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Old 03-20-2012, 03:08 PM   #11
Anders
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Default Re: Crafting fantastic dungeon creatures in GURPS

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AHAHAHA thank you! I'm going to go pull out that box after work and see if I can't find it :D
Somehow I get nervous when that woman laughs... :)
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Old 03-20-2012, 03:57 PM   #12
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Default Re: Crafting fantastic dungeon creatures in GURPS

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Hordlings. The Hordling and the generator for them is in the AD&D Monster Manual II.
I remember that chart. I didn't know when I was a kid that "tushes" were a type of tooth, so there was once an encounter with hordlings who struck at the PCs with their red bottoms...
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Old 03-20-2012, 04:54 PM   #13
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Default Re: Crafting fantastic dungeon creatures in GURPS

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Somehow I get nervous when that woman laughs... :)
*arches fingers together* Excellent.

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I remember that chart. I didn't know when I was a kid that "tushes" were a type of tooth, so there was once an encounter with hordlings who struck at the PCs with their red bottoms...
I was so baffled I looked it up in the dictionary. And didn't find it, our dictionary was insufficient. Ended up at the library.

My mother certainly couldn't complain about the educational content in D&D.

And, with the book out: I had completely forgotten the crazy movement mode codes. Why were they so reluctant to just WRITE "Swimming"? :D
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Old 03-20-2012, 05:07 PM   #14
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Default Re: Crafting fantastic dungeon creatures in GURPS

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And, with the book out: I had completely forgotten the crazy movement mode codes. Why were they so reluctant to just WRITE "Swimming"? :D
Because there are 12"//6" (D) ways to get around that.
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Old 03-20-2012, 07:28 PM   #15
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Default Re: Crafting fantastic dungeon creatures in GURPS

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Wasn't there also a Lower Plane Denizen generator in the Dungeon Masters Guide?

Not in 1st edition, no, although there is a random prostitute table.

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AHAHAHA thank you! I'm going to go pull out that box after work and see if I can't find it :D
Go for it.

For some reason, my memory is telling me that Rob "Robilar" Kuntz created that table, but it's got some truly Gygaxian vocabulary to it. Frankly we're lucky that they settled on claw/claw/bite instead of rend/rend/masticate or something.
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Old 03-21-2012, 07:35 AM   #16
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Default Re: Crafting fantastic dungeon creatures in GURPS

Dungeon Fantasy 2 and Dungeon Fantasy Monsters 1 lists creature types:

Animal (Dire, Giant, Normal)
Construct
Demon
Divine Servitor
Elder Thing
Elemental
Faerie
Hybrid
Mundane
Plant
Slime
Undead

Would it be worth the effort to slot those into the Creature Crafter? Then templates could be designed for each category...

Last edited by Jerander; 03-21-2012 at 07:44 AM.
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Old 03-21-2012, 07:38 AM   #17
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Default Re: Crafting fantastic dungeon creatures in GURPS

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Not in 1st edition, no, although there is a random prostitute table.
Hm. I remember playing with a random Lower Plane Denizen generator before Monster Manual 2 and its Hordlings. I'll have to go check.

Random Prostitute Table? Wow. Missed that one.
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Old 03-21-2012, 09:44 AM   #18
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Default Re: Crafting fantastic dungeon creatures in GURPS

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Dungeon Fantasy 2 and Dungeon Fantasy Monsters 1 lists creature types:

[snipped]

Would it be worth the effort to slot those into the Creature Crafter? Then templates could be designed for each category...
The types in CC are:

Alien, Animal, Animated, Elemental, Humanoid, Supernatural Beast, Amorphous, Plant, Undead, Insect

Some of these map well. Animated = Construct, Amorphous = Slime; Animal, Elemental, Plant and Undead mean the same thing in both (Spirit, which is in Summoners, is also a kind of undead). Alien, in dungeon fantasy terms, is close to Elder Thing. The others, however, are kind of problematic, and, for generating things to whack, DF's terms are more vague. Mundane is the big kicker; it can mean a little old lady, an orc, a dragon, a bulette, a rust monster ... you name it. Same story with Demon, Divine Servitor and Faerie: they describe origin, but nothing else, much less morphology. Since one of the appeals is doing this on the fly (an example in the book involves the GM making a monster as her players turn a corner in a dungeon), that requires even more rolling to sort through the vague categories.

In short: it would work well for some of the categories, but not the vague ones.

And fooling around with rolling up a monster last night, the size table ST really should be a multiplier. I think I had a Tiny monster with ST 18, something that was making my head spin (though I envisioned the final result as a killer toy: it shot out steam and transformed victims, very weird).
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Old 03-21-2012, 11:12 AM   #19
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Default Re: Crafting fantastic dungeon creatures in GURPS

Really darn random results are a feature/flaw of random tables :)
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Old 03-21-2012, 11:23 AM   #20
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Default Re: Crafting fantastic dungeon creatures in GURPS

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Hm. I remember playing with a random Lower Plane Denizen generator before Monster Manual 2 and its Hordlings. I'll have to go check.

Random Prostitute Table? Wow. Missed that one.
There will be a corresponding table in GURPS Prostitutes. I will write it as soon as I can get SJG to pay for the exhaustive research I'll have to do.
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