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Old 08-03-2005, 08:44 PM   #1
Infornific
 
Join Date: Dec 2004
Default Historical Folks 4e

With the kind permission of Brian C. Smithson, I'm going to put up some 4th edition conversions of templates from Historical Folks. If any authors of specific templates object to conversions, let me know and I'll take them down. Starting at the beginning:

Actor [25 Points]

Attributes: ST 10 [0] DX 10 [0] IQ 10 [0] HT 10 [0]
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 10 [0]; Basic Speed 5.0 [0]; Basic Move 5 [0]
Advantages: A total of 15 points chosen from Absolute Timing [2]; Allure +1 to +3 [5 to 15]; Ally Group [Varies]; Bard +1 to +3 [5 to 15]; Charisma [5/level]; Musical Ability +1 to +3 [5 to 15]; Patron [Varies]; Reputation [Varies]; Smooth Operator +1 [15]; Thespian +1 to +3 [5 to 15]; Versatile [5] and Voice [10]
Disadvantages: A total of –15 points chosen from Cowardice [-10]; Compulsive Behavior (seeks publicity) [-5*]; Congenial, Chummy or Gregarious [-1, –5 or -10]; Disciplines of Faith [Varies]; Dull, Hidebound or Incurious [-1, –5 or –5*]; Duty [Varies]; Jealousy [-10]; Overconfident [-5*]; Poverty [Varies]; Proud [-1]; Reputation [Varies]; Social Stigma [Varies] and Status [-5/level]
Primary Skills: Performance (A) IQ+2 [8]-12 and one of Bard (A) IQ+2 [8]-12; Dancing (A) DX+2 [8]-12; Professional Skill (Puppetry) (A) IQ+2 [8]-12 or Singing (E) HT+3 [8]-13
Secondary Skills: A total of 5 points in Acting (IQ/A); Combat/Weapon Art (Varies); Gesture (IQ/E); Group Performance (Directing) (IQ/A); Musical Instrument (IQ/H); Religious Ritual (IQ/H); Savoir Faire (IQ/E); Stage Combat (DX/A) and further primary skills
Background Skills: A total of 4 points in any of Acrobatics (DX/H); Area Knowledge (IQ/E); Artist (choose specialty) (IQ/H); Carpentry (IQ/E); Disguise (IQ/A); Engineering (special effects equipment) (IQ/H); Group Performance (Choreography) (IQ/A); Group Performance (Fight Choreography) (IQ/A); Hair Dressing (IQ/A); Hobby Skill (Juggling) (DX/E); Literature (IQ/H); Makeup/TL (IQ/E); Mechanic (special effects equipment) (IQ/A); Musical Composition (IQ/H); Philosophy (IQ/H); Poetry (IQ/A); Professional Skill (Puppet Making) (IQ/A); Sewing (DX/E); Sex Appeal (HT/A); Theology (IQ/H) and Writing (IQ/A)
Notes: Based an a template originally designed by Brian C. Smithson. Thespian is a newly created Talent that represents a natural born actor. It affects Acting, Performance, Public Speaking and Sex Appeal. Reaction bonus from actors and performers and those looking to hire them.

- DW (edited thrice after posting)

Last edited by Infornific; 02-16-2006 at 10:15 PM.
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Old 08-03-2005, 08:46 PM   #2
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Default Re: Historical Folks 4e

Second:

Apprentice [10 Points]

Attributes: ST 10 [0] DX 10 [0] IQ 10 [0] HT 10 [0]
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 10 [0]; Basic Speed 5.0 [0]; Basic Move 5 [0]
Advantages: A total of 20 points in Above Suspicion [1]; Artificer +1 or +2 [10 or 20]; Gifted Artist +1 to +4 [5 to 20]; Manual Dexterity +1 to +4 [5 to 20]; Master Builder +1 to +4 [5 to 20]; Mathematical Ability +1 or +2 [10 or 20]; Patron [Varies]; Pitiable [5] and +1 DX or IQ [20]
Disadvantages: A total of –15 chosen from Bad Temper [-10*]; Curious [-5*]; Distractible or Short Attention Span [-1 or –10*]; Impulsiveness [-10*]; Laziness [-10]; Overconfidence [-5*]; Poverty [Varies]; Social Stigma (Youth) [-5]; Stubbornness [-5] and –1 ST [-10]
Primary Skills: A total of 2 points in an appropriate Craft or Professional skill
Secondary Skills: A total of 2 points in any or Area Knowledge (IQ/E) or Streetwise (IQ/A)
Background Skills: One of Brawling (E) DX [1]-10; any Craft skill (A) IQ-1 [1]-9 or Farming (A) IQ-1 [1]-9
Notes: Based an a template originally designed by Matt Riggsby


- DW
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Old 08-03-2005, 08:47 PM   #3
Infornific
 
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Default Re: Historical Folks 4e

Third and last for now:

Street Kid [0 Points]

Attributes: ST 9 [-10] DX 11 [20] IQ 11 [20] HT 9 [-10]
Secondary Characteristics: Dmg 1d-2/1d-1; BL 16 lbs; HP 9 [0]; Will 11 [0]; Per 11 [0]; FP 9 [0]; Basic Speed 5.0 [0]; Basic Move 5 [0]
Advantages: A total of 15 points from Acute Hearing [2/level]; Acute Vision [2/level]; Contacts [Varies]; Fearlessness [2/level]; High Manual Dexterity [5/level]; Less Sleep [2/level]; Luck [15]; Patron [varies]; Pitiable [5]; Tough Guy [5/level]; +1 or +2 Move [5 or 10]; +1 to +3 Per [5 to 15]; and +1 to +3 Will [5 to 15]
Disadvantages: Poverty (Poor) [-15]; Social Stigma (Minor) [-5]; Status –1 [-5]; and –10 points from Addiction [Varies]; Curious [-5*]; Distractible or Short Attention Span [-1 or –10]; Impulsiveness [-10*]; Language (Native Tongue): Spoken (native)/Written (none) [-3]; Laziness [-10]; Loner or Uncongenial [-5* or –1]; Overconfidence [-5]; Phobias [Varies]; further Poverty [varies]; Skinny [-5]; further Status [-5/level]; and Stubbornness [-5]
Primary Skills: Area Knowledge (any) (E) IQ+1 [2]-12; Streetwise (A) IQ+1 [4]-12 and a total of 4 points in any of Panhandling (IQ/E); Scrounging (Per/E) and Stealth (DX/A)
Secondary Skills: A total of 3 points in any of Artist (pick specialization) (IQ/H); Filch (DX/A); Holdout (IQ/A); Musical Instrument (any) (IQ/H); Pickpocket (DX/H); Search (Per/A) and Singing (HT/E)
Background Skills: A total of 2 points in any of Artist (Tattooing) (IQ/H); Knife (DX/E); Knife Throwing (DX/E); Lock picking/TL (IQ/A); Sling (DX/H) and Traps (IQ/A)
Notes: Based an a template originally designed by Duff McCourt


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Old 08-03-2005, 08:56 PM   #4
Luther
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Default Re: Historical Folks 4e

Just a quick glance: Absolute Timing should be 2 points, or do you mean Chronolocation [5], which IMO is fairly cinematic. It would be better:

Absolute Timing (only for musical activities -50%) [1] see Who's Who 1, Mozart, p. 92

Also what are Above Suspicion and Master Builder?

Anyway, thanks for sharing.
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Old 08-03-2005, 09:05 PM   #5
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Default Re: Historical Folks 4e

Quote:
Originally Posted by Luther
Just a quick glance: Absolute Timing should be 2 points, or do you mean Chronolocation [5], which IMO is fairly cinematic. It would be better:

Absolute Timing (only for musical activities -50%) [1] see Who's Who 1, Mozart, p. 92

Also what are Above Suspicion and Master Builder?

Anyway, thanks for sharing.
Thanks for catching that. Above Suspicion is a Perk - the conversion guide for 3rd to 4th lists it as the conversion for Sanctity. Master Builder is a Talent from GURPS Fantasy.
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Old 08-03-2005, 09:25 PM   #6
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Default Re: Historical Folks 4e

Quote:
Originally Posted by Infornific
Above Suspicion is a Perk - the conversion guide for 3rd to 4th lists it as the conversion for Sanctity.
Yeah, now I see. Is there a description, or we have to use CI29?
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Old 08-03-2005, 10:43 PM   #7
Infornific
 
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Default Re: Historical Folks 4e

Quote:
Originally Posted by Luther
Yeah, now I see. Is there a description, or we have to use CI29?
Hmm - doesn't seem to be in GURPS Characters but I think you could just use Honest Face - the special effect is different but the result is more or less the same.
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Old 08-04-2005, 10:05 PM   #8
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Default Re: Historical Folks 4e

OK, a couple more.

Animal Handler [20 Points]

Attributes: ST 10 [0] DX 10 [0] IQ 10 [0] HT 10 [0]
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 10 [0]; Basic Speed 5.0 [0]; Basic Move 5 [0]
Advantages: A total of 20 points from Animal Empathy [5]; Animal Friend +1 to +4 [5 to 20]; Combat Reflexes [15]; Common Sense [10]; Danger Sense [15]; Fearlessness [2/level]; High Pain Threshold [10]; Less Sleep [2/level]; Outdoorsman +1 or +2 [10 or 20]; Patron [Varies]; Rapid Healing or Very Rapid Healing [5 or 15]; Reputation [Varies]; Resistant to Poison +3 or +8 [5 or 8]; Single Minded [5]; +1 IQ [20]; +1 or +2 HT [10 or 20]; +1 to +3 HP [2 to 6]; +1 to +4 Per [5 to 20] and +1 to +4 Will [5 to 20]
Disadvantages: A total of –20 chosen from Duty [Varies]; Loner or Uncongenial [-5* or –1]; Obsession [-5 to –15]; Overconfidence [-5*]; Pacifism [Varies]; Poverty [Varies]; Reputation [Varies]; Sense of Duty [Varies]; Shyness [-5 to –20]; Social Stigma [Varies]; Stubbornness [-5] and Truthfulness [-5*]
Primary Skills: Animal Handling (pick specialization) (A) IQ+2 [8]-12
Secondary Skills: A total of 7 points in any of further Animal Handling (IQ/A); Area Knowledge (any) (IQ/E); Farming (IQ/A); Merchant (IQ/A); Naturalist/TL (IQ/H); Pharmacy/TL (Herbalist) (IQ/H) and Veterinary/TL (IQ/H)
Background Skills: A total of 5 points in any of Hiking (HT/A); Leatherworking (DX/E); Mimicry (IQ/H); Packing (IQ/A); Performance (IQ/A); Professional Skill (Butcher) (IQ/A); Riding (DX/A); Survival (Per/A); Teamster (IQ/A); Tracking (Per/A) and further Secondary skills
Notes: Based an a template originally designed by Jason Morningstar
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Old 08-04-2005, 10:10 PM   #9
Infornific
 
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Default Re: Historical Folks 4e

And now, number 2, the soldier (revised to include lenses to represent different low tech soldiers)

Soldier [30-50 Points]

Base Template Cost: 2 points

Attributes: ST 10 [0] DX 10 [0] IQ 10 [0] HT 10 [0]
Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 10 [0]; Basic Speed 5.0 [0]; Basic Move 5 [0]
Advantages: A total of 15 points from Ally or Ally Group [Varies]; Combat Reflexes [15]; Danger Sense [15]; Fearlessness [2/level]; Fit [5] or Very Fit [15]; Hard to Kill [2/level]; High Pain Threshold [10]; Legal Enforcement Powers [5 or 10]; Rapid Healing; Tough Guy +1 to +3 [5 to 15]; +1 ST or HT [10]; +0.25 to +0.75 Basic Speed [5-15]; +1 to +3 FP [3 to 9]; +1 to +3 HP [2 to 6]; +1 or +2 Move [5 or 10]; and +1 to +3 Per [5 to 15]
Disadvantages: Duty [-5] and 20 points from Alcoholism [-15 or –20], Appearance [Varies]; Bad Temper [-10*]; Berserk [-15*]; Bloodlust [-10*]; Callous [-5]; Chummy or Gregarious [-5 or –10]; Code of Honor [-5 to –15]; Compulsive Behavior [-5 to –15*]; Cowardice [-10*]; Dependents [Varies]; Flashbacks [Varies]; Incurious [-5]; Language (Native Tongue): Spoken (native)/Written (none) [-3]; Lecherousness [-15*]; Low Empathy [-20]; Missing Digit [-2 or –5]; Odious Personal Habits [-5 to –15]; One Eye [-15]; Overconfident [-5*], Post Combat Shakes [-5*]; Poverty [varies]; Sense of Duty [varies]; and Social Stigma (Minor) [-5]
Primary Skills: Soldier/TL (A) IQ+1 [4]-11; and choose a lens for Heavy Infantry, Light Infantry, Heavy Cavalry and Light Cavalry
Secondary Skills: Tactics (H) IQ-2 [1]-8; 4 points in Brawling (DX/E) or other unarmed combat skill (Varies); First Aid/TL (IQ/E); and Survival (any) (Per/A)
Background Skills: 3 points in Armory/TL (IQ/A); further Combat/Weapon skills (varies); Heraldry (IQ/A); Running (HT/A); Savoir-Faire (Military) (IQ/E); Scrounging (Per/E); and more in Tactics (IQ/H)

Lenses:

Archer [28]: +1 Arm ST [5]; One of Bow (A) DX+2 [8]-12, Crossbow (E) DX+3 [8]-13 or Sling (H) DX+1 [8]-11; One of Fast Draw (Arrow) (E) DX+2 [4]-12 or Fast Draw (Stone) (E) DX+2 [4]-12 or +1 to Missile Weapon skill; Hiking (A) HT+1 [4]-11 or Riding (A) DX+1 [4]-11; 4 points in Melee Weapons (Varies) and 3 points in either Stealth (DX/A) or further Secondary or Background Skills.

Heavy Infantry [28]: +1 ST [10]; Either one of Axe/Mace, Broadsword, Short sword or Spear (all (A) DX+2 [8]-12) and Shield (E) DX+2 [4]-12 or one of Polearm (A) DX+3 [12]-13, Two Handed Axe/Mace (A) DX+3 [12]-13 or Two Handed Sword (A) DX+3 [12]-13; Hiking (A) HT+1 [4]-11; 2 more points in Secondary or Background skills

Light Infantry [28]: +1 Move [5]; +1 Striking ST [5]; One of Bow (A) DX+1 [4]-11, Crossbow (E) DX+2 [4]-12, Sling (H) DX [4]-10, Throwing Weapon (Axe/Mace) (E) DX+2 [4]-12 or Throwing Weapon (Spear) (E) DX+2 [4]-12; Hiking (A) HT+1 [4]-11; Running (A) HT [2]-10; Stealth (A) DX [2]-10 and 6 more points in Melee Weapons (Varies) or Shield (DX/E)

Heavy Cavalry [48]: +1 DX [20]; +1 ST [10]; Riding (A) DX+1 [4]-12; Shield (E) DX+1 [2]-12; One of Broadsword (A) DX+1 [4]-12 or Axe/Mace (A) DX+1 [4]-12; one of Lance (A) DX+1 [4]-12 or Spear (A) DX+1 [4]-12 and 4 points in Melee Weapons (Varies), further Shield or mounted Combat Techniques.

Light Cavalry [33]: +1 DX [20]; Riding (A) DX+1 [4]-12; One of Bow (A) DX+1 [4]-12 or Spear Throwing (E) DX+2 [4]-13 and 5 points in Melee Weapons (Varies), Shield (DX/E) or mounted Combat Techniques

Advanced lenses (take in addition to one of the above):

Sergeant [20]: Military Rank 1 [5]; +1 Soldier [4]; +2 Tactics [3]; Leadership (A) IQ+1 [4]-11; 4 more points in Secondary and Background skills, including at least 1 point in Scrounging

Noble [10]: Status 1 [5]; Savoir Faire (High Society) (E) IQ [1]-10; 4 points in any of Connoisseur (IQ/A); Dancing (DX/A); Diplomacy (IQ/H); Heraldry (IQ/A); Leadership (IQ/A); Poetry (IQ/A); Politics (IQ/A) and further Savoir Faire (High Society)

Notes: Based an a template originally designed by Michele Armellini. The lenses include Arm Strength and Striking Strength which are technically exotic. Personally, I don't consider 1 or 2 levels unrealistic for humans, but if you'd rather exclude them, make the following changes:
Drop Arm ST +1 and add ST +1 to the Archer lens. Raise the lens cost to 33.
Drop +1 Striking ST from the Light Infantry lens. Drop the lens cost to 23.

Last edited by Infornific; 09-05-2005 at 01:20 AM.
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Old 08-10-2005, 06:44 PM   #10
Infornific
 
Join Date: Dec 2004
Default Re: Historical Folks 4e

OK, three more, the bar crowd:

Barkeep [25 Points]

Attributes: ST 10 [0] DX 10 [0] IQ 10 [0] HT 10 [0]
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 10 [0]; Basic Speed 5.0 [0]; Basic Move 5 [0]
Advantages: A total of 10 points chosen from Alcohol Tolerance [1]; Allies [Varies]; Business Acumen +1 [10]; Charisma +1 or +2 [5 or 10]; Common Sense [10]; Contacts [Varies]; Fearlessness [2/level]; Reputation [Varies]; Sensitive [5]; Talker +1 or +2 [5 or 10] and Tough Guy +1 or +2 [5 or 10]
Disadvantages: -5 points from: Chummy [-5]; Compulsive Carousing [-5*]; Fat or Overweight [-3/-5 or –1]; Gluttony [-5*] and Unfit [-5]
Primary Skills: Bartender (A) IQ+2 [8]-12 and Cooking (A) IQ+1 [4]-11
Secondary Skills: A total of 4 points in any of Area Knowledge (IQ/E); Carousing (HT/E); Gambling (IQ/A); History (IQ/H); Languages (special) and Literature (IQ/H)
Background Skills: A total of 4 points in any of Brawling (DX/E); Diplomacy (IQ/H); Intimidation (Will/A); Professional Skill (Distiller) (IQ/A); Short Sword (DX/A); Staff (DX/A) and Wrestling (DX/A)
Notes: Based an a template originally designed by Duff McCourt. Talker and Tough Guy are Talents from GURPS Mysteries.
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