Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Play By Post

Reply
 
Thread Tools Display Modes
Old 09-07-2010, 08:28 AM   #1
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default [OOC] Monster Mash

Recruiting is open until... some time in the future.

EDIT: Due to confusion, I am adding the following:

The monsters are having a party! You're invited! If you're a vampire, werewolf, animated corpse, walking fish, or some other creature that clearly does not fit into human society on any day other than October 31st.

This game is intended to be a lighthearted romp, set in 1935.

The characters, of course, are all monsters. I'm thinking of the Universal monsters here.

Some heavily suggested possible characters:

Count Dracula
Frankenstein's Monster
The Wolf Man
The Mummy

Feel free to rip these directly from fiction!

I will be choosing four or five characters (or more!), depending on the submissions I receive.

This is definitely not first-come, first-served.

Characters will be 500 points, with an additional 150 in disads (including quirks).

Please don't feel the need to use all of the available disad points if it doesn't fit your concept.

I'll probably too lazy to keep this first post edited with the answers to any questions that come up.

Last edited by ErhnamDJ; 09-14-2010 at 10:29 PM.
ErhnamDJ is offline   Reply With Quote
Old 09-07-2010, 02:48 PM   #2
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: [OOC] Monster Mash

"I was working in the lab late one night when my eyes beheld an eerie sight..."

So, should any monsters for this be drawn from fiction of that era (1930s), or are other sources (myths, for example), also fair game?
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism).
GnomesofZurich is online now   Reply With Quote
Old 09-07-2010, 03:05 PM   #3
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [OOC] Monster Mash

Quote:
Originally Posted by GnomesofZurich View Post
"I was working in the lab late one night when my eyes beheld an eerie sight..."
"...for my monster from his slab began to rise and suddenly, to my surprise, he did the mash!"

Quote:
Originally Posted by GnomesofZurich View Post
So, should any monsters for this be drawn from fiction of that era (1930s), or are other sources (myths, for example), also fair game?
Sure, that'd be cool! Some things are appropriate depending on how they're handled (a medusa or a tengu) and others are not (a robot or atomic horror).

The things I don't want are either from some other genre, such as fantasy (elves and dwarves) or science fiction (with the robots). But drawing from other cultures' mythologies is something I'd like to see.

One more thing: nothing too human. I am willing to make exceptions. A nine foot tall giant is out. A cyclops... probably out too.
ErhnamDJ is offline   Reply With Quote
Old 09-07-2010, 07:30 PM   #4
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: [OOC] Monster Mash

Quote:
Originally Posted by ErhnamDJ View Post
"...for my monster from his slab began to rise and suddenly, to my surprise, he did the mash!"



Sure, that'd be cool! Some things are appropriate depending on how they're handled (a medusa or a tengu) and others are not (a robot or atomic horror).

The things I don't want are either from some other genre, such as fantasy (elves and dwarves) or science fiction (with the robots). But drawing from other cultures' mythologies is something I'd like to see.

One more thing: nothing too human. I am willing to make exceptions. A nine foot tall giant is out. A cyclops... probably out too.
Cool, I'll see what I can come up with. Oh, and if anyone plays Frankenstein's Monster, you are obligated to put at least one point into Dance.
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism).
GnomesofZurich is online now   Reply With Quote
Old 09-07-2010, 09:16 PM   #5
Captain-Captain
 
Captain-Captain's Avatar
 
Join Date: Aug 2004
Default Re: [OOC] Monster Mash

Does "The Crypt Kicker Five" count as one character or as five?
__________________
...().0...0()
.../..........\
-/......O.....\-
...VVVVVVV
..^^^^^^^

A clock running two hours slow has the correct time zero times a day.
Captain-Captain is offline   Reply With Quote
Old 09-08-2010, 02:52 AM   #6
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [OOC] Monster Mash

Quote:
Originally Posted by Captain-Captain View Post
Does "The Crypt Kicker Five" count as one character or as five?
That would depend on how you built it. :)

I could see it being one character with four allies, or one character with five heads and ten arms and legs.

Last edited by ErhnamDJ; 09-08-2010 at 04:06 AM.
ErhnamDJ is offline   Reply With Quote
Old 09-08-2010, 05:27 AM   #7
Dorin Thorha
 
Dorin Thorha's Avatar
 
Join Date: Oct 2009
Default Re: [OOC] Monster Mash

This game needs a Creature from the Black lagoon, for old time's sake.
__________________
<><
Dorin Thorha is offline   Reply With Quote
Old 09-08-2010, 05:35 AM   #8
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [OOC] Monster Mash

Quote:
Originally Posted by Dorin Thorha View Post
This game needs a Creature from the Black lagoon, for old time's sake.
Absolutely :)
ErhnamDJ is offline   Reply With Quote
Old 09-08-2010, 08:04 AM   #9
Dorin Thorha
 
Dorin Thorha's Avatar
 
Join Date: Oct 2009
Default Re: [OOC] Monster Mash

Well then, here you go:

The Other Creature from the Black Lagoon

SOCIAL [-70]

SM+1
Appearance: Monstrous [-20]
Pitiable [5]
TL: 0 [-30]
Wealth: Dead Broke [-25]

ATTRIBUTES [64]

ST 16 [60]
IQ 8 [-40]
DX 8 [-40]
HT 16 [60]

HP 18 [4]
Per 14 [30]
Will 8
FP 16

Basic Lift
Basic Speed 6
Basic Move 6
Water Move 6

ADVANTAGES [304]

Absolute Direction [5]
Amphibious [10]
Sharp Claws [5]
DR 5 [25]
Danger Sense [15]
Doesn't Breathe (Gills) [10]
Eidetic Memory [5]
Enhanced Move 1 (Water move 12) [20]
Very Fit [15]
High Pain Threshold [10]
Indomitable [15]
Less Sleep 4 [8]
Longevity [2]
Nictating Membrane 5 [5]
Night Vision 6 [6]
Outdoorsman 4 [40]
Peripheral Vision [15]
Pressure Support 1 [5]
Very Rapid Healing [15]
Regrowth [40]
Single Minded [5]
Slippery 2 [4]
Short Spines [1]
Temperature Tolerence 3 [3]
Vibration Sense (Water) [10]
Zeroed [10]

DISADVANTAGES

SKILLS [272]

Aquabatics (H) (DX+5)-13 [24]
Body Language (A) (Per+2)-16 [8]
Brawling (E) (DX+5)-13 [16]
Camouflage (E) (IQ+9)-17 [16]
Escape (H) (DX+5)-13 [24]
Fishing (E) (Per+9)-23 [16]
Weather Sense (A) (IQ+5)-13 [20]
Naturalist (H) (IQ+9)-17 [24]
Observation (A) (Per+2)-16 [8]
Philosophy (Gill-men School) (H) (IQ+5)-13 [24]
Poetry (A) (IQ+2)-10 [8]
Psychology (Gill-men) (H) (IQ+5)-13 [24]
Stealth (A) (DX+5)-13 [20]
Survival (Lagoon) (A) (Per+4)-18 [2]
Survival (Swamp) (A) (Per+4)-18 [2]
Survival (River) (A) (Per+4)-18 [2]
Survival (Lake) (A) (Per+4)-18 [2]
Survival (Sea) (A) (Per+4)-18 [2]
Survival (Jungle) (A) (Per+4)-18 [2]
Survival (Bank) (A) (Per+4)-18 [2]
Survival (Reef) (A) (Per+4)-18 [2]
Swimming (E) (HT+5)-21 [16]
Tracking (A) (Per+8)-22 [8]

The discovery of the artifact rocked Gill-man worldlore to its core. Here was stunning evidence of a far superior race having existed in the Upper Reaches. Tsi'thbstii resolved to go in search of the rest of the find. Months of searching were fruitless, until one of the porters remarked that the current there flowed down from one Black Lagoon, a place no Gill-man had ever returned from. Determined to find the source of the artifact, Tsi'thbstii ignored all warnings and vanished into the mist.

He hasn't been seen since, and his brother Su'thbstu has decided to find him or die in the attempt.
__________________
<><
Dorin Thorha is offline   Reply With Quote
Old 09-08-2010, 12:55 PM   #10
Captain-Captain
 
Captain-Captain's Avatar
 
Join Date: Aug 2004
Default Re: [OOC] Monster Mash

Name: Scott Nelson - The 4D Man
Race: Human

Attributes [200]
ST 10
DX 13 [60]
IQ 15 [100]
HT 14 [40]

HP 10
Will 15
Per 14 [-5]
FP 14

Basic Lift 20
Damage 1d-2/1d

Basic Speed 7 [5]
Basic Move 7

Ground Move 7
Water Move 1

Social Background
TL: 7 [5]
Cultural Familiarities: Western (Native) [0].
Languages: English (Native) [0].

Advantages [185]
Artificer (4) [40]
Gadgeteer [25]
Insubstantiality (Costs Hit Points (+1)) [72]
Intuitive Mathematician [5]
Leech (3HP/sec) [33]
Single-Minded [5]

Disadvantages [-80]
Bad Sight (Nearsighted) (Glasses) [-10]
Callous [-5]
Code of Honor (Professional) [-5]
Delusion (God like being) (Severe) [-15]
Greed (12 or less) [-15]
Secret (Serial Killer) (Possible Death) [-30]

Packages [0]
Scientist [0]

Skills [75]
Area Knowledge (Valley Forge, PA) IQ/E - IQ+0 15 [1]
Armoury/TL7 (Small Arms) IQ/A - IQ+3 18 [1]
includes: +4 from 'Artificer'
Artillery/TL7 (Cannon) IQ/A - IQ-1 14 [1]
Brawling DX/E - DX+1 14 [2]
Camouflage IQ/E - IQ+0 15 [1]
Chemistry/TL7 IQ/H - IQ+1 16 [8]
Driving/TL7 (Automobile) DX/A - DX+0 13 [2]
Driving/TL7 (Halftrack) DX/A - DX-1 12 [1]
Engineer/TL7 (Electrical) IQ/H - IQ+5 20 [8]
includes: +4 from 'Artificer'
Engineer/TL7 (Electronics) IQ/H - IQ+5 20 [8]
includes: +4 from 'Artificer'
Explosives/TL7 (Demolition) IQ/A - IQ-1 14 [1]
Explosives/TL7 (Explosive Ordnance Disposal) IQ/A - IQ-1 14 [1]
Fast-Draw (Knife) DX/E - DX+0 13 [1]
First Aid/TL7 (Human) IQ/E - IQ+0 15 [1]
Forward Observer/TL7 IQ/A - IQ-1 14 [1]
Gunner/TL7 (Machine Gun) DX/E - DX+0 13 [1]
Guns/TL7 (Rifle) DX/E - DX+2 15 [4]
Hazardous Materials/TL7 (Chemical) IQ/A - IQ-1 14 [1]
Knife DX/E - DX+0 13 [1]
Mathematics/TL7 (Applied) IQ/H - IQ-1 14 [2]
Mathematics/TL7 (Surveying) IQ/H - IQ-2 13 [1]
NBC Suit/TL7 DX/A - DX+0 13 [2]
Observation Per/A - Per+1 15 [4]
Photography/TL7 IQ/A - IQ-1 14 [1]
Professional Skill (Chemist) IQ/A - IQ-1 14 [1]
Savoir-Faire (High Society) IQ/E - IQ+0 15 [1]
Survival (Mountains) Per/A - Per+1 15 [4]
Weird Science IQ/VH - IQ+1 16 [12]
Wrestling DX/A - DX+0 13 [2]

Stats [200] Ads [185] Disads [-80] Quirks [0] Skills [75] = Total [380]


He's under the recommended starting point guide even with Gadgeteer, a 15 IQ and some Korean war background skills.
__________________
...().0...0()
.../..........\
-/......O.....\-
...VVVVVVV
..^^^^^^^

A clock running two hours slow has the correct time zero times a day.
Captain-Captain is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:38 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.