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Old 03-26-2017, 09:32 AM   #1121
Flyndaran
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Default Re: List Of your favorite Custom Perks

I did that a lot from childhood to my teen years as well. But it was more annoying than a perk as it was lost bonding time with my graveyard shift working father.
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Old 03-26-2017, 09:44 AM   #1122
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Default Re: List Of your favorite Custom Perks

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Originally Posted by WaterAndWindSpirit View Post
Drunken Master: Penalties for being under the influence of alcohol do not apply to your combat skills. They still apply to anything else, including self control rolls, while drunk, depending on your disadvantages, you may still start fights you wouldn't otherwise.
For specificity and cost balance, I would suggest limiting it to melee fighting, and jumping and acrobatic skills in combat.
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Old 03-26-2017, 09:48 AM   #1123
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Default Re: List Of your favorite Custom Perks

The drunken fighting perk is actually official, and turns alcoholic penalties into bonuses in combat.
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Old 03-26-2017, 10:22 AM   #1124
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The drunken fighting perk is actually official, and turns alcoholic penalties into bonuses in combat.
It's actually one of the more seriously unbalanced perks in print - it amounts to +2 to all combat skills and combat related DX rolls with preparation required (get drunk) and a temporary disadvantage (you are drunk). That *ought* to cost you 10 or 15 points.

I do allow Drunken [skill], allowing you to ignore intoxication penalties to one skill, and might be talked into multiple (or all) skills - after all you could just take Immunity to Ethanol instead. But a *bonus* for being drunk? Nah. Even a +1 to a single skill with preparation required and the irritating condition is pushing it for a point, though the penalties to everything else do help. Certainly not for something as broad as all DX rolls in a fight.
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Old 03-26-2017, 10:48 AM   #1125
Flyndaran
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Default Re: List Of your favorite Custom Perks

Perk to ignore intoxication penalties coupled with Higher Purpose; stay drunk and fight for the bonuses? That is too much benefit for a single point, even if in genre for certain "Kung Fu" games.
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Old 03-26-2017, 12:28 PM   #1126
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Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by WaterAndWindSpirit View Post
Drunken Master: Penalties for being under the influence of alcohol do not apply to your combat skills. They still apply to anything else, including self control rolls, while drunk, depending on your disadvantages, you may still start fights you wouldn't otherwise.
FYI, Drunken Fighting is a canonical combat perk already.
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Old 03-26-2017, 12:29 PM   #1127
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Default Re: List Of your favorite Custom Perks

I realize this isn't strictly "custom," but I've used Attribute Substitution (Intimidation based on HT) for several characters. It makes it possible for big, beefy, dumb characters to be as menacing as they should be.
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Old 03-26-2017, 12:40 PM   #1128
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Default Re: List Of your favorite Custom Perks

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Originally Posted by PK View Post
I realize this isn't strictly "custom," but I've used Attribute Substitution (Intimidation based on HT) for several characters. It makes it possible for big, beefy, dumb characters to be as menacing as they should be.
Heh, the downsides of no longer allowing ST-based (nor ST-substituted) skills, eh?
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Old 03-26-2017, 12:53 PM   #1129
simply Nathan
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Default Re: List Of your favorite Custom Perks

Weasel Ward
In supernatural terms, you count as a weasel regardless of your actual form. This protects you from the petrifying gaze of the cockatrice, but no other magical hazards, and you cannot pass through magical barriers that block weasels.
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Old 03-26-2017, 01:29 PM   #1130
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Default Re: List Of your favorite Custom Perks

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Originally Posted by malloyd View Post
It's actually one of the more seriously unbalanced perks in print - it amounts to +2 to all combat skills and combat related DX rolls with preparation required (get drunk) and a temporary disadvantage (you are drunk). That *ought* to cost you 10 or 15 points.

I do allow Drunken [skill], allowing you to ignore intoxication penalties to one skill, and might be talked into multiple (or all) skills - after all you could just take Immunity to Ethanol instead. But a *bonus* for being drunk? Nah. Even a +1 to a single skill with preparation required and the irritating condition is pushing it for a point, though the penalties to everything else do help. Certainly not for something as broad as all DX rolls in a fight.
I can get something like it down to around [12] --

Daredevil +2 (30) (Only in Combat -20%, Only on Combat actions: -20%, Temp Disad.: Drunk -20%)
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