Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Munchkin

Reply
 
Thread Tools Display Modes
Old 08-15-2012, 01:32 PM   #21
MIB2826
 
MIB2826's Avatar
 
Join Date: Aug 2004
Location: Hintham, The Netherlands
Default Re: Rules Discrepancy - Divine Intervention Card

Quote:
Originally Posted by Jawshco View Post
believes it's not cheating if he doesn't get caught
He can believe anything he wants, but it's still cheating.
And cheating will get you kicked out of any game I play.
__________________
JHG Hendriks
One Of Our European MIBs
f(x) = exp(-sqrt(1+x^2))
MIB2826 is offline   Reply With Quote
Old 08-15-2012, 10:18 PM   #22
Jawshco
 
Jawshco's Avatar
 
Join Date: Aug 2012
Location: California
Default Re: Rules Discrepancy - Divine Intervention Card

Quote:
Originally Posted by MIB2826 View Post
He can believe anything he wants, but it's still cheating.
And cheating will get you kicked out of any game I play.
Agreed. I'm of the Lawful Good Alignment when I play games (even if my characters aren't) and that sounds like a good idea to me.
Jawshco is offline   Reply With Quote
Old 08-24-2012, 04:58 PM   #23
Flemroid
 
Flemroid's Avatar
 
Join Date: Jun 2012
Location: NY
Default Re: Rules Discrepancy - Divine Intervention Card

Quote:
Originally Posted by Andrew Hackard View Post
(Also note that I've previously ruled that use of the Wand of Dowsing or similar cards cannot be used to forestall the end of combat -- you can't use it to bring the game to a screeching halt for your fishing expedition.)
Would I be correct in assuming that if the card you want is on top of the discard or readily available within a reasonable 2.6 second window this would be ok?
__________________
Sent from my Verizon Wireless 4GLTE smartphone
Flemroid is offline   Reply With Quote
Old 08-24-2012, 07:50 PM   #24
Vincentheartthrob
 
Vincentheartthrob's Avatar
 
Join Date: Jul 2012
Location: Ames, IA
Default Re: Rules Discrepancy - Divine Intervention Card

I'm pretty sure you can use Wand of Dowsing whenever you want. Just don't use it to purposefully hold up the game just to stall someone from winning.
Vincentheartthrob is offline   Reply With Quote
Old 04-18-2016, 04:56 PM   #25
Kowboy
 
Join Date: Apr 2016
Default Re: Rules Discrepancy - Divine Intervention Card

Quote:
Originally Posted by MIB2826 View Post
He can believe anything he wants, but it's still cheating.
And cheating will get you kicked out of any game I play.

I mean technically the first rule in the muchkins game book explicitly allows cheating. :P
Kowboy is offline   Reply With Quote
Old 04-18-2016, 08:12 PM   #26
Andrew Hackard
Munchkin Line Editor
 
Andrew Hackard's Avatar
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Rules Discrepancy - Divine Intervention Card

Quote:
Originally Posted by Kowboy View Post
I mean technically the first rule in the muchkins game book explicitly allows cheating. :P
If your group wants a faster, looser game, that's fine, but in this forum we answer questions using the rules as written, and there's nothing condoning cheating in any currently published rule sets.
__________________
Andrew Hackard || Munchkin Line Editor, Steve Jackson Games

Twitter: @SJGames || Facebook: SJ Games and Munchkin || Medium: @SJGames
Instagram: @stevejacksongames || YouTube: Steve Jackson Games

New Munchkin player? Visit our Munchkin 101 forum!
Andrew Hackard is offline   Reply With Quote
Old 01-29-2017, 08:59 PM   #27
NastyMouse
 
Join Date: Jan 2017
Default Re: Rules Discrepancy - Divine Intervention Card

I'm sorry but when I was "Looting the Room" I got the Divine Intervention card. We had 9nth lvl Cleric, so he gets +1 lvl but i had in a hand Change/Lose Class. Can i play Change/Lose Class it against him or he instantly gets 10 lvl?
NastyMouse is offline   Reply With Quote
Old 01-29-2017, 09:32 PM   #28
Andrew Hackard
Munchkin Line Editor
 
Andrew Hackard's Avatar
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Rules Discrepancy - Divine Intervention Card

Quote:
Originally Posted by NastyMouse View Post
I'm sorry but when I was "Looting the Room" I got the Divine Intervention card. We had 9nth lvl Cleric, so he gets +1 lvl but i had in a hand Change/Lose Class. Can i play Change/Lose Class it against him or he instantly gets 10 lvl?
You must play Divine Intervention immediately -- there's no chance to play something else first.
__________________
Andrew Hackard || Munchkin Line Editor, Steve Jackson Games

Twitter: @SJGames || Facebook: SJ Games and Munchkin || Medium: @SJGames
Instagram: @stevejacksongames || YouTube: Steve Jackson Games

New Munchkin player? Visit our Munchkin 101 forum!
Andrew Hackard is offline   Reply With Quote
Reply

Tags
change class, divine intervention, endgame, rules, wand of dowsing

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:59 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.