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Old 01-09-2011, 12:22 PM   #11
Onkl
 
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Default Re: Combat Maneuvers Cheat Sheet

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Originally Posted by shawnhcorey View Post
Impressive. Have you checked out the combat cards from Steve Jackson Games? They're free.

Other resources are also available.
Thanks, I have checked out all that stuff and it is fantastic. I just seem to always miss something and thus redo most of the gaming aids ;)
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Old 01-09-2011, 12:28 PM   #12
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Default Re: Combat Maneuvers Cheat Sheet

thank you very much. this is nice.
will be using it in my game!
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Old 01-09-2011, 12:34 PM   #13
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Default Re: Combat Maneuvers Cheat Sheet

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Originally Posted by shawnhcorey View Post
Impressive. Have you checked out the combat cards from Steve Jackson Games? They're free.
Have these ever been updated? Last I checked they had none of the options from Martial Arts and they were missing quite a few of the ones from the Basic Set.
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Old 01-09-2011, 01:06 PM   #14
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Default Re: Combat Maneuvers Cheat Sheet

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Originally Posted by sir_pudding View Post
Have these ever been updated? Last I checked they had none of the options from Martial Arts and they were missing quite a few of the ones from the Basic Set.
They are for the 4e. They seem up to date. Can you recall what they were missing?
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Old 01-09-2011, 01:32 PM   #15
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Default Re: Combat Maneuvers Cheat Sheet

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Originally Posted by shawnhcorey View Post
They are for the 4e. They seem up to date. Can you recall what they were missing?
First thing that comes to mind is a Shock Card.
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Old 01-09-2011, 01:55 PM   #16
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Default Re: Combat Maneuvers Cheat Sheet

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Originally Posted by Onkl View Post
First thing that comes to mind is a Shock Card.
Well, there's two cards, Do Nothing (stunned) and Do Nothing (mental stunned), as well as Condition: Major Wound. Do these cover Shock?

I just check the Basic Set, Campaigns, and on page 419, Shock is described. I guess because it lasts only the next round, they didn't include a card for it.
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Old 01-09-2011, 02:19 PM   #17
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Default Re: Combat Maneuvers Cheat Sheet

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Originally Posted by shawnhcorey View Post
They are for the 4e. They seem up to date. Can you recall what they were missing?
As I said way back when:
Quote:
Originally Posted by sir_pudding View Post
Well, I finally got around to looking at the 4e combat cards and am suitably impressed but am I blind or are we missing cards for the following options:
  • Deceptive Attack
  • Rapid Strike
  • Flurry of Blows
  • Mighty Blow
  • Feverish Defense
As well as all of the options from GURPS Martial Arts, High-Tech and Gun-Fu. Committed Attack, Defensive Attack, Ranged Rapid Strikes and so on.
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Old 01-09-2011, 03:46 PM   #18
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Default Re: Combat Maneuvers Cheat Sheet

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Originally Posted by Peter Knutsen View Post
Also, from a usability point of view, having the movement column out at the far right of the page is not good. I think it would be better to invent a shorthand for the various possible contents of the movement column (there can't be that many) and then have the movement column (taking up less horizontal space) appear before the description column.
Check it out, tried to incorporate the changes you suggested.

Updated to 1.2 ... also included a Rapid Fire Table
Combat Maneuvers Cheat Sheet 1.2

Last edited by Onkl; 01-09-2011 at 04:12 PM. Reason: Update to 1.2
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Old 01-09-2011, 09:13 PM   #19
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Default Re: Combat Maneuvers Cheat Sheet

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Originally Posted by Onkl View Post
Check it out, tried to incorporate the changes you suggested.

Updated to 1.2 ... also included a Rapid Fire Table
Combat Maneuvers Cheat Sheet 1.2
That looks very nice. I'll see what my players think of it later this week.

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Old 01-10-2011, 01:09 AM   #20
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Default Re: Combat Maneuvers Cheat Sheet

Nice sheet


Quote:
(All attacks safe explosions can be dodged)

Is this a typo though? I have been at work and am tired, but it reads wrong to me.

meant to say save? If so except would be better

Any IIRC explosions can be dodged in that you can take a step to move you away from the blast. Depending on your step you might get relatively far away.
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