sounds like The Secret of NIMH kicked up a notch.
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Old 12-18-2012, 01:00 AM   #48
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

Bunnie in a world of humanity is more Cthulu-esque than anything else I can imagine. They exist in a world with incredibly powerful intelligent but completely uncaring creatures that will kill them with nary a thought.
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Old 12-18-2012, 11:21 AM   #49
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Originally Posted by Blood Legend
Sounds like The Secret of NIMH kicked up a notch.
Yeah, that was one of my inspirations for it. Only ONE of my players -- a high school English teacher -- caught on to it; he actually enjoyed the game. The rest of the players were all students, and spent the majority of the game with "deer in the headlamps" looks on their faces.
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Old 12-18-2012, 11:38 AM   #50
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Yeah, that was one of my inspirations for it. Only ONE of my players -- a high school English teacher -- caught on to it; he actually enjoyed the game. The rest of the players were all students, and spent the majority of the game with "deer in the headlamps" looks on their faces.
Wouldn't that be "rabbit in the headlamps" faces?
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