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Old 12-20-2010, 12:32 PM   #21
vicky_molokh
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Default Re: GURPS Assassin's Creed

Quote:
Originally Posted by Asta Kask View Post
Shouldn't he have Unkillable or an enormous number of Extra Lives? :)
No, only his reconstruction through the Animus.
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Old 12-20-2010, 12:39 PM   #22
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Default Re: GURPS Assassin's Creed

Quote:
Originally Posted by Icelander View Post
This means that I need to know what those moves are, so I can model them in game terms and assign the character the right traits.
Ah, got it. Let's see, counterattack is a favorite as previously mentioned, and Etzio is quite grabby, as a lot of his moves involve knocking an opponent's weapon out of line far enough that he can lay hands on them and then use them as a human shield or stab them somewhere tender. He also tends to do a lot of "dirty tricks" style maneuvers, where he kicks someone in the junk then stabs them while they're distracted or something similar. Most knife fighting is done with reversed grip, and he doesn't rapidly change grips a lot with either knife or sword.
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Old 12-20-2010, 12:54 PM   #23
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Default Re: GURPS Assassin's Creed

This youtube video and the next two in the series do a pretty good job of showing Ezzio being a badass. I'd be more concerned with the hand-to-hand, knife, assassin's blade, and sword stuff, as that feels more "core" to me.
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Old 12-20-2010, 01:08 PM   #24
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Default Re: GURPS Assassin's Creed

Quote:
Originally Posted by Crakkerjakk View Post
This youtube video and the next two in the series do a pretty good job of showing Ezzio being a badass. I'd be more concerned with the hand-to-hand, knife, assassin's blade, and sword stuff, as that feels more "core" to me.
Funny coincidence. I actually just watched this, after using Google to see what these were called.
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Old 12-20-2010, 01:29 PM   #25
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Default Re: GURPS Assassin's Creed

Quote:
Originally Posted by Icelander View Post
Funny coincidence. I actually just watched this, after using Google to see what these were called.
I'd call it Brawling, Judo, Knife, and in your PC's case, Short Sword. Add on Power Grappling, probably. I'd give him a pretty good ST (14, maybe with another 2 Striking ST?) as while he's graceful, a lot of his moves require a fair amount of brute force.
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Old 12-20-2010, 01:40 PM   #26
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Default Re: GURPS Assassin's Creed

Quote:
Originally Posted by Crakkerjakk View Post
Ah, got it. Let's see, counterattack is a favorite as previously mentioned,
From watching the video, it looks like many of the armed counters are actually Riposte or Stop Hit.

Of course, Counterattack would provide a nice back-up option, but damme, I just cannae afford another six (or twelve, if I take it for both sword and knife) point investment!

Quote:
Originally Posted by Crakkerjakk View Post
and Etzio is quite grabby, as a lot of his moves involve knocking an opponent's weapon out of line far enough that he can lay hands on them and then use them as a human shield or stab them somewhere tender.
Feint? Beat?

Quote:
Originally Posted by Crakkerjakk View Post
He also tends to do a lot of "dirty tricks" style maneuvers, where he kicks someone in the junk then stabs them while they're distracted or something similar.
And opponents never parry his unarmed attacks with weapons.

I have a house rule that if you follow a Feint by a 'suboptimal' attack you receive a +2 bonus and if the attack is very much inferior to your primary one, you get a +4. In that way, you get a +2 bonus to follow a sword Feint with a shield bash and would get a +4 bonus if you followed it instead with an unarmed kick (with all the risks attentant upon that).

So I figure that what he's doing is Feint with his sword, kick to the Groin and then, in the next turn, while the enemy is hopefully stunned and at least at a Shock penalty*, he goes for the kill.

*House rule in my games that Shock also applies to defences (-1 per -2 of shock) and it dissipates more slowly than in the RAW (Shock penalty is halved per turn, rounding down for the penalty).
Quote:
Originally Posted by Crakkerjakk View Post
Most knife fighting is done with reversed grip, and he doesn't rapidly change grips a lot with either knife or sword.
Given how much Reverse Grip sucks in GURPS when you want to slash with it, I'd think that the player would quickly learn that to emulate the animation exactly was very suboptimal. Instead, he should either avoid slashing with knives altogether, or, alternatively, use the Reverse Grip technique to make all stabs in an underhand grip and all slashes in an overhand one.

Besides, that's one area where the game could look much cooler. Constant switches in knife-grips would look badass.

I did note some quick grip-changes with swords in the finishing moves, though. Granted, not instant, but fast enough to make the change-up and attack both take place in the same second. I wonder if that should be Reverse Grip (Sword) or more accurately as Ezio choosing to 'waste' his Extra Attack on a Ready*?

*Yes, I'm aware that you can't do that in GURPS. Well, in my games, you can exchange an Extra Attack for a Ready.
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Old 12-20-2010, 01:46 PM   #27
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Default Re: GURPS Assassin's Creed

Quote:
Originally Posted by Crakkerjakk View Post
I'd call it Brawling, Judo, Knife, and in your PC's case, Short Sword.
Right on. He's got them all that 18, except Knife, which gets to be 19.

Quote:
Originally Posted by Crakkerjakk View Post
Add on Power Grappling, probably.
Not as much utility as long as his Judo is just at DX+2 (and Wrestling at DX-1). If he had more points in it, sure, but that just isn't going to happen.

Quote:
Originally Posted by Crakkerjakk View Post
I'd give him a pretty good ST (14, maybe with another 2 Striking ST?) as while he's graceful, a lot of his moves require a fair amount of brute force.
Oh, Ezio has massive ST. This PC will have to survive with ST 12 and Striking ST 1.

If he gave up his idea on also being a master of disguise, professional lier and illusionist, sure, he could have enough ST and skill to do everything Ezio does in the video. But, hey, the other players are far happier with a more diverse character who is also interesting.
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Old 12-20-2010, 01:48 PM   #28
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Default Re: GURPS Assassin's Creed

Quote:
Originally Posted by Icelander View Post
Feint? Beat?
Both, depending on what looks coolest.


Quote:
Originally Posted by Icelander View Post
And opponents never parry his unarmed attacks with weapons.
Of course not. They're mooks whose sole purpose is to stand in a circle around him and wait their turn to die while making him look cool.

Quote:
Originally Posted by Icelander View Post
So I figure that what he's doing is Feint with his sword, kick to the Groin and then, in the next turn, while the enemy is hopefully stunned and at least at a Shock penalty*, he goes for the kill.
Sounds right.

Quote:
Originally Posted by Icelander View Post
Given how much Reverse Grip sucks in GURPS when you want to slash with it, I'd think that the player would quickly learn that to emulate the animation exactly was very suboptimal. Instead, he should either avoid slashing with knives altogether, or, alternatively, use the Reverse Grip technique to make all stabs in an underhand grip and all slashes in an overhand one.

Besides, that's one area where the game could look much cooler. Constant switches in knife-grips would look badass.
All of this is true.

Quote:
Originally Posted by Icelander View Post
I did note some quick grip-changes with swords in the finishing moves, though. Granted, not instant, but fast enough to make the change-up and attack both take place in the same second. I wonder if that should be Reverse Grip (Sword) or more accurately as Ezio choosing to 'waste' his Extra Attack on a Ready*?
He tends to prefer the "stab the prone guy with both hands on the reversed sword" maneuver a lot. And he usually does this slow enough for you to ooh and aah. Perhaps he has Grip Mastery, and is just slowing down to allow us to appreciate how awesome he is.
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Old 12-20-2010, 01:58 PM   #29
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Default Re: GURPS Assassin's Creed

Quote:
Originally Posted by Crakkerjakk View Post
Of course not. They're mooks whose sole purpose is to stand in a circle around him and wait their turn to die while making him look cool.
That they are. How annoying is that, by the way? This game would look so much cooler if the fight choreography didn't look so staged.

It's better to defeat two foes in a fight that looks slick and feels plausible an an exciting way than it is to defeat dozens when the artificialness of their waiting their turns sucks you out of all immersion and sense of wonder.

Yes, Tarantino, this applies equally to you. In fact, just stick to writing dialogue and avoid coming anywhere near choreography. Hire an expert and allow him to do his stuff.

Quote:
Originally Posted by Crakkerjakk View Post
He tends to prefer the "stab the prone guy with both hands on the reversed sword" maneuver a lot. And he usually does this slow enough for you to ooh and aah. Perhaps he has Grip Mastery, and is just slowing down to allow us to appreciate how awesome he is.
In game terms, he almost has to be doing that. It sucks royally if the player declares that he wants to take the sword in both hands in preparation for his coup de grce and stab downwards from a reversed grip only to be told that this required not one, but two seperate Ready maneuevers and while he did this, his foe managed to recover from his Stun and stand up.
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Old 12-20-2010, 02:28 PM   #30
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Default Re: GURPS Assassin's Creed

Character inspired by Assassin's Creed


Name: Waelstar
Race: Half-elf

Attributes [223]
ST 12 [20]
DX 16 [120]
IQ 13 [60]
HT 12 [20]

HP 11 [-2]
Will 12 [-5]
Per 15 [10]
FP 12

Basic Lift 29
Damage 1d/2d-1

Basic Speed 7
Basic Move 7

Ground Move 7
Water Move 1

Social Background
TL: 4 [0]
Cultural Familiarities: Heartlands (Native) [0].
Languages: Common (Native) [0]
Elvish (Native) [0]
Chondathan (Native) [2]
Damaran (Native) [4].

Advantages [216]
Ambidexterity [5]
Combat Reflexes [15]
Energy Reserve (Magical) (10) (Magical) [27]
Enhanced Parry (all parries) (1) [10]
Extended Lifespan (x2) [2]
Fit [5]
Flexibility [5]
High Manual Dexterity (1) [5]
Impersonator (4) [20]
Magery (2) [20]
Magery 0 [5]
Modified Magery (Illusionist Spells) (1) (Accessibility (Illusion spells only) (+2)) [8]
Modular Abilities (Cosmic Power) (Limited Use (1/day); Per point of abilities (+3); Preparation Required (1 hour); Spells Only) [6]
Night Vision (5) [5]
Perfect Balance [15]
Peripheral Vision [15]
Reading the Street (2) [30]
Resistant (Enchantment effects) (Common) (+3) [5]
Resistant (Sleep Effects) (Rare) (+8) [2]
Striking ST (1) [5]

Perks [16]
Attribute Substitution (Lockpicking based on DX) [1]
Attribute Substitution (Shadowing based on Per) [1]
Evaluate Mastery (Knife) [1]
Evaluate Mastery (Shortsword) [1]
Forgettable Face [1]
Grip Mastery (Shortsword) [1]
Hold Evaluate (Knife) [1]
Hold Evaluate (Shortsword) [1]
Mobile Parry (Shortsword) [1]
Quick-Sheathe (Knife) [1]
Quick-Sheathe (Sword) [1]
Special Exercises (Striking ST +1) [1]
Style Familiarity (Dagger Fighting) [1]
Style Familiarity (Shortsword Fighting) [1]
Telegraphic Evaluate (Knife) [1]
Telegraphic Evaluate (Shortsword) [1]

Disadvantages [-75]
Code of Honor (Private Investigator) [-10]
Curious (12 or less) [-5]
Cursed in Ravens Bluff [-20]
Duty (Silent Network) (9 or less (fairly often)) (Extremely Hazardous) [-10]
Enemy (Archmage of Ravens Bluff) (More powerful than the PC) (9 or less; Watcher) [-5]
Loner (12 or less) [-5]
Pacifism (Cannot Harm Innocents) [-10]
Sense of Duty (Friends and companions in arms) (Small Group) [-5]
Workaholic [-5]

Quirks [-5]
_Unused Quirk 1 [-1]
_Unused Quirk 2 [-1]
_Unused Quirk 3 [-1]
_Unused Quirk 4 [-1]
_Unused Quirk 5 [-1]

Packages [0]
Dagger Fighting (Martial Arts) [0]
Shortsword Fighting (Martial Arts) [0]

Skills [202]
Acrobatics DX/H - DX+4 20 [16]
includes: +1 from 'Perfect Balance'
Acting IQ/A - IQ+5 18 [4]
includes: +4 from 'Impersonator'
Area Knowledge (Ravens Bluff) IQ/E - IQ+4 17 [4]
includes: +2 from 'Reading the Street'
Area Knowledge (Scardale) IQ/E - IQ+2 15 [1]
includes: +2 from 'Reading the Street'
Area Knowledge (The Vast) IQ/E - IQ+2 15 [1]
includes: +2 from 'Reading the Street'
Arm Lock (Judo) Tech/A - def+4 22 [4]
Axe/Mace DX/A - DX-1 15 [1]
Back Strike (Knife) Tech/H - def+2 19 [3]
Body Language (Human) Per/A - Per+1 16 [1]
includes: +2 from 'Reading the Street'
Brawling DX/E - DX+2 18 [4]
Broadsword DX/A - DX+0 16 [1]
Camouflage IQ/E - IQ+0 13 [1]
Climbing DX/A - DX+5 21 [4]
includes: +3 from 'Flexibility', +1 from 'Perfect Balance'
Close Combat (Shortsword) Tech/H - def+1 15 [2]
Counterattack (Judo) Tech/H - def+5 18 [6]
Crossbow DX/E - DX+0 16 [1]
Current Affairs/TL4 (Headline News) IQ/E - IQ+2 15 [1]
includes: +2 from 'Reading the Street'
Current Affairs/TL4 (Ravens Bluff) IQ/E - IQ+2 15 [1]
includes: +2 from 'Reading the Street'
Detect Lies Per/H - Per+2 17 [1]
includes: +4 from 'Impersonator'
Disarming (Judo) Tech/H - def+5 23 [6]
Disguise/TL4 (Human) IQ/A - IQ+5 18 [4]
includes: +4 from 'Impersonator'
Escape DX/H - DX+1 17 [1]
includes: +3 from 'Flexibility'
Explosives/TL4 (Demolition) IQ/A - IQ-1 12 [1]
Fast-Draw (Knife) DX/E - DX+1 17 [1]
includes: +1 from 'Combat Reflexes'
Fast-Draw (Sword) DX/E - DX+1 17 [1]
includes: +1 from 'Combat Reflexes'
Fast-Talk IQ/A - IQ+3 16 [1]
includes: +4 from 'Impersonator'
Feint (Shortsword) Tech/H - def+4 22 [5]
Filch DX/A - DX-1 15 [1]
First Aid/TL4 (Human) IQ/E - IQ+0 13 [1]
Forced Entry DX/E - DX+0 16 [1]
Garrote DX/E - DX+0 16 [1]
Holdout IQ/A - IQ+3 16 [4]
includes: +2 from 'Reading the Street'
Intelligence Analysis/TL4 IQ/H - IQ+0 13 [1]
includes: +2 from 'Reading the Street'
Interrogation IQ/A - IQ+3 16 [1]
includes: +4 from 'Impersonator'
Intimidation Will/A - Will+0 12 [1]
Judo DX/H - DX+2 18 [12]
Jumping DX/E - DX+2 18 [4]
Kicking (Brawling) Tech/H - def+2 18 [3]
Knee Strike (Brawling) Tech/A - def+1 18 [1]
Knife DX/E - DX+3 19 [8]
Lip Reading Per/A - Per+1 16 [1]
includes: +2 from 'Reading the Street'
Lockpicking/TL4 DX/A - DX+0 16 [2]
Merchant IQ/A - IQ-1 12 [1]
Observation Per/A - Per+3 18 [4]
includes: +2 from 'Reading the Street'
Panhandling IQ/E - IQ+2 15 [1]
includes: +2 from 'Reading the Street'
Pickpocket DX/H - DX-2 14 [1]
Poisons/TL4 IQ/H - IQ+0 13 [4]
Polearm DX/A - DX-1 15 [1]
Reverse Grip (Shortsword) Tech/A - def+2 14 [2]
Reverse Grip (Knife) Tech/A - def+3 16 [3]
Riding (Equines) DX/A - DX-1 15 [1]
Running HT/A - HT+1 13 [4]
Savoir-Faire (Mafia) IQ/E - IQ+0 13 [1]
Savoir-Faire (Servant) IQ/E - IQ+0 13 [1]
Scrounging Per/E - Per+2 17 [1]
includes: +2 from 'Reading the Street'
Search Per/A - Per+1 16 [1]
includes: +2 from 'Reading the Street'
Shadowing Per/A - Per+3 18 [4]
includes: +2 from 'Reading the Street'
Shortsword DX/A - DX+2 18 [7]
Sleight of Hand DX/H - DX-2 14 [1]
Smuggling IQ/A - IQ+1 14 [1]
includes: +2 from 'Reading the Street'
Spear DX/A - DX-1 15 [1]
Spinning Strike (Knife) Tech/H - def+2 19 [3]
Staff DX/A - DX-1 15 [1]
Stealth DX/A - DX+3 19 [4]
includes: +2 from 'Reading the Street'
Streetwise IQ/A - IQ+2 15 [2]
includes: +2 from 'Reading the Street'
Swimming HT/E - HT+0 12 [1]
Tactics IQ/H - IQ-1 12 [2]
Targeted Attack (Brawling Kicking/Groin) Tech/H - def+2 17 [3]
Targeted Attack (Knife Thrust/Neck-Clavical Junction) Tech/H - def+4 15 [5]
Targeted Attack (Shortsword Thrust/Vitals) Tech/H - def+2 17 [3]
Targeted Attack (Shortsword Swing/Neck) Tech/H - def+3 16 [4]
Teaching IQ/A - IQ-1 12 [1]
Thrown Weapon (Knife) DX/E - DX+2 18 [4]
Traps/TL4 IQ/A - IQ+1 14 [3]
Two-Handed Axe/Mace DX/A - DX-1 15 [1]
Two-Handed Sword DX/A - DX-1 15 [1]
Urban Survival Per/A - Per+3 18 [4]
includes: +2 from 'Reading the Street'
Wrestling DX/A - DX-1 15 [1]

Spells [73]
Alertness IQ/VH - IQ-1 12 [1]
Alter Body IQ/H - IQ+0 13 [1]
Alter Visage IQ/H - IQ+0 13 [1]
Alter Voice IQ/H - IQ+0 13 [1]
Apportation IQ/H - IQ+0 13 [1]
Armor IQ/H - IQ+0 13 [1]
Avoid IQ/H - IQ+0 13 [1]
Balance IQ/H - IQ+0 13 [1]
Blur IQ/H - IQ+1 14 [1]*
Climbing IQ/H - IQ+0 13 [1]
Clumsiness IQ/H - IQ+0 13 [1]
Complex Illusion IQ/H - IQ+1 14 [1]*
Continual Light IQ/H - IQ+0 13 [1]
Darkness IQ/H - IQ+0 13 [1]
Daze IQ/H - IQ+0 13 [1]
Fear IQ/H - IQ+0 13 [1]
Foolishness IQ/H - IQ+0 13 [1]
Forgetfulness IQ/H - IQ+0 13 [1]
Fumble IQ/H - IQ+0 13 [1]
Grace IQ/H - IQ+0 13 [1]
Hair Growth IQ/H - IQ+0 13 [1]
Haircut IQ/H - IQ+0 13 [1]
Haste IQ/H - IQ+2 15 [4]
Hide IQ/H - IQ+1 14 [1]*
Hush IQ/H - IQ+1 14 [1]*
Illusion Disguise IQ/H - IQ+2 15 [2]*
Illusion Shell IQ/H - IQ+1 14 [1]*
Imitate Voice IQ/H - IQ+0 13 [1]
Infravision IQ/H - IQ+0 13 [1]
Insignificance IQ/H - IQ+1 14 [2]
Invisibility IQ/H - IQ+1 14 [1]*
Itch IQ/H - IQ+0 13 [1]
Jump IQ/H - IQ+0 13 [1]
Keen Hearing IQ/H - IQ+0 13 [1]
Keen Vision IQ/H - IQ+0 13 [1]
Lend Energy IQ/H - IQ+0 13 [1]
Levitation IQ/H - IQ+0 13 [1]
Light IQ/H - IQ+0 13 [1]
Lockmaster IQ/H - IQ+0 13 [1]
Locksmith IQ/H - IQ+0 13 [1]
Mage-Stealth IQ/H - IQ+2 15 [2]*
Mass Daze IQ/H - IQ+0 13 [1]
Mass Sleep IQ/H - IQ+0 13 [1]
Mental Stun IQ/H - IQ+0 13 [1]
Mind-Reading IQ/H - IQ+0 13 [1]
Perfect Illusion IQ/H - IQ+2 15 [2]*
Persuasion IQ/H - IQ+0 13 [1]
Recover Energy IQ/H - IQ+2 15 [4]
Sense Danger IQ/H - IQ+0 13 [1]
Sense Emotion IQ/H - IQ+0 13 [1]
Sense Foes IQ/H - IQ+0 13 [1]
Sense Observation IQ/H - IQ+0 13 [1]
Shield IQ/H - IQ+2 15 [4]
Silence IQ/H - IQ+1 14 [1]*
Simple Illusion IQ/H - IQ+1 14 [1]*
Sleep IQ/H - IQ+0 13 [1]
Sound IQ/H - IQ+1 14 [1]*
Spasm IQ/H - IQ+0 13 [1]
Truthsayer IQ/H - IQ+0 13 [1]
Voices IQ/H - IQ+1 14 [1]*

*Affected by Illusion Magery.

Stats [223] Ads [216] Disads [-75] Quirks [-5] Skills [202] Spells [73] = Total [650]
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Last edited by Icelander; 12-22-2010 at 12:30 PM. Reason: Character changed
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