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Old 09-09-2011, 01:35 PM   #1
Goober4473
 
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Default Extra Attacks and Costs FP

Quick question: Is Extra Attacks considered an instantaneous effect, or continuing, for the purpose of Costs FP?
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Old 09-12-2011, 10:15 PM   #2
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Default Re: Extra Attacks and Costs FP

I would say it's continuing. I really don't have much to back that up beyond intuition, but I feel like the Extra Attacks advantage doesn't feel like it's modeling a single action done every round the way Innate Attack and Affliction do.

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Old 09-12-2011, 10:29 PM   #3
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Default Re: Extra Attacks and Costs FP

Yes, I'd also say it's continuing, in your case pay the activation cost (costs fatigue: x) and get it for a minute.

Last edited by OldSam; 09-12-2011 at 10:37 PM.
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Old 09-12-2011, 11:01 PM   #4
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Default Re: Extra Attacks and Costs FP

I'll third that and raise you ATR as an example.
Or at least supporting proof of concept.

Last edited by Refplace; 09-12-2011 at 11:03 PM. Reason: Edited: Typed really fast to get the 3rd in there before another poster made the number off ;)
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Old 09-12-2011, 11:06 PM   #5
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Default Re: Extra Attacks and Costs FP

There was an interesting thread that suggested adding a duration-based limitation on all "Cost FP/HP" abilities, in addition to the per-point discount. This is to deal with the fact that "1 FP per use" is far more limiting than "1 FP per minute". If anyone remembers the thread I'm talking about, please drop a link (my Searchfu is Teh Weaksauce).
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Old 09-12-2011, 11:20 PM   #6
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Default Re: Extra Attacks and Costs FP

While i can see where the others are coming from, but I would got the other way and ATR is actully my reason for doing so.

ATR like flight is a every turn type effect. where as Extra Attack isn't it only happens on Attack Manuvers (incled Move and Attack, Commited attack and All out attack)

BUT not on Contraction, Ready or Move maneuvers etc... so it more Like Innate Attacks or Extra Effort and happens in Bursts.
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Old 09-13-2011, 12:01 AM   #7
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Default Re: Extra Attacks and Costs FP

Quote:
Originally Posted by roguebfl View Post
ATR like flight is a every turn type effect.
Well, of course there is an effect every turn, but Flight is actually the example in the Basic Set for a continuing advantage used with the costs fatigue modifier ;)
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Old 09-13-2011, 12:02 AM   #8
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Default Re: Extra Attacks and Costs FP

Quote:
Originally Posted by OldSam View Post
Well, of course there is an effect every turn, but Flight is actually the example in the Basic Set for a continuing advantage used with the costs fatigue modifier ;)
Which was my point that Extra Attack, isn't like that
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Last edited by roguebfl; 09-13-2011 at 12:08 AM.
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Old 09-13-2011, 12:02 AM   #9
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Default Re: Extra Attacks and Costs FP

Quote:
Originally Posted by roguebfl View Post
While i can see where the others are coming from, but I would got the other way and ATR is actully my reason for doing so.

ATR like flight is a every turn type effect. where as Extra Attack isn't it only happens on Attack Manuvers (incled Move and Attack, Commited attack and All out attack)

BUT not on Contraction, Ready or Move maneuvers etc... so it more Like Innate Attacks or Extra Effort and happens in Bursts.
Well Extra attack is basically an extra action per turn but limited to attack maneuvers. Whereas ATR is an extra action per turn.
Therefore I feel Extra attack is more a subset of ATR then it is an innate attack.
I can see both ways but this one feels right to me.
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Old 09-13-2011, 02:00 AM   #10
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Default Re: Extra Attacks and Costs FP

Quote:
Originally Posted by Refplace View Post
Well Extra attack is basically an extra action per turn but limited to attack maneuvers. Whereas ATR is an extra action per turn.
Therefore I feel Extra attack is more a subset of ATR then it is an innate attack.
I can see both ways but this one feels right to me.
If you would demand a "pay per action" for Extra Attack IMHO it would be a really bad deal in comparison to a "pay per minute" for ATR or Flight for instance... All of this has a good use in every turn of a combat.
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