Steve Jackson Games Forums Magic, Reduced Power Cost, and Missile Spells
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 01-27-2012, 01:14 PM #1 d_ns   Join Date: Jan 2012 Magic, Reduced Power Cost, and Missile Spells This is probably answered somewhere but my search-fu, both here and in the PDFs is failing me. If I have Magery 3, and know the Fireball spell at 15-, and am in a normal mana area, the cost of the spell is reduced by one, so I can toss a 1 point Fireball for no cost, up to a 3 point Fireball for 2 FP. What happens if I wait, and on the second turn, imbue it with "three more points" - do I pay all three, or just two, reduced, again, by my skill with the spell? There's reference to taking the total cost of the spell before you apply the modifier, but I wanted to make sure that everyone else sees that this rule applies in this situation, and I don't get to toss around 9 die Fireballs for just 6 FP, right?
01-27-2012, 01:29 PM   #2
David Johnston2

Join Date: Dec 2007
Re: Magic, Reduced Power Cost, and Missile Spells

Quote:
 Originally Posted by d_ns This is probably answered somewhere but my search-fu, both here and in the PDFs is failing me. If I have Magery 3, and know the Fireball spell at 15-, and am in a normal mana area, the cost of the spell is reduced by one, so I can toss a 1 point Fireball for no cost, up to a 3 point Fireball for 2 FP. What happens if I wait, and on the second turn, imbue it with "three more points" - do I pay all three, or just two, reduced, again, by my skill with the spell? There's reference to taking the total cost of the spell before you apply the modifier, but I wanted to make sure that everyone else sees that this rule applies in this situation, and I don't get to toss around 9 die Fireballs for just 6 FP, right?
Right. You don't get another discount without rolling for another spell

 01-27-2012, 03:51 PM #3 Refplace     Join Date: Nov 2008 Location: Oklahoma City, OK Re: Magic, Reduced Power Cost, and Missile Spells The discount is taken off the total cost when you cast the spell.
 01-28-2012, 12:42 PM #4 d_ns   Join Date: Jan 2012 Re: Magic, Reduced Power Cost, and Missile Spells Excellent. Just wanted to make sure I was reading it right, and you couldn't come up with 3 die fireballs for free if you were patient, and had a modicum of skill.

 Tags fatigue, gurps, magic, missile

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