04-13-2012, 02:10 AM | #1 |
Join Date: Sep 2007
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Malediction and Emanation
I built an Affliction with the following enhancements and limitations:
Malediction 1 Sense-Based: Hearing Area Effect: 8 Yards Emanation Obviously the Area Effect combined with Emanation makes the area centered on the PC using the Affliction. The way I was understanding Malediction would interact with this is that the Will roll to activate the ability still suffers a -1 for every hex away from the PC. However my player feels that the distance becomes irrelevant and that everyone in the area is effected at the same skill level. My version: PC has 3 creatures around him at 1 hex, 3 hexes and 6 hexes. Rolling against a Will of 14 he gets a 10. This would give him a margin of success against the closest creature of 3, a margin of success against the creature at 3 hexes of 1 and the ability would fail against the creature at 6 hexes since the effective Will roll needed would be an 8. My player's version: The PC activates the ability to go off at a penalty equal to the distance to the center of the effect which since it is an emanation is 0 and everything is effected equally within the area. If there was a creature at 1 hex range and a creature at 8 hex range they are both affected at the same margin of success. My player says that the penalty is only determined by where the center is and with Emanation it makes Malediction really not doing anything and I instead need Dissipating for it to work the way I am believing it works. Actually regardless of whether he is right or I am right, the reason I put Malediction on the power is so that it ignores DR. So, of course, my question is am I right or is my player right? Or is it something else entirely that we are both misunderstanding? If my player is right, is there another more appropriate way to bypass DR? |
04-13-2012, 03:23 AM | #2 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Malediction and Emanation
This could be clearer in the Basic Set, but I've gone over this with Kromm in the past. Your player is right -- a power with Area Effect affects everyone in the area equally.
Think of it as analogous to damage. If you had Burning Attack 2d with Area Effect and Emanation, your attack would do 2d damage to everyone in the area equally, right? So if you have Affliction with Area Effect and Emanation, your attack affects everyone in the area equally. The various forms of Malediction affect range -- and for an area effect, the range is always range from wielder to the center of the area. In this case, range is 0, because the wielder is the center of the area. For your version, add Dissipation.
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04-13-2012, 05:38 AM | #3 |
Join Date: Oct 2005
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Re: Malediction and Emanation
The ability mmalediction says it gets the same penalty as spells. If you look in the spells section it said there is no penalty for aoe spell range as long as your in one of the aoe hexes.
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04-13-2012, 09:00 AM | #4 |
Join Date: Sep 2007
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Re: Malediction and Emanation
If I instead use Sense-Based to bypass Armor, is there a way to make it a contested roll instead of just a pure resistance roll? Also, I'm fairly certain that I've seen builds that added a successful skill roll to activate a power, but I can't seem to find that in the book. Anyone know where that is?
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04-13-2012, 09:23 AM | #5 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Malediction and Emanation
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I cant find the answer to your second question at the moment and I checked Powers, Basic, Supers and Psionic Powers in that order. I know I read it somewhere though. This is why I would love an index of all enhancements and limitations. |
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04-13-2012, 10:44 AM | #6 | |
Join Date: Jul 2006
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Re: Malediction and Emanation
Player here. If you just want to bypass armor there is Cosmic(Ignores Armor) for +300.
Of course Sense-Based(Hearing) at +150 would also allow it to bypass armor, since Sense-Based is an advantage when used without malediction (with malediction it's a disadvantage). Yes both those methods are more expensive and weaker but to just get the ignores armor bit that's what you would need. I'll give some thought to how to rebuild it to accomplish what I think you want to accomplish. Edit: for those playing along at home the goal is to spend 29 points to replicate a DnD monsters ability (The Petal from MM3) to sing a lullaby that makes people sleepy in the 7 yard area around it.
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Last edited by CattyNebulart; 04-13-2012 at 10:49 AM. |
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04-13-2012, 11:57 AM | #7 | |||
Join Date: Aug 2007
Location: Vermont, USA
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Re: Malediction and Emanation
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However, if this is a build to make people "sleepy", rather than to put them to sleep, then you could build this as a Fatigue Attack (Missed Sleep) and add Requires Attribute Roll vs. Attribute Roll (-15% or -20% depending on the attributes; GURPS Psionic Powers, p. 20). But Malediction is easier. Quote:
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You could add Based on HT, +20% to change it to a Singing-2 vs. Will contest. Or remove Requires Magic Words if the sound can't be stopped by gagging you. |
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04-13-2012, 12:08 PM | #8 | |
Join Date: Nov 2009
Location: Oregon
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Re: Malediction and Emanation
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EDIT: Here's the thread in question, and here's what Kromm said when asked about it. In short, if a Fatigue attack inflicts no HP damage below 0 FP (but can still reduce the subject to -1xFP and automatic unconsciousness) then it's +10%. If the power inflicts HP damage between 0 FP and -1xFP, but no more HP damage below that, it's +5%. He didn't comment on the value of limiting the power to stop at 0 FP (thus inflicting no HP damage, but also never inflicting automatic KO); I like Bruno's suggested -20% for that. Last edited by vierasmarius; 04-13-2012 at 12:50 PM. |
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04-13-2012, 01:43 PM | #9 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Malediction and Emanation
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I don't know if that was part of the OP's concept though (I'm not sure if the intent is "sleepy" or "asleep"). If you take it out you can raise the attack to 1d-1 [25]. I don't think losing FP to a Missed Sleep attack is going to cause you to fall asleep right away, so I just threw it in for something to think about. |
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04-13-2012, 02:00 PM | #10 | |||
Join Date: Nov 2009
Location: Oregon
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Re: Malediction and Emanation
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