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Old 04-26-2010, 07:02 AM   #51
Mgellis
 
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Default Re: Psionics in 4th Ed: I'm not getting it...

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Originally Posted by Kuroshima View Post
Right now, I'm getting some experience in writing for SJG by doing Pyramid articles (Not a native English speaker) and I must say that using the style guide and the formatting patterns takes some work to get used to. Once I feel confident that I can write up to the standard of SJG, and meet deadlines, I'll check what remains to be done, as before then, it would be vaporware (And being in the software industry, I HATE vaporware)
I'm not sure if you're using Word, but you can download SJG-WYSIWYG.dot, which you can then load into Word. It is a style sheet. That way the styles (a-head, b-head, text, etc.) are all loaded and you can just select the ones you need as necessary.

The format still takes a bit of getting used to, but the .dot file helps.

Mark
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Old 04-26-2010, 08:49 AM   #52
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Default Re: Psionics in 4th Ed: I'm not getting it...

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And in doing all that, it became a heavier crunch book than Powers itself, which didn't do that. This btw is NOT an attack on Psionic Powers. It's a statement of a simple fact and relevant here by the other simple fact that the OP specifically used Psionic Powers as an example of why she was having trouble getting back into to GURPS.

Finding ways to dilute the crunch or make it easy for the newbie to build up an immunity to it's crunch shock would be good things to do.
I agree that overall, GPP was crunch-heavy. However, I also believe that the upramp to that crunch was done well. And remember that there are more types of players than just new or returning interested in GURPS publications. That alone requires many levels in any publication. And is part and parcel of publishing GURPS as an encompassing system, a toolkit.

The issue I think is the layout of the book. (Yet I'd not change it in any way. For me, it works.) It gives the base ability, a description, and then how the author designed the ability, level by level. For a new or returning player, that 3d step is a doozy. And there is where the crunch overwhelms folks. Yet, a disclaimer, or a formal drawing of lines between lighter and heavier rules, would offend some folks. And, do we really want or need two books, creamy and crunchy, for every genre?
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Old 04-26-2010, 09:02 AM   #53
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Default Re: Psionics in 4th Ed: I'm not getting it...

I'd just like to note that the beginning of Chapter 3 describes the "crunchy" section thusly:
Statistics: The actual ability build. Those who don't need to modify the ability can skip this section.
There is no reason for anyone to need to look at or understand the Statistics line, for any of the abilities, unless they want to peek under the hood or do some modification. And the text makes this rather explicit.

After all, if you buy Telereceive 2 you just write "Telereceive 2 [36]" with your advantages. You don't write "Mind Reading (Melee Attack, C, -30%; Telepathy, -10%) [18] + Mind Probe (Telepathy, -10%) [18]". And if anyone has been doing that, then You're Doing It Wrong. :)
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Last edited by PK; 04-26-2010 at 09:06 AM.
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Old 04-26-2010, 11:31 AM   #54
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Default Re: Psionics in 4th Ed: I'm not getting it...

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Originally Posted by Rev. Pee Kitty
After all, if you buy Telereceive 2 you just write "Telereceive 2 [36]" with your advantages. You don't write "Mind Reading (Melee Attack, C, -30%; Telepathy, -10%) [18] + Mind Probe (Telepathy, -10%) [18]". And if anyone has been doing that, then You're Doing It Wrong. :)
*grumble* <looks for an eraser>

heh
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Old 04-26-2010, 01:23 PM   #55
carllarson
 
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Default Re: Psionics in 4th Ed: I'm not getting it...

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Originally Posted by Rev. Pee Kitty View Post
I'd just like to note that the beginning of Chapter 3 describes the "crunchy" section thusly:
Statistics: The actual ability build. Those who don't need to modify the ability can skip this section.
There is no reason for anyone to need to look at or understand the Statistics line, for any of the abilities, unless they want to peek under the hood or do some modification. And the text makes this rather explicit.

After all, if you buy Telereceive 2 you just write "Telereceive 2 [36]" with your advantages. You don't write "Mind Reading (Melee Attack, C, -30%; Telepathy, -10%) [18] + Mind Probe (Telepathy, -10%) [18]". And if anyone has been doing that, then You're Doing It Wrong. :)
This is what I mean. Its plainly written, and IMHO to emphasize it even more could be considered patronizing. There's a wide variety of folks playing GURPS, which means a wide target audience.
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Old 04-26-2010, 01:59 PM   #56
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Default Re: Psionics in 4th Ed: I'm not getting it...

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Originally Posted by Mgellis View Post
I'm not sure if you're using Word, but you can download SJG-WYSIWYG.dot, which you can then load into Word. It is a style sheet. That way the styles (a-head, b-head, text, etc.) are all loaded and you can just select the ones you need as necessary.

The format still takes a bit of getting used to, but the .dot file helps.

Mark
I'm using OpenOffice, but it's exactly the same. The word template is MANDATORY noadays, so I had to get used to it. The hardest part was unlearning bad habits (like adding empty lines, or putting spaces at the end of the lines, and when to add half-lines, what styles to use in a box,...)

Another hard thing was getting the right styles and formats for templates, new traits, etc etc. There's a big document by Kromm with the examples, but it took some time to get used to it, and write directly using it, instead of having to go back and revise.

Finally, the actual writing style is also hard to get, specially for someone who is not a native English speaker. SJG prides itself with quality, and so the style guide is rather massive, but in the end, you get it.

Folks, if I could get a Pyramid article published, so can you ;)
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Old 04-26-2010, 07:53 PM   #57
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Default Re: Psionics in 4th Ed: I'm not getting it...

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I'm not sure if you're using Word, but you can download SJG-WYSIWYG.dot, which you can then load into Word.
Open Office can read and use .dot files, as well.
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Old 04-26-2010, 08:14 PM   #58
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Default Re: Psionics in 4th Ed: I'm not getting it...

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Open Office can read and use .dot files, as well.
Any word processor than can read and write *.doc files can use *.dot ones. The only difference between them is that their names end in different letters. What is inside them is the same.
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Old 04-28-2010, 09:58 AM   #59
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Default Re: Psionics in 4th Ed: I'm not getting it...

Quote:
Originally Posted by Rev. Pee Kitty View Post
I'd just like to note that the beginning of Chapter 3 describes the "crunchy" section thusly:
Statistics: The actual ability build. Those who don't need to modify the ability can skip this section.
There is no reason for anyone to need to look at or understand the Statistics line, for any of the abilities, unless they want to peek under the hood or do some modification. And the text makes this rather explicit.

After all, if you buy Telereceive 2 you just write "Telereceive 2 [36]" with your advantages. You don't write "Mind Reading (Melee Attack, C, -30%; Telepathy, -10%) [18] + Mind Probe (Telepathy, -10%) [18]". And if anyone has been doing that, then You're Doing It Wrong. :)
Unless you want a GM who doesn't have the Psionic Powers supplement to be able to read your character sheet and understand what abilities you've got...
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Old 04-28-2010, 10:31 AM   #60
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Default Re: Psionics in 4th Ed: I'm not getting it...

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Originally Posted by Rev. Pee Kitty View Post
Disclaimer: As the author and an employee, I'm automatically biased in what I'm about to say. Doesn't mean it's not genuine and sincere advice, though.

I'd strongly recommend checking out GURPS Psionic Powers. It was written specifically for both the "I find psi confusing" crowd and the "I liked the power/skill approach of 3e" crowd. It is 100% GURPS/4e, but done in a way that those who used the old psi system seem to understand much better. Every significant ability comes in power levels and has an associated skill -- and if you're skilled enough, you can even learn to bend the rules in fun ways.

Hit e23 and look at the free preview -- or see if your FLGS has a physical copy in stock to flip through.

And if you like it, buy it, and still want something to make psychic character creation even faster and easier, GURPS Psis (a book of templates, "grab-n-go" premade packages of Psionic Powers, and character creation advice) is coming out pretty darn soon.
With apologies to the reverend, I would nevertheless argue that if this is a case of 'I'm confused about psionics' moreso than 'I want 3rd edition psionics' then, as much as I like Psionic Powers, I would have to recommend Powers as the first book to get.

It adresses pretty much everything you'd want to know about psionics in 4th edition, provides plenty of sample power groups, how to interpret power modifiers, the distinctions between source and power, etc.

Psionic Powers is basically 'just' certain rules found in Powers applied to iron out a pre-packaged skill-based system reminiscient of 3rd edition. Which, if that is what you want, you should go for, but if you are more interested in really understanding how it all works, Powers is definitely in the first tier of books to get. It's as close as you can get to a 3rd Basic Set rulebook.
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