09-24-2010, 10:41 PM | #1 |
Join Date: Oct 2007
Location: Vermont
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Treated Linen as an Advantage?
I was looking at the Treated Linen from Fantasy-Tech 1, which is impenetrable so it converts all damage to crushing.
This made me think of Luke Cage with his unbreakable skin and the possibility of a Gadgeteer making a similar product. In the past I've treated such concepts as extremely high DR with Hardened and Flexible, forcing opponents to rely on blunt trauma as their only source of damage. But Treated Linen opens up an interesting new possibility. What would be a fair cost of an enhancement on DR that converts all damage to Crushing?
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09-24-2010, 11:27 PM | #3 | |
Join Date: Oct 2007
Location: Vermont
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Re: Treated Linen as an Advantage?
Quote:
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09-25-2010, 12:07 PM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Treated Linen as an Advantage?
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09-25-2010, 12:50 PM | #5 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Treated Linen as an Advantage?
As others have suggested, this is pretty clearly a flavor of Injury Tolerance, not an add-on to DR.
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09-25-2010, 12:52 PM | #6 |
Join Date: May 2008
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Re: Treated Linen as an Advantage?
That's REALLY awesome. :)
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09-25-2010, 01:07 PM | #7 |
Join Date: Sep 2008
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Re: Treated Linen as an Advantage?
Alright, so we're looking at Injury Tolerance (No Blood; Doesn't Protect Against Blood Chokes or Ingested/Absorbed Blood Agents -40%) [3] to start, as everything is Crushing (if Major Wounds still cause bleeding, the trait should probably cost only [2]). Next we have a combination of Injury Tolerance (Damage Reduction 1.5, Cutting Only -40%) [15], Injury Tolerance (Damage Reduction 2, Impaling Only -40%) [30], Injury Tolerance (Damage Reduction 1.5, Large Piercing Only -60%) [10], Injury Tolerance (Damage Reduction 2, Huge Piercing Only -60%) [20], and Vulnerability x2 (Small Piercing, Occasional) [-20]. Now, obviously, simply adding all of these together would be inaccurate. It may be appropriate to consider all the IT:DR's to be Alternate Abilities of each other for pricing purposes, making them cost [39] altogether. So, the whole Meta-Trait would be worth [22]. Personally, giving the full discount for the Vulnerability doesn't sit quite right with me - upping the final price to [25] or [30] may be appropriate.
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09-25-2010, 01:08 PM | #8 | |
Join Date: Oct 2007
Location: Vermont
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Re: Treated Linen as an Advantage?
Yes, that does make more sense.
Here's an attempt: Quote:
[EDIT] Ninja'd sort of. We came to about the same conclusion.
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09-25-2010, 01:13 PM | #9 |
Join Date: Sep 2008
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Re: Treated Linen as an Advantage?
In my haste, I forgot about No Vitals (No Brain isn't included here, because Crushing damage still hurts your brain-meats). That would boost the trait another 3-4 points, depending on how much of a discount you give for Shock getting multiplied (and the knockdown/stunning effects). All told, [30] is looking like a decent price for the trait.
There are also some other strange effects, like the piercing/impaling effect being lesser in the limbs/extremities, but I'd say for simplicity (and because we already have a fudge-factor in the points) we can safely ignore those.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. Last edited by SuedodeuS; 09-25-2010 at 01:17 PM. |
09-25-2010, 05:31 PM | #10 |
Join Date: Nov 2009
Location: GMT-5
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Re: Treated Linen as an Advantage?
Stolen : )
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