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#1 |
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Join Date: Aug 2004
Location: Wellington, NZ
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I was looking at the shotgun rules, and a couple of things struck me as odd and/or unreasonable.
Thoughts? My suggested fixes:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#2 |
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Join Date: Sep 2004
Location: Lost around D.C.
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Doesn't a shotgun at extreme close range just **** off an armored target anyway? I was always under the impression that the "massive" damage of the shotgun was due to the spread of the "shots". At extreme close range those smaller projectiles shouldn't have greater penetrating power than a pistol.
Against an unarmored opponent, or one with minimal armor, that ****gun is still gonna rip someone up under the current rules.
__________________
Some people are like Slinkys; not good for anything, but they still bring a smile to your face when you push them down the stairs... |
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#3 | ||
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Join Date: Aug 2004
Location: Wellington, NZ
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Quote:
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#4 |
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Join Date: Jan 2005
Location: Down in a holler
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Shotgun damage is one of the few things about 4e that I don't like.
Ok..Buckshot is roughly .32 Cal,traveling at close to the same velocity as out of a .32ACP pocket pistol. figure 9 pellets per hull. At 25 yards even an open choked shotgun will keep all 9 pellets inside of an FBI torso target. At 15 yards its the pattern is the size of your head. At 10 yards its smaller than your fist. ________________________________________ If you fire at a man sized target at sub-25 yard ranges ALL shot WILL hit your target, each doing equivilent damage to a .32 automatic pistol. As we game it, your average 12ga. pumpgun has a rcl of 3,ROF of 2. Shots at man- sized targets sub-25 yards do 1dx9 pi. |
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#5 | |
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Join Date: Sep 2004
Location: Burnsville, MN
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Quote:
__________________
dhc Nothing worth having comes without some kind of fight; Kick at the darkness 'till it bleeds daylight --Bruce Cockburn: "Lovers in a Dangerous Time" |
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#6 | |
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Join Date: Sep 2004
Location: Lost around D.C.
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Quote:
keep it in perspective.
__________________
Some people are like Slinkys; not good for anything, but they still bring a smile to your face when you push them down the stairs... |
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#7 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#8 |
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Join Date: Jan 2005
Location: Down in a holler
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If anyone is intrested here are some buckshot patterns at 25 yards.
http://www.vangcomp.com/870_special.htm |
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#9 |
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Join Date: Feb 2005
Location: Bergen, Norway
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I belive this answers most of the questions asked...
http://www.blackwaterusa.com/btw2004...s/1122epp.html Yours Elling |
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#10 |
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Join Date: Oct 2004
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>]Short range damage - at 10% of 1/2D range and under damage is equal to that of half the total pellets. This doesn't sound too bad straight off - 4d+4 for a 12G. However, when you look more closely it's more like 4d+4 (0.25) pi-, so at 5 yards and under a 12 gauge shotgun is like a 9mm pistol, but doesn't penetrate as well. This is just wrong for a weapon that's supposed to be the ultimate close combat weapon (in terms of damage).
The small piercing damage (pi-) for 00 buckshot is an error -- it should be plain piercing. I have already submitted an errata a while ago, but not heard back from Andy yet. This is cleared up in HIGH-TECH once and for all. So the damage is 4d+4. >Effective recoil at short range - AFAICT at 10% 1/2D range or less a shotgun still has Recoil 1, so it's very easy to hit 'perfectly' with multiple shots even though they are effectively single shots. Shotguns do not actually have no recoil! For game purposes, it IS pretty realistic to hit with most of the payload at very short range. I concede that the Rcl 1 for multiple rounds is a crutch prone to misunderstandings, but it works. Cheers HANS |
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