01-20-2010, 11:40 PM | #1 |
Join Date: May 2005
Location: Oz
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Kromm's list of skills every adventurer ought to have
Some time ago, in a context I have forgotten, Kromm listed a set of skills he thought every adventurer (ie. PCs in most campaigns) ought to have. Could someone point me to that list please?
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Decay is inherent in all composite things. Nod head. Get treat. |
01-20-2010, 11:54 PM | #3 | |
Join Date: Jul 2006
Location: Capital City, Germany
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Re: Kromm's list of skills every adventurer ought to have
Quote:
Edit: Damm sir_pudding you beat me by 0,001 sec ;-) |
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01-20-2010, 11:56 PM | #4 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Kromm's list of skills every adventurer ought to have
http://forums.sjgames.com/showpost.p...8&postcount=22
and http://forums.sjgames.com/showpost.p...97&postcount=4 Hope this help Celjabba EDit: Sir Pudding and Lord Helmet win the race. I should not have stopped to reread the posts :) Last edited by Celjabba; 01-21-2010 at 12:05 AM. |
01-20-2010, 11:58 PM | #5 |
Join Date: May 2005
Location: Oz
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Re: Kromm's list of skills every adventurer ought to have
Aha! Tagged "essential skill".
Thank you both.
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
01-21-2010, 12:01 AM | #6 | |
Join Date: May 2005
Location: Oz
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Re: Kromm's list of skills every adventurer ought to have
For reference:
Quote:
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Decay is inherent in all composite things. Nod head. Get treat. |
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01-21-2010, 01:34 AM | #7 |
Join Date: Sep 2004
Location: Lancashire, UK
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Re: Kromm's list of skills every adventurer ought to have
That's a fantastically useful list. I am planning a new campaign for relatively new GURPS players, so that will be circulated!
Cheers, Dan |
01-21-2010, 09:14 AM | #8 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Kromm's list of skills every adventurer ought to have
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01-21-2010, 09:49 AM | #9 |
Join Date: Dec 2006
Location: Houston
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Re: Kromm's list of skills every adventurer ought to have
I generally encourage my players to take at least
1 Melee Skill 1 Ranged Skill First Aid There will always be combat in my games, and there will always be a use for First aid after combat. Beyond that, I don't encourage everyone to take stealth and others because it blurs the niche specialization that my players enjoy. I know now that most of the time when we play (regardless of genre), My son will be a Fighter, My daughter will be a Thief, and that they enjoy specializing in these roles. Encouraging BOTH of them to take Stealth or Secondary Melee skills sort of blurrs their discrete ideas of 'who should be good at what' and when is 'the camera' of the game on them. Its worth noting that Niches can still be protected by skill LEVEL, and as campaigns go on its not uncommon for there to be some cross-teaching of skills. Nymdok |
01-21-2010, 10:05 AM | #10 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Kromm's list of skills every adventurer ought to have
Quote:
And not having the rest of the party capable of coming along even limits the stealthy character's options. The classic "sneak up behind someone and launch a surprise attack" only works if there's few enough people around for the sneaky character to deal with after breaking surprise (often, this means they can only deal with one at a time, because sinking the points into stealth means skimping on the open-combat skills). If the stealth character can rely on his buddies helping to take out enemies, they're much more likely to go for the stealth attack in more fights. |
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Tags |
essential skill, kromm answer |
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