06-22-2012, 10:32 PM | #21 |
Join Date: May 2012
Location: San Angelo, TX
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Re: It has begun...
I guess the real question is, what kind of stats do you give radioactive breath weapons?
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06-23-2012, 04:30 AM | #22 |
Join Date: Sep 2004
Location: The North American Combine
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Re: It has begun...
Attack 6, Range 2. Think of it as a short range charged particle bean type weapon.
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06-23-2012, 07:10 AM | #23 |
Join Date: May 2012
Location: North of Gen Con
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Re: It has begun...
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06-23-2012, 03:06 PM | #25 |
Join Date: Feb 2008
Location: Dayton, Ohio
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Re: It has begun...
My father possesses the same, uh… weapon. I'm afraid I can't offer any specific stats, because I'm not going on the suicide mission it would take to gauge those stats. All I know is that it's an AOE attack, and it lingers.
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06-24-2012, 01:00 AM | #26 | |
Join Date: May 2012
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Re: It has begun...
Quote:
As for the damage level... If the monster is HUGE, I might give it a damage of 3, 4 tops, against units in the same hex. A radioactive breath energy weapon of any reasonable energy level just isn't going to have the punch of a stream of smart tacnuke shells. A strength of 4 gives it reasonable odds of taking out a heavy tank in it's own hex, which feels about right. I realize that at this point I've nerfed our monster into the point of near-irrelevance on the Ogre battlefield, so to compromise... I'll make the breath weapon area affect, so it affects it's current hex and one hex at range 1, and attacks everything in both of those hexes separately and simultaneously, with the additional wrinkle that infantry platoons each defend against it separately with a defence of 1. This makes the monster positive death on infantry, but only a mild inconvenience to nuke-hardened heavy armor, which seems plausible to me, and has the additional bonus of being a pattern not represented in any of the game's existing units. To finish fleshing the thing out, I'll give it a movement of 1, 2 tops - again, I have a hard time visualizing a Godzilla-type thing doing much better than that in a sprint. I'm being somewhat charitable letting it keep up with power-armor infantry, so it definitely shouldn't go faster than that. That leaves defense. Hmmm. I'm probably gonna have it take damage like Ogre treads - it has hit points that get reduced by incoming attack factors until it's dead. Fewer than a Mark III though - I'd guesstimate 20-30. An alternative would be to give the thing an armor threshold - say maybe about 10 or so, so that if you do more than 10 damage points to it in a single turn you've penetrated it's skin and killed it dead, otherwise it's thick hide protects it. I actually like this better than the tread factor "life bar" because it's a different mechanic than any other unit in the game currently has. And it should be different, because none of the other units are organic. The area affect weapons and "threshold to kill" mechanic give this beastie quite a different "feel" from anything else in the game. Which seems right. |
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06-24-2012, 05:59 AM | #27 |
Join Date: Jun 2012
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Re: It has begun...
I'd give him one 2/0 "bite" attack, one 2/0 "punch big things/grab and throw small things" attack that moves any surviving target one hex back (with a 1/0 "beanball" hit?) and maybe two 1/0 AP "stomp" attacks. (Maybe the "stomp" attack can target armor with Xs -> Ds: it takes a while to dig your BPC tank out of the hole it's been squished into.)
Plus I'd let him "ram" immobile targets (and city hexes) for lots of dice. Godzilla attacks a huge city map, anyone? ^_^ How about a final 2/0 revenge attack when he dies, signifying him falling over on something? EDIT: I found (mod edit: broken link removed) from a link on the BGG thread. I really like the "energy reserve" and "regeneration" rules. All the distances need 'minis -> hexes' translating. (And I think you'll agree to reduce the movement from 3 hexes to 2 and redistribute the 'body points'.) And we have to work on the attack strengths... although, down that road, "how tough is BPC" madness lies.
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06-24-2012, 06:21 AM | #28 | |
Join Date: Aug 2004
Location: Near Detroit, MI
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Re: It has begun...
Quote:
That ought to be worth a special movement, say at least GEV quick, but unable to attack during any turn while moving in this manner... :-) |
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06-24-2012, 07:40 AM | #29 |
Join Date: Jun 2012
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Re: It has begun...
That's clearly a ram at the end of that video, :-p
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Practicing the obscure art of Thread Necromancy since <insert forum join date here> S---O6e+PO-KS+++ per OGRE Geek Code with no code = () |
06-24-2012, 09:56 AM | #30 |
Join Date: Mar 2012
Location: Tri-Cities, WA
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Re: It has begun...
That also took place on Planet X, IIRC.
Conditions there may well be different, considering that gold is apparently more plentiful than water. |
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