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Old 06-19-2008, 01:36 PM   #101
Pip Boy
 
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Default Re: List Of your favorite Custom Perks

As seen on another thread:

Semi-Ambidexterity
Half the off-hand penalties for one class of weapon -- all flexibles, frex.
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Old 06-19-2008, 08:47 PM   #102
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Default Re: List Of your favorite Custom Perks

Undetectable to mosquitoes: Mosquitos do not prey on the character.
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Old 06-19-2008, 09:07 PM   #103
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Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by Figleaf23
Skeptical (Diplomacy, Fast-talk, Intimidation or other influence skill): the character has +1 resistance against one influence skill.
I think this is a little underpowered. Here's my logic. Indomitable can be regarded as Resistant (Immunity) to Influence Skills. Following that logic, if full Indomitable costs 15 points, for 7 points you can have +8 to resist all Influence skills and for 5 points +3 to resist all Influence skills. Since this is just one Influence skill, I'd make the bonus +3. Another trivial consideration - change the name depending on the skill resisted - Skeptical for Fast Talk, Resolute for Intimidation, Chaste for Sex Appeal, etc.

- DW
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Old 06-19-2008, 09:15 PM   #104
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Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by Pip Boy

Sorry, I meant "Boxing Punch" only. Making it usable only with Boxing skill would bring to -80%, IMO.
I'd say if +1 Striking ST (which isn't necessarily going to get +1 Thrust damage) for punches only costs 2 points, making it Boxing punches only doesn't sound enough of a limitation to drop in to one point. However, the
Martial Arts Designer's Notes mentions a "Focused Fury" perk that allows combining Mighty Blows with Committed or All Out Attacks (Strong.) There was concerned it might be unbalanced, but if limited to punches only it might not be a problem.

-DW
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Old 06-20-2008, 01:44 PM   #105
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Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by Infornific
I'd say if +1 Striking ST (which isn't necessarily going to get +1 Thrust damage) for punches only costs 2 points, making it Boxing punches only doesn't sound enough of a limitation to drop in to one point. However, the
Martial Arts Designer's Notes mentions a "Focused Fury" perk that allows combining Mighty Blows with Committed or All Out Attacks (Strong.) There was concerned it might be unbalanced, but if limited to punches only it might not be a problem.

-DW
Actually, I've thought more in the line of the character having a "built-in brass knuckes" usable only with boxing punches. Being restricted to one skill compensates not being really a brass-knuckle, what would classify as a "Always has a Brass Knucke or Sap" perk.
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Old 06-20-2008, 10:26 PM   #106
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Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by Infornific
I think this is a little underpowered. Here's my logic. Indomitable can be regarded as Resistant (Immunity) to Influence Skills. Following that logic, if full Indomitable costs 15 points, for 7 points you can have +8 to resist all Influence skills and for 5 points +3 to resist all Influence skills. Since this is just one Influence skill, I'd make the bonus +3. Another trivial consideration - change the name depending on the skill resisted - Skeptical for Fast Talk, Resolute for Intimidation, Chaste for Sex Appeal, etc.

- DW
Great suggestions -- thanks!
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Old 06-20-2008, 10:52 PM   #107
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Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by Pip Boy
Yes. Which, IMO, qualifies as a fair price for a perk. With it, you KNOW Morse code, even without proper skill. Backgound like "I was a boyscout" apply, of course.
actuall that leades to my Favorite Perk, that I "stole" from Kromm

Background: Boyscout +1 to all default skills roll related to scouting.

Can be adped other background, "Farm boy" etc
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Old 06-21-2008, 06:12 AM   #108
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Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by roguebfl
actuall that leades to my Favorite Perk, that I "stole" from Kromm

Background: Boyscout +1 to all default skills roll related to scouting.

Can be adped other background, "Farm boy" etc
I like that -- lots of possibilities.

Here's some more:

Reciprocal Perception: anything the character can do, she can also do in reverse.

Human (Orcish, Kzin, etc.) Antenna: the character can give +1 or -1 to reception by any communications receiver by the position he stands in nearby. Range is 5 yards.

Outfit Bond: The character owns one set of clothes that fit her like a million bucks and suit her color perfectly, etc. When she wears this outfit with appropriate preparation in reasonably correct contexts she gets +1 on reaction rolls from one sex or the other (choose at character creation).
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Old 06-21-2008, 08:17 AM   #109
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Default Re: List Of your favorite Custom Perks

Twinkletoes: a single-skill Talent in Dancing, good for +1. (Vastly underpriced for a campaign that is ABOUT dancing, but not for most adventure campaigns, I think.)

Lark: the character gets +1 IQ in the first hour after dawn.

Owl: the character gets +1 IQ in the hour of deepest night.

Pokerface: the character gives -1 to Detect Lies skill used against him. (Someone probably thought this one up long before me).

Affectless: the character gives -1 to Body Language skill used against him.

Stoneface: the character's face never reveals fear. She is affected by Fright checks as normal, but short of those specific physical manifestations, you cannot tell when she is frightened by her expression.
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Old 06-21-2008, 09:09 AM   #110
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Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by Figleaf23

Outfit Bond: The character owns one set of clothes that fit her like a million bucks and suit her color perfectly, etc. When she wears this outfit with appropriate preparation in reasonably correct contexts she gets +1 on reaction rolls from one sex or the other (choose at character creation).
"James, that tuxedo is smashing. Where did you find it?"
"It's a Bond ... Outfit Bond."
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