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Old 04-19-2013, 04:01 PM   #441
The Wrathchild
 
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Default Re: Report To The Stakeholders

Just adding to the chorus of yearly appreciation for the report and it's usual candor.

As primarily (very!) a GURPShead it has been a bit of a quiet time, but I understand the reasons and I have every confidence that we will be back to our usually pampered state in the realm of new releases before too long. edit: And of course, Pyramid has been churning out good stuff as clockwork! Great job!

My only peeve? SJ calling a hold on After the End. I notice with enormous interest his failure to provide for an unnamed GURPS title. Here's hoping that he will actually get the time to go there this year ... :-)

Hmmm hmmm hm hm hm hm ...
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Old 04-19-2013, 08:35 PM   #442
Peter V. Dell'Orto
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Default Re: Report To The Stakeholders

I'd have loved to heard a big announcement of future GURPS expansion, but I'll take what I can get.

I'm pleased that Ogre is coming along as it is, and that Munchkin continues to sell. To me included, actually, even though we don't play it as often now that we've got a Dungeon Fantasy game going. Overall, it's nice to see SJG can make a profit, give vacations, and still plow money back into the hobby overall.
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Old 04-20-2013, 03:21 AM   #443
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Default Re: Report To The Stakeholders

Quote:
Originally Posted by Johnny Mnemonic View Post
Ugh, Munchkin. I'm with Owen: I really don't understand the wide appeal of the game to the mass market
I do. It's RPG-lite. You know those stories RPGers love to tell about crazy mechanical set-ups, ridiculous builds, or unlikely events happening in RPGs? Munchkin simulates those all very well without requiring the heavy investments of an actual RPG. It's something you can just whip out and play with friends and laugh about as the potted plant becomes a Giant Potted Plant Of Doom With Minions.

I doubt Munchkin sees the kind of deep, invested love that GURPS does (which is probably one of the reasons SJGames still supports GURPS as much as it does, plus I think Steve just really likes GURPS), but you don't have to. The point of mass appeal is that it's broad, but not necessarily deep. There are hundreds of thousands of people who would enjoy a game of Munchkin, but only thousands who would put in the time necessary for a good game of GURPS, even though those thousands love GURPS with far more intensity than the hundreds of thousands love Munchkin. The result is Munchkin is far more profitable.

I think one of the continued successes of Munchkin is that SJGames understands why it appeals, but they tend to be masters of the tight, focused, quick game. My very first SJGame was the original Ogre (played with my dad on a hotel floor), and it was just a little map and a few tokens. I also really enjoyed Zombie Dice, and it has a similar set-up.
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Old 04-20-2013, 09:33 PM   #444
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Default Re: Report To The Stakeholders

GURPS gets a very steady stream of support from SJG: the catch is that it's no longer relying on the increasingly unpredictable and expensive up-front costs of traditional bricks-and-mortar hard-copy sales. GURPS now has many more titles in 4th edition PDF formats than it does in hard-copy, for reasons that we've already discussed in depth elsewhere on these boards.

GURPS gets a decent number of "flagship" title releases (many of which are of award-winning quality - vide Horror, my favorite purchase of 2012) - but its level of support is only really grasped if you take into account all the issues of Pyramid magazine too. Few other systems have such a diverse library of "crunch" alt-rules and discussions... those that even have the vision of encouraging such in their readership (most do not, in my experience).

I've seen a number of players focus on the hard-copy output for the system, and I can imagine there may be reasons for that. But if you're doing so merely out of deference to traditional practice, I'd strongly encourage checking out the official GURPS offerings on e23, and even dipping into a few of the Pyramids issues. I'm consistently impressed with the quality of the articles and supplementary rules and I think the Report to the Stakeholders assumes that GURPS aficionados are aware of those non-traditional channels and are following them.
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Old 04-21-2013, 08:47 AM   #445
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Thanks for the report, and the way you value contact with the stakeholders, Steve!
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Old 04-22-2013, 12:16 AM   #446
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Default Re: Report To The Stakeholders

Quote:
Originally Posted by Turhan's Bey Company View Post
I have power tools and demonstrated poor judgement when it comes to this sort of thing. I may have to build a Coffee Table Mk. V.
Actually, just thinking about it, treads for the "Ogre Box" (which very might well need the treads that an Ogre VI has) might be just the thing to conveniently pull the thing around on a "leash", thus obviating the need for a back brace to carry the thing.

Last edited by margath; 04-22-2013 at 12:18 AM. Reason: I didn't make sense the first time, I fixed the non-sense.
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Old 05-08-2013, 10:00 PM   #447
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Quote:
Originally Posted by Turhan's Bey Company View Post
I have power tools and demonstrated poor judgement when it comes to this sort of thing. I may have to build a Coffee Table Mk. V.
Matt, I really like what you did with the Batcave. Nice work.

David
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Old 05-11-2013, 06:54 AM   #448
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Default Re: Report To The Stakeholders

Steve asked for feedback on the report in today's Illuminator.

It works well as it is. Giving more detail overall would make it a lot longer, which would cut down the readership; there aren't any specific gaps I can point to. Overall, it's effective at giving the reader some insight into why SJG behaves as it does, which seems to be the objective.
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Old 05-11-2013, 07:20 AM   #449
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Default Re: Report To The Stakeholders

Steve asked about what we'd like to see in the report. I'd like to see GURPS explicitly mentioned in the report each year. Saying "we have the usual people working on it, it's all good" was fine for a few years. But this year GURPS specifically took a huge hit being unable to publish stuff because of the Ogre blockage.

Part of what Steve says makes the report useful is the company being honest to itself about the current situation. Part of that must surely include stating where GURPS is at since you employ full time staff to work on it and a bunch of freelancers. If you exclude what they're doing from the report then it is incomplete.

I will repeat that I value the report enormously. I'm only saying the above because Steve explicitly asked what we'd like to see changed about it.
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Old 05-11-2013, 07:51 AM   #450
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Default Re: Report To The Stakeholders

In general I find the Stakeholder report illuminating and useful pretty much as it is.

I wanted to write this to comment specifically about the idea of helping one's competitors. Game companies, now, are a small industry that depends on discretionary spending during a weak economy. I believe they need to worry about the health of the hobby as a whole as much as they do about their own health. People who like games tend to like more than one kind of game, so the help SJG gives its competition will, to the extent it generates new customers, redound beneficially back onto it.

So, thank you for not regarding your competition as only your enemies.
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