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Old 01-09-2011, 10:40 AM   #1
Onkl
 
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Default Combat Maneuvers Cheat Sheet

Hi guys

I've checked out all the combat maneuver help sheets I could get my hands on and was quite content with the one from The Mook for a while but finally decided that I needed to create one myself.

So here is the fruit of my labour:

UPDATED October 11 2017, 10:16 CET

Combat Maneuvers Cheat Sheet 2.04
Combat Maneuvers Cheat Sheet 2.04 eReader Version Imperial
Combat Maneuvers Cheat Sheet 2.04 eReader Version Metric

Combat Maneuvers Cheat Sheet 2.04 - InDesign Source File

To Do and Version History:
Spoiler:  

I am glad for any comments you may have concerning the sheet. Also, should you run across an error, please let me know.

Thanks to The Mook and the various others who inspired me to do this, couldn't have done it without the work you already put in it.

I hope you'll like and use it! I personal got it printed in A3 format and use it for my games.

Cheers

Onkl

Last edited by Onkl; 10-11-2017 at 03:39 AM. Reason: Update 2.04 changes
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Old 01-09-2011, 10:43 AM   #2
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Default Re: Combat Maneuvers Cheat Sheet

Haven't checked it for errors/omissions but the layout is fantastic. Very easy to look at and read. Thank you.
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Old 01-09-2011, 12:13 PM   #3
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I... I love you. This is awesome.
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Old 01-09-2011, 12:25 PM   #4
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Default Re: Combat Maneuvers Cheat Sheet

This just became part of my G4E electronic library. Thank you. :)
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Old 01-09-2011, 12:28 PM   #5
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Default Re: Combat Maneuvers Cheat Sheet

I scooped that up, too. Good work.
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Old 01-09-2011, 12:38 PM   #6
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Default Re: Combat Maneuvers Cheat Sheet

It's a nice-looking sheet. I might suggest some kind of separator between the Maneuvers and the Combat Options, though.
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Old 01-09-2011, 12:48 PM   #7
Peter Knutsen
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Default Re: Combat Maneuvers Cheat Sheet

A super-coherent overview of Extra Effort options might also be nice. I did a search for "FP" and there are EE options in at least 2 differnt places in the PDF.
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Old 01-09-2011, 12:54 PM   #8
Peter Knutsen
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Default Re: Combat Maneuvers Cheat Sheet

Okay, I see now that it's simply split up into offensive actions and defensive actions, so it makes sense to have EE in two places, but since EE gives hefty bonuses, those options that involve EE should perhaps be highlighted in some way? It is something new players will want to be able to find easily when their characters are in big martial trouble.

edit: Same for the active defence column. Basically the widest column ought to appear last, the farthest to the right.

Also, from a usability point of view, having the movement column out at the far right of the page is not good. I think it would be better to invent a shorthand for the various possible contents of the movement column (there can't be that many) and then have the movement column (taking up less horizontal space) appear before the description column.

Last edited by Peter Knutsen; 01-09-2011 at 12:55 PM. Reason: Adding something I noticed after posting
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Old 01-09-2011, 01:09 PM   #9
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Default Re: Combat Maneuvers Cheat Sheet

Impressive. Have you checked out the combat cards from Steve Jackson Games? They're free.

Other resources are also available.
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Old 01-09-2011, 01:20 PM   #10
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Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by Peter Knutsen View Post
Okay, I see now that it's simply split up into offensive actions and defensive actions, so it makes sense to have EE in two places, but since EE gives hefty bonuses, those options that involve EE should perhaps be highlighted in some way? It is something new players will want to be able to find easily when their characters are in big martial trouble.
Done and a very good idea, check out the updated PDF

Quote:
Originally Posted by Peter Knutsen View Post
edit: Same for the active defence column. Basically the widest column ought to appear last, the farthest to the right.

Also, from a usability point of view, having the movement column out at the far right of the page is not good. I think it would be better to invent a shorthand for the various possible contents of the movement column (there can't be that many) and then have the movement column (taking up less horizontal space) appear before the description column.
Good idea, though that will take some time, let me see... *goes back to clickedy clicking*
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