07-16-2010, 08:58 PM | #1 |
Join Date: Nov 2009
Location: GMT-5
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Analyse character advantages
How much would an advantage cost that let you learn things on a character sheet that aren't obvious?
If possible I'd like answers that addressed perfect accuracy and answers that addressed things like, "With a MoS of 4 on your Detect roll, you can know a value with a +/- 10% accuracy", or whatever. This idea started with a telepath that wanted a "Know Will" advantage that let him know what people's Will score was. After a while, he wanted to know IQ too. Then he wanted to know more stuff. So how much for Know Will? How much for Know Stats? How much for Know X? (Where X is any given trait or set of traits) It looks like Detect and sometimes Mind Reading/Probe. But I'm not sure how it all should break down. Thanks. EDIT: I probably should have put a hyphen between "analyze" and "character" in the title or at least some quotation marks or something to remove ambiguity. Sorry. |
07-16-2010, 09:04 PM | #2 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Analyse character advantages
I don't know if even mind probe would work as who really knows how strong willed they are? If knowing our own stats was so simple, writing ourselves up in gurps wouldn't cause so many arguments. :)
Interesting idea though. Wish I could help as I'm stumped too. It seems like some kind of meta-advantage, and those can be tricky to write-up. |
07-16-2010, 09:06 PM | #3 |
Join Date: Jan 2010
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Re: Analyse character advantages
I would have to tell the telepath player No go on either request. Out of game rational being that it pretty much begs for metagaming manipulation.
Its also not very realistic as its almost impossible to discreatly define something as nebulious as IQ. How would the telepath beable to discern what portion of the ability to conduct an intellectual skill is made up of natural ability and what is made up of skill based knowledge? |
07-16-2010, 09:08 PM | #4 |
Join Date: Jan 2010
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Re: Analyse character advantages
I must admit to having once made the error of allowing a group of players to create themselves for a modern game. It did not really go very well and ended up with one of the stranger players spending 10 minutes attempting to convience me in RL that he was capable of performing magic of the type that can be defined and described using game stats.
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07-16-2010, 09:08 PM | #5 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Analyse character advantages
That just argues for a more defined look rather than dismissing the idea all together.
Besides, this is gurps where anything and everything can modeled. |
07-16-2010, 09:11 PM | #6 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Analyse character advantages
Quote:
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07-16-2010, 09:15 PM | #7 | |
Join Date: Nov 2009
Location: GMT-5
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Re: Analyse character advantages
It's already approved. : )
The issue is price. And of course, characters won't know exact meta-game numbers, only players. A character wouldn't say, "She has a 15 Will" just as they wouldn't say, "I have a 15 Will." But they'll have a feel for it that amounts to knowing the score. Quote:
But this is meant to be a supernatural ability that presumably GURPS players don't have. : ) |
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07-16-2010, 09:27 PM | #8 | |
Join Date: Jan 2010
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Re: Analyse character advantages
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Tossing out ideas: Channeling (Chanel the GM +50%) Clairvoyance (World Spanning +50%) Detect Stat (Analyzing +100%, Meta-Fictional +50%) Intuition Super Luck (Wishing +100%, Only To Make People Shout Out What Their Character Sheets Would Say If They Were GURPS Characters, -80%) |
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07-16-2010, 09:29 PM | #9 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Analyse character advantages
Detect (Gifts and foibles; Analyzing, +100%; Cosmic, +50%) [75].
It would reveal all of the target's positive and negative traits relative to the racial norm – in game terms, their character sheet. Cosmic is in there to "go meta." The rest is self-explanatory. Although it's definitely supernatural, it doesn't have to be weird . . . To the character it would reveal things like test IQ, aptitude scores, lifting capacity, time to run a mile, childhood fears, etc. All things he'd understand in his world. It just happens to reveal these to the player as traits on a character sheet, since that's what the player understands in his world.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-16-2010, 09:35 PM | #10 | |
Join Date: Nov 2009
Location: GMT-5
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Re: Analyse character advantages
Quote:
But what about just Will or just IQ or just Mental Disadvantages. These are all things that I am much more likely to allow anyway. |
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