Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-13-2011, 04:56 AM   #1
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default GURPS Action, why is Common Sense not allowed?

None of the PC templates in GURPS Action 1 have Common Sense, and it's not on the list of allowed Advantages.

Why? It fits some character concepts well. Reading the box on high-IQ characters in Ac1, several of the entries made me think of the character Sam from the movie "Ronin". He's an obvious case of Common Sense (although he also has Versatile, and above-10 IQ).

I can't see the reasoning. Can someone explain it to me?
Peter Knutsen is offline   Reply With Quote
Old 04-13-2011, 05:06 AM   #2
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: GURPS Action, why is Common Sense not allowed?

Quote:
Originally Posted by Peter Knutsen View Post
None of the PC templates in GURPS Action 1 have Common Sense, and it's not on the list of allowed Advantages.
I think it's a genre thing: the kind of cautious behaviour that Common Sense normally guides you to may well be counterproductive in something that follows the conventions of action movies.

In the Action campaign I played we had a new player who is seriously into action movies. His character was Overconfident and Impulsive, and would get quite annoyed with the rest of us, who tended to want to make a plan before trying to do ridiculously dangerous things.
johndallman is offline   Reply With Quote
Old 04-13-2011, 06:17 AM   #3
OldSam
 
OldSam's Avatar
 
Join Date: Oct 2005
Location: Göttingen, Germany
Default Re: GURPS Action, why is Common Sense not allowed?

Ronin is a really great movie - one of my favorites - but IMHO it has a more realistic feel than "Die Hard" or something like that, which is the default for GURPS:Action.
Of course it's no problem to make your Action-Game a little less cinematic than that! Actually I'm doing that myself in the next campaign where I'm using down-scaled Action-Templates lacking some things like Luck, high values of Hard to Kill, Gadgeteer etc. - so it's more realistic than the action-default and thus fits better for movies like Ronin in my opinion.

Last edited by OldSam; 04-13-2011 at 06:22 AM.
OldSam is offline   Reply With Quote
Old 04-13-2011, 06:21 AM   #4
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: GURPS Action, why is Common Sense not allowed?

Quote:
Originally Posted by OldSam View Post
Ronin is a really great movie - one of my favorites - but IMHO it has a more realistic feel than "Die Hard" or something like that, which is the default for GURPS:Action.
Ronin is specifically mentioned in the Introduction to Action 1, and in fact fits the 'team' model of GURPS Action much better than the solo hero of Die Hard.
SCAR is offline   Reply With Quote
Old 04-13-2011, 06:29 AM   #5
OldSam
 
OldSam's Avatar
 
Join Date: Oct 2005
Location: Göttingen, Germany
Default Re: GURPS Action, why is Common Sense not allowed?

For the team-model that's absolutely right!
But as I said, in my opinion there is a difference in feel of Die Hard and Ronin and _both_ are mentioned in the introduction. The way I see it the default-numbers of each Template feel a bit more like Die Hard than like Ronin, so I took out a few points of the most cinematic stuff (using 225 cp templates) and it was good for me. But it's a fine line and just my taste... ;)
OldSam is offline   Reply With Quote
Old 04-13-2011, 06:47 AM   #6
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: GURPS Action, why is Common Sense not allowed?

They are quite different sides of the Action genre, both supported by Action.
Which does not address the original question!

I suspect Common Sense is subsumed by genre conventions, so effectively every Action Hero has some measure of Common Sense.
That fact that they then ignore that voice in their heads saying "Is this really a good idea?" is also genre convention.
SCAR is offline   Reply With Quote
Old 04-13-2011, 06:58 AM   #7
OldSam
 
OldSam's Avatar
 
Join Date: Oct 2005
Location: Göttingen, Germany
Default Re: GURPS Action, why is Common Sense not allowed?

What I meant is that I wouldn't hesitate to customize the templates... ;)
If you feel some of the archetypes should have Common Sense in your action-campaign (which is probably leaning a bit more to the realistic side of the genre), go ahead and include it as an option! I really don't think it would make any problems, it is a normal build option anyway... Just don't forget that GURPS is still a toolkit and you don't have to see the templates as carved in stone ;)

In my dungeon fantasy- and action-games, I let players use the templates as base - and most often they just stick to it - but they can always break out of the default and fine-tune something with normal options from the Basic Set if they want to... (which still may need GM-Approval of course)

Last edited by OldSam; 04-13-2011 at 07:06 AM.
OldSam is offline   Reply With Quote
Old 04-13-2011, 08:47 AM   #8
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: GURPS Action, why is Common Sense not allowed?

Quote:
Originally Posted by Peter Knutsen View Post
Why? It fits some character concepts well. Reading the box on high-IQ characters in Ac1, several of the entries made me think of the character Sam from the movie "Ronin". He's an obvious case of Common Sense (although he also has Versatile, and above-10 IQ).
Common Sense (w/o Conscious) is an utterly metagame trait. I don't think that you can really say that any given fictional characters have it. A thoughtful player can play any character as though they are sensible, and such a player probably doesn't benefit from Common Sense at all.
sir_pudding is offline   Reply With Quote
Old 04-13-2011, 08:52 AM   #9
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: GURPS Action, why is Common Sense not allowed?

Quote:
Originally Posted by sir_pudding View Post
Common Sense (w/o Conscious) is an utterly metagame trait. I don't think that you can really say that any given fictional characters have it. A thoughtful player can play any character as though they are sensible, and such a player probably doesn't benefit from Common Sense at all.
Which is probably why it isn't allowed. That doesn't mean you can't take it, just that it isn't the sort of thing Kromm's going to put into a template. Whether a character has Common Sense is more about the player than the character.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
Old 04-13-2011, 09:49 AM   #10
pawsplay
 
Join Date: Sep 2007
Default Re: GURPS Action, why is Common Sense not allowed?

It would be hard to define, since it's supposed to suggest a good course of action. In Action, a good course of action is slamming a guy's face into a bar.
pawsplay is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:12 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.