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Old 12-07-2010, 06:13 PM   #1
Stone Dog
 
Join Date: Feb 2008
Default what do I need for a pseudo Fallout?

Or anything after the bomb.

There is a pyramid issue for post apocalyptia and I bet that Atonic Horror wouls help a lot. Anything else I could use?

In case it helps suggestions, technomancer is also going into the mix.

Last edited by Stone Dog; 12-07-2010 at 06:17 PM.
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Old 12-07-2010, 07:44 PM   #2
RyanW
 
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Default Re: what do I need for a pseudo Fallout?

Quote:
Originally Posted by Stone Dog View Post
There is a pyramid issue for post apocalyptia and I bet that Atonic Horror wouls help a lot. Anything else I could use?
Atomic Horror is about '50s B-movies. Radiation makes everything gigantic and Mars needs women. That's certainly a way to go, and Fallout plays up to that style quite a bit, but don't look at the word Atomic and think it's all about nuclear war.

Y2K has plenty of material on the end of civilization that is valid for much more than the big computer crash. In fact, other than the title and the first couple of chapters, it is the closest thing to a general GURPS Apocalypse sourcebook.
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Old 12-08-2010, 12:45 AM   #3
Stone Dog
 
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Default Re: what do I need for a pseudo Fallout?

Yeah, I was specifically looking at Atomic Horror for crazy science, Pyramid's Into the Badlands for post apocalyptia and Technomancer for a world to do it all to.

Y2K looks to be good for the bits Pyranid doesn't cover.

Thanks!
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