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Old 08-06-2010, 02:19 PM   #11
Langy
 
Join Date: May 2008
Location: CA
Default Re: X-com

Quote:
Bah, with the chrysalid shuffle, they're not that scarry, just give your recruits live grenades in their off hand and see what that does to the chrysalids. It's like MCing an alien, going into their inventory, and having them drop a grenade at their feet. Oops!
Of course, that supposes that you don't care much if those recruits survive or die.
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Old 08-06-2010, 02:39 PM   #12
hackbarth
 
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Join Date: Aug 2004
Location: Brasilia, Brazil
Default Re: X-com

Quote:
Originally Posted by Mark Skarr View Post
Bah, with the chrysalid shuffle, they're not that scarry, just give your recruits live grenades in their off hand and see what that does to the chrysalids. It's like MCing an alien, going into their inventory, and having them drop a grenade at their feet. Oops!

And, once you get flying armor, chrysalids are no longer an issue.
From the point of view of the recruit, they still are the scariest creature in the game...
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Old 08-09-2010, 02:44 PM   #13
The Wrathchild
 
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Default Re: X-com

Hi Hackbart

There is a GURPS X-Com game active on RPOL.net at the moment. We will watch this with great interest :-)

http://rpol.net/game.cgi?gi=42206&date=1281380203 if you want to take a peek.
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Old 09-09-2010, 09:21 AM   #14
hackbarth
 
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Join Date: Aug 2004
Location: Brasilia, Brazil
Default Re: X-com

All weapons, equipment and aliens finished and translated to english:

https://sites.google.com/site/thackbarth/gurps-x-com

If any term remain in portuguese or in metric units, please let me know.

Portugueses speakers, here are the original articles:

http://www.gurpsnation.com/artigos/92-x-com-ufo-defense
http://www.gurpsnation.com/artigos/94-x-com-equipamento
http://www.gurpsnation.com/artigos/95-x-com-aliens
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