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Old 02-02-2012, 05:54 AM   #1
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Magic: Plant Spells Prerequisite Counts

I calculated the Prerequisite Count for the 45 new Plant Spells in GURPS Magic: Plant Spells and thought others might find them useful, so here they are:

(The list if comma delimited for easier cut-and-past to excel)
The page references with a * are for the Seven Embezzled Spells, which are plant versions of other spells with suitable prerequisites, etc

Spell,PrqCount,Page
Blade of Grass,3,M:PS10
Blooksucking Branches,12,M:PS11
Body of Leaves,12,M:PS11
Breakfall Plants,7,M:PS13*
Buoyant Plant Life,2,M:PS11
Capturing Vines,9,M:PS12
Change Species,5,M:PS12
Create Paper,3,M:PS12
Druid's Panacea,8,M:PS12
Exploding Vegetable,3,M:PS13*
Fast Plant Growth,4,M:PS12
Fling Fruit,3,M:PS13*
Forest Defence,8,M:PS13
Gather Moss,11,M:PS13
Grant Plant Intelligence,7,M:PS13*
Grasping Branch,8,M:PS14
Green Death,11,M:PS14
Green Telurgy,7,M:PS14
Harvest,4,M:PS14
Hypnotic Leaves,8,M:PS15
Improved Firewood,2,M:PS15
Invoke Fence,3,M:PS15
Join Plants,3,M:PS15
Miniaturize Plant,5,M:PS16
Plant to Object,3,M:PS16
Process Plant/TL,11,M:PS16
Razor Grass,7,M:PS16
Resilient Vegetation,3,M:PS17
Reverse Plant Growth,4,M:PS17
Run Across Treetops,9,M:PS17
Searching Roots,8,M:PS18
See Plant Health,0,M:PS19
Shuriken Leaf,4,M:PS19
Slimy Skin,11,M:PS19
Spying Blossom,6,M:PS19
Summon Dryad,9,M:PS13*
Toxic Plant,10,M:PS19
Trapped Light,7,M:PS20
Tree Bark Armor,7,M:PS20
Treetop Blink,12,M:PS20
Undergrowth Ambush,9,M:PS21
Vine to Snake,5,M:PS13*
Wood Golem,15,M:PS13*
Wooden Arm,6,M:PS21
Woodfall,7,M:PS21

If anyone finds any errors, let me know and I'll check and correct them to keep this list up to date.
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Old 02-02-2012, 06:00 AM   #2
Mateus
 
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Location: Curitiba - PR (Brazil)
Default Re: Magic: Plant Spells Prerequisite Counts

This will come a lot in hand for when I begin to do the plant schools for my setting. Very nice job.
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