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Old 08-21-2009, 01:14 PM   #11
SuedodeuS
 
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Default Re: [Spaceships] Rules Hunt...

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Originally Posted by davester65 View Post
My main interest currently is to allow smaller external clamps to allow a freighter to carry a number of smaller cargo barges similar to the Birdsong(?) class packet from GURPS Traveller.
Trachmyr posted some decent guidelines for submodule clamps here. Basically, if you want to haul things smaller than you, submodule clamps are the way to go. If you want to haul (or board) things your size or larger, you need fullsized clamps.
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Old 08-21-2009, 01:52 PM   #12
Langy
 
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Default Re: [Spaceships] Rules Hunt...

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Maybe I should go ask the guy who is doing the Spaceships design PDF to include rules for that in a future update.
I find this highly ironic - the guy you were quoting is the guy doing the Spaceships design PDFs;)
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Old 08-21-2009, 04:55 PM   #13
Peter Knutsen
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Default Re: [Spaceships] Rules Hunt...

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Originally Posted by nerdvana View Post
Thanks! I'm actually thinking of making a component where a +1 SM unit (in three slots, like I thought I remembered!) isn't equivelant to 3 +0 SM units in three slots. This helps a lot to know I was remembering the rule correctly. Hadn't been able to find any of the threads where it was discussed either...
Sensor Array is probably the best example. It may sometimes be desirable to buy Scout Ships with oversized Sensors.

One thing to be wary of is Hangars. They aren't meant to work that way...
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Old 08-21-2009, 05:07 PM   #14
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Default Re: [Spaceships] Rules Hunt...

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Sensor Array is probably the best example. It may sometimes be desirable to buy Scout Ships with oversized Sensors.
Or probes with really oversized Sensors - a 10 section sensor array makes an SM+4 probe have the sensor capabilities of a typical SM+8 ship, a ship 100 times its size.
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Old 08-21-2009, 08:39 PM   #15
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Default Re: [Spaceships] Rules Hunt...

One example of houserules about different size modules in a spaceship:
http://gsuc.roto.nu/doku.php?id=system_size
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Old 08-23-2009, 09:32 AM   #16
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Default Re: [Spaceships] Rules Hunt...

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Originally Posted by Langy View Post
I find this highly ironic - the guy you were quoting is the guy doing the Spaceships design PDFs;)
Sorry, I meant to say Spaceship design Spreadsheet.
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Old 08-23-2009, 10:37 AM   #17
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Default Re: [Spaceships] Rules Hunt...

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Originally Posted by davester65 View Post
Sorry, I meant to say Spaceship design Spreadsheet.
That's what I figured you had to mean myself, but it was a humorous mistype you must admit. :)
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Old 08-24-2009, 01:44 PM   #18
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Default Re: [Spaceships] Rules Hunt...

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Originally Posted by weby View Post
One example of houserules about different size modules in a spaceship:
http://gsuc.roto.nu/doku.php?id=system_size
I like this alot weby and plan to impliment it. You allude to sing SM's greater than -2 (although suggest against it and I understand that but I'm mainly thinking of armor...) How would you (or anyone else for that matter) continue the progression here:

-1 SM, 3; -2 SM, 10; -3 SM,...?
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Old 08-24-2009, 01:59 PM   #19
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Default Re: [Spaceships] Rules Hunt...

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Originally Posted by nerdvana View Post
i like this alot weby and plan to impliment it. You allude to sing sm's greater than -2 (although suggest against it and i understand that but i'm mainly thinking of armor...) how would you (or anyone else for that matter) continue the progression here:

-1 sm, 3; -2 sm, 10; -3 sm,...?
30, 100, 300,...
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Old 08-24-2009, 02:00 PM   #20
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Oh duh. I should have known it would be that easy. lol
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