10-15-2008, 10:10 PM | #1 | |
Join Date: Oct 2005
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Hard science zombies?
To throw a curve to my group I want to hit them with shambling mindless people driven by hunger. The curve comes from not having a supernatural cause for the mindless hunger. The people also don't have to be dead (so zombie might not be technically accurate).
My question is: is it plausible to have a chemical or disease kill off or disable a big part of the brain or higher functions of a person such that the person's remaining abilities cause them to act in a manner similar to your traditional shambling hungry mindless horde? This is in a fantasy game where all the threats have been magical, mystical, or fantastical. I'd like to be able to lift the reasoning whole-cloth and drop it into a modern day hard science game though.
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10-15-2008, 10:16 PM | #2 |
Join Date: May 2007
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Re: Hard science zombies?
I imagine that it would work without straining disbelief. I'm not a neuroscientist, so I can't give a scientific answer. Though they would be just as vulnerable to getting shot/stabbed as a normal human, maybe a human on PCP. And they'd be vulnerable to starvation and disease.
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10-15-2008, 10:19 PM | #3 |
Join Date: Jul 2008
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Re: Hard science zombies?
There's rabies, so making creatures dumb, erratic, and aggressive can definitely happen via disease. Horde behavior is less likely, but probably within the realm of possibility.
Possibility is all, though. I can't really see how an infectious disease that causes the afflicted to group together in obviously unhealthy and dangerous bands would ever evolve, given how sharply that cuts into the ability to infect new hosts. Similarly, killing any healthy person encountered...that's a good way to guarantee that your first horde is your last ever. |
10-15-2008, 10:33 PM | #4 |
Join Date: May 2005
Location: Oz
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Re: Hard science zombies?
Parkinsonism (as distinct from Parkinson's disease) is a fairly common symptom with a wide range of causes (including some toxins, I think), and that'll give you shambling gait: also mask-like, expressionless faces.
Next you need aphasia, general cognitive deficit, and disinhibition. Those all all fairly non-specific symptoms. Aggressiveness/impulse control. I'm no neurologist, but frontal lobe damage might be a place to start. Or the infective agent could produce a testosterone analogue. That's nasty. Hunger. Hunger might do, when too few people are well to nurse the sick.
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10-16-2008, 12:11 AM | #5 | |
Join Date: Oct 2005
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Re: Hard science zombies?
Ulzgoroth: As far as disease goes a non-viable (from the point of view of the disease anyway) chance mutation is fine. This is just a time filling side track while the next story arc winds up. Thanks for reminding me of rabies, I'll look into it more.
Mad Douglas: I'm not running any high tech games but I'll be sure to put a note in my notes about nanites as a cause in case I use this scenario again in the future. I thought about parasites first. My group would probably hit on that as a cause right after they ruled out magic and curses. They're much more into zombie movies than I am for the most part (one of my players is a walking encyclopedia of that genre). Agemegos: Parkinsonism and testosterone. Excellent lines for more research! Thanks guys. I knew I could count on the forums for help. Keep the ideas and suggestions coming!
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10-16-2008, 12:30 AM | #6 |
Join Date: Sep 2008
Location: PDX/Deep UrLand, The OtherWorld
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Re: Hard science zombies?
Gotta love scientists with a sense of humor.
The journal is real (and excellent), the article on the other hand, well, I thought it was excellent too. . . The concept of a virus (named Solanum) has been well developed in the last couple of years. ________ Requested and Answered by MadDog on 24-Nov-2005 04:23 (929 reads) Citizen Guidance on the Anti-Zombie League Security Advisory System Risk of Zombie Attack: LOW * Develop a family emergency plan. Share it with family and friends, and practice the plan. Visit www.antizombieleague.org for help creating a plan. * Create an “Emergency Supply Kit” for your household. * Be informed. Visit www.antizombieleague.org or obtain a copy of “The Zombie Survival Guide” by searching for it on Amazon or whever you buy books. * Know how to shelter-in-place and how to turn off utilities (power, gas, and water) to your home. * Examine volunteer opportunities in your community, such as Citizen Corps, Volunteers in Police Service, Neighborhood Watch or others, and donate your time. * Consider completing an American Red Cross first aid or CPR course , or Community Emergency Response Team (CERT) course. * Start building your arsenal of firearms needed to protect your home and family from the inevitable invasion. * Practice as often as possible with your firearms. * If you live in a FREE state, get your concealed carry permit. Risk of Zombie Attack: GUARDED * Complete recommended steps at level green. * Review stored disaster supplies and replace items that are outdated. * Ensure your ammunition supply is topped off. Stock up if neccessary. Recommended 1000 rounds of pistol ammunition, 1000 rounds of rifle ammunition. If you need more assistance as to what to get, contact an Anti-Zombie League member at www.antizombieleague.org. * Carry a firearm wherever legally possible. * Be alert to suspicious activity and report it to proper authorities (Anti-Zombie League Member). Risk of Zombie Attack: ELEVATED * Complete recommended steps at levels green and blue. * Ensure disaster supply kit is stocked and ready. * Check telephone numbers in family emergency plan and update as necessary. * Develop alternate routes to/from work or school and practice them. * Continue to be alert for suspicious activity and report it to authorities. * Start loading your spare magazines. Risk of Zombie Attack: HIGH * Complete recommended steps at lower levels. * Exercise caution when traveling, pay attention to travel advisorie. * Review your family emergency plan and make sure all family members know what to do. Ensure all that are legally able are carrying firearms. * Carbines and shotguns should be carried at all times while at home. * Be Patient. Expect some delays, baggage searches and restrictions at public buildings. * Check on neighbors or others that might need assistance in an emergency. If they try to eat your brain, "clean" them and contact authorities. Risk of Zombie Attack: SEVERE (SHTF!!) * Complete recommended steps at lower levels. * Listen to local emergency management officials. * Stay tuned to TV or radio for current information/instructions. * Be prepared to shelter-in-place or evacuate, as instructed. * Severe Risk Expect traffic delays and restrictions. * Provide volunteer services only as requested. * Contact your school/business to determine status of work day. No matter what they say, stay at home... it could be a clever Zombie trick! * Board up your windows and doors, and be sure that you are armed at all times.
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Have Fun, Play Well, Amergin O'Kai _____________________________________ I read banned minds. I am not Fallen; That was a Power Dive! Last edited by Snargash Moonclaw; 10-16-2008 at 12:45 AM. |
10-16-2008, 01:04 AM | #7 |
Join Date: Sep 2007
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Re: Hard science zombies?
You could certainly have a virus that causes certain sections of the brain to break down. At first it just kills higher reasoning and increases aggression, then co-ordination breaks down, causing the shambling and general zombie traits. This means there are grades of zombie, depending on how progressed the virus is.
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10-16-2008, 01:55 AM | #8 | ||
Join Date: May 2005
Location: Oz
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Re: Hard science zombies?
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Parasites might be the way to go for attacking particular parts of the brain in order. Or of course you can do the best you can with non-specific symptoms, and a minimum of highly-specific effects. Quote:
If Solanum is responsible, expect to find potatoes in the brain case and tomatoes and eggplants growing out of the ears. Just sayin'.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 12-08-2019 at 12:28 PM. |
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10-16-2008, 01:56 AM | #9 |
Join Date: Feb 2008
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Re: Hard science zombies?
I would advice religion - some cult cult could go grazy + if there are in tranze or drugged it would be realy nice...
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10-16-2008, 02:25 AM | #10 | |
Join Date: Sep 2008
Location: PDX/Deep UrLand, The OtherWorld
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Re: Hard science zombies?
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sci-fi, zombies |
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