Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-26-2010, 09:01 AM   #1
mmeloche
 
Join Date: Aug 2009
Location: at the bottom of a very large coffee cup
Default Keeping the story alive, despite combat

In GURPS, as opposed to Chaosium's Call of Cthulhu, I have a problem keeping the story alive. Most of the time I'm unable to resist some kind of combat, which basically kills the story for my players who are unused to GURPS.

I've seen "Combat Lite" used by my GM, and it's done a great job of keeping the flow and in a very cinematic way.

I see two ways to make this work:
  1. Not asking the player's to list a "maneuveur", instead saying what they do
  1. Give player's a limited time to declare their action - 10 seconds?

Basically, this is me realizing that in order to not lose my players, I need to make the combat more cinematic. Any advice on how to do that, and avoid my game become a more complicated game of chess?
mmeloche is offline   Reply With Quote
Old 07-26-2010, 11:32 AM   #2
Anaraxes
 
Join Date: Sep 2007
Default Re: Keeping the story alive, despite combat

Both popular suggestions, though (1) is generally more appropriate for people that aren't familiar with the system. You might search for past threads on speeding up combat ("making combat faster", etc). You can avoid many of the detailed options until you become familiar with the rules.

Also, remember that combat can also be described in an entertaining fashion, not just recitation of maneuvers and addition of modifiers.
Anaraxes is offline   Reply With Quote
Old 07-26-2010, 12:46 PM   #3
Kale
 
Kale's Avatar
 
Join Date: Aug 2005
Location: Cowtown, Canada
Default Re: Keeping the story alive, despite combat

Quote:
Originally Posted by Anaraxes View Post
Also, remember that combat can also be described in an entertaining fashion, not just recitation of maneuvers and addition of modifiers.
I agree; it's all in the GM's description. When a PC attacks an enemy I'd never say "you shoot the bandit", I'd say something like "Your arrow thunks solidly into the bandit's side. He clutches at the shaft as he sags to the ground."
__________________
FYI: Laser burns HURT!
Kale is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:52 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.