05-20-2005, 06:29 AM | #1 |
Join Date: Aug 2004
Location: Maynooth, Ireland
|
A Jump Space Question
What does Jump space feel like or look like? Just musing on starting a game and wondered if someone could tell me.
__________________
What a fantastic death abyss! ...Tell the others. |
05-20-2005, 06:49 AM | #2 | |
Join Date: Apr 2005
Location: Schleswig, Germany
|
Re: A Jump Space Question
Quote:
|
|
05-20-2005, 07:50 AM | #3 |
Join Date: Aug 2004
Location: Trier, Germany
|
Re: A Jump Space Question
yes ... staring to much in jumpspace makes you insane ... just close the window and make you comfortable ;)
you don't want to look out of the window ...
__________________
They who would give up an essential liberty for temporary security, deserve neither liberty or security. (Benjamin Franklin) |
05-20-2005, 07:53 AM | #4 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: A Jump Space Question
Quote:
|
|
05-20-2005, 10:39 AM | #5 |
Join Date: May 2005
Location: Si vis pacem para bellum
|
Re: A Jump Space Question
yes ... staring to much in jumpspace makes you insane ... just close the window and make you comfortable ;)
you don't want to look out of the window Well, thanks for the good tip. :) But this does not well explain the stuff which is "out there". Is in GT no physical or at least visual concept for this important question? Just to say "dont "look out of the window and make yourself comfortable" does not do it for me. |
05-20-2005, 11:28 AM | #6 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
|
Re: A Jump Space Question
Quote:
Now imagine this trying to happen with an entire window. You would rationally know it was there, you could see the sill, the drapes, the blinds, but ... no window. There should be something to fill in that missing space, but your brain cannot interpret it, so it blocks it out of your visual field. Anyway, that's my guess about it. Take it or leave it as you see fit. Luke |
|
05-20-2005, 03:00 PM | #7 | |
Join Date: Aug 2004
|
Re: A Jump Space Question
Quote:
The only other thing we know is that there was one person, sometime around 1111, who exitted a ship, touched Jump Space, and lived to tell about it. Last we heard of the fellow, he was recovering nicely and was apparently not insane. Everything else you have ever heard about Jump Space is purely "legend". And, IMO, that is a good thing. Jump Space should be unknown and unknowable. It should remain a mystery. It should remain undefined in "game terms". So, for all practical purposes, Jump Space is whatever you as a referee make of it. Are there Lovecraftian creatures lurking out there? Is there a psionic component to jumpspace? Can watching the ebbs and flows of jumpspace unhinge some? Can it provide enlightenment? Is this all just a bunch of hooey? I don't know; you decide. |
|
05-20-2005, 03:06 PM | #8 | |
Join Date: Apr 2005
Location: Schleswig, Germany
|
Re: A Jump Space Question
Quote:
Perhaps just nobody knows for sure in the traveller universe. There are tales, you know. That guy from Regina, I met last year on the rim run, his aunt served on a cruiser whose captain had this accident and looked out of the window at the wrong time. He didnīt know his name any longer, but he babbled many strange a tale ... If you throw in something like that from time to time and then there comes this accident, where someone HAS to fix the hull from outside during the jump ... just cling tightly to the hull and DONT TURN AROUND ! Perhaps if he does, nothing would happen. ;) But if it doesnīt scare the hell out of the players, nothing will. |
|
05-20-2005, 10:39 PM | #9 |
GURPS Traveller Guru
Join Date: Aug 2004
Location: Illuminati World HQ, Austin Tx
|
Re: A Jump Space Question
I get asked this question a fair amount. One time served as the inspiration for a fan to create a filk in my honor.
I have several answers to the question (the one I gave to the guy who called me at 3:00 AM to ask it consisted mostly of obscenities), but here's the one I use these days: "The only person to survive direct exposure to jumpspace went totally insane . . . or at least that's what everybody says"
__________________
Loren Wiseman Traveller Guru-in-Residence Austin TX www.lorenwiseman.com www.irbw.com |
05-21-2005, 02:57 AM | #10 | |
Join Date: May 2005
Location: Si vis pacem para bellum
|
Re: A Jump Space Question
Quote:
What I want to say with it, is that in GT, imperial science should be able to treat most mental illnesses without much problem. I mean even at TL7-8 we can treat some illnesses with good drugs. Of course another idea would be if there is a mysterious mental illness like "Jumpspace Fever" or so, which cannot be healed even with TL 12 knowledge. |
|
|
|