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Old 08-14-2017, 04:35 PM   #1161
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: List Of your favorite Custom Perks

I forgot about S.O.P.
It fits my Doppelganger perfectly. With Mind Probe: Memory Bank, he has access to the mimicked mind, but without S.O.P. he could easily not think to ask about uncommon issues that could come up.
Nowadays, he may need to know their mother's maiden name, for example.
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Old 08-19-2017, 01:16 PM   #1162
jason taylor
 
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Location: Portland, Oregon
Default Re: List Of your favorite Custom Perks

Unusual Background: Latest Equipment

This came to me from re-perusing Cliffhangers. Pocket-knife is of course in the equipment table but the thought was that for a thirties American that would probably mean a Buck. Victorinox was not yet fashionable enough to be a household word. So while it would be easy to justify the hero having one(he picked one up in Europe and liked it)at the time, one does have to go to the trouble to justify it. It would be unusual background but only at a perk level.

The same could be said for any number of gadgets that are just on the market or otherwise rare in the hero's neck of the woods. If it is really hard to find the points can be pumped accordingly. For instance it is not to much of a twist to have someone somewhere working on a shoulder launched anti-tank missile but it is almost impossible to imagine a real person getting his hands on one whereas a Swiss Army Knife in the 1930's only requires someone to say,"I got this from a friend who has a friend of a friend who lives in Switzerland. Isn't it cool?" or whatever. The missile would have to be a MacGuffin, whereas the Knife could conceivably be part of the Hero's regular gear, even if a Buck was more probable then a real Victorinox.
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Old 12-24-2017, 07:40 AM   #1163
WaterAndWindSpirit
 
Join Date: Oct 2014
Default Re: List Of your favorite Custom Perks

Soundtrack:

Whether you have an implanted Ultra Tech psionic projector, a power armor with built-in speakers, or simply use magic, you can have music on auto play whenever you want to. Enjoy having badass heavy metal beats whenever you turn them on because you just got into a fist/gun fight, or the OST from your favorite Visual Novel whenever you're dating.
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Old 12-25-2017, 02:51 PM   #1164
malloyd
 
Join Date: Jun 2006
Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by WaterAndWindSpirit View Post
Soundtrack:

Whether you have an implanted Ultra Tech psionic projector, a power armor with built-in speakers, or simply use magic, you can have music on auto play whenever you want to. Enjoy having badass heavy metal beats whenever you turn them on because you just got into a fist/gun fight, or the OST from your favorite Visual Novel whenever you're dating.
It's a re-skin of Accessory (music player)?

The difficulty with a lot of proposed perks that are based on media (and I'm assuming this is inspired by some sort of "background music" idea) is that they don't actually do anything when you think about them. They look or sound cool in the media presentation, but are useless as far as the character in the setting is concerned, and don't come across to seem cool to the *players* in the (non-visual) media of RPGs either.
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Old 12-25-2017, 04:09 PM   #1165
CoyoteGestalt
 
Join Date: Jan 2009
Default Re: List Of your favorite Custom Perks

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Originally Posted by malloyd View Post
It's a re-skin of Accessory (music player)?

The difficulty with a lot of proposed perks that are based on media (and I'm assuming this is inspired by some sort of "background music" idea) is that they don't actually do anything when you think about them. They look or sound cool in the media presentation, but are useless as far as the character in the setting is concerned, and don't come across to seem cool to the *players* in the (non-visual) media of RPGs either.
I was in a (non-GURPS at the time) campaign where a PC had an ability like this, and it honestly led to some pretty interesting roleplaying. Telling the other players what music was playing was a way to express the character's mood, intentions, etc. without stating them explicitly in situations where that would have been out of character.
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Old 12-27-2017, 08:29 AM   #1166
Prince Charon
 
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Join Date: Dec 2012
Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by CoyoteGestalt View Post
I was in a (non-GURPS at the time) campaign where a PC had an ability like this, and it honestly led to some pretty interesting roleplaying. Telling the other players what music was playing was a way to express the character's mood, intentions, etc. without stating them explicitly in situations where that would have been out of character.
You could also do a limited form of precognition that manifests as background music that the characters must interpret before whatever it's predicting becomes obvious, but depending on how you do it, that could be too useful to be a Perk.
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Old 12-27-2017, 04:55 PM   #1167
Steve Jackson
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Default Re: List Of your favorite Custom Perks

If the player gets to (is required to) say what's on the soundtrack at any particular time, and if the cut being played is really appropriate, it can lead to some memorable moments even though it never affect a die roll at all. Been there, enjoyed that.
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Old 12-27-2017, 05:00 PM   #1168
Steve Jackson
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Default Re: List Of your favorite Custom Perks

If the player gets to (is required to) say what's on the soundtrack at any particular time, and if the cut being played is really appropriate, it can lead to some memorable moments even if it never affects a die roll at all. Been there, enjoyed that. I still think of that game whenever I hear Peter Gabriel's "Sledgehammer."
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Old 12-30-2017, 01:43 AM   #1169
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: List Of your favorite Custom Perks

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Originally Posted by Steve Jackson View Post
If the player gets to (is required to) say what's on the soundtrack at any particular time, and if the cut being played is really appropriate, it can lead to some memorable moments even if it never affects a die roll at all. Been there, enjoyed that. I still think of that game whenever I hear Peter Gabriel's "Sledgehammer."
-3 to target the Fruit Cage (where the fruit is as sweet as can be).
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