04-19-2008, 03:31 PM | #201 | |
Join Date: Jan 2006
Location: Finland
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Re: Yrth technology
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So youwe really been on average pushing out 18K+ points of magic energy making rocks into pots before that happens - I dont think getting a the attention of a demon - or more appropiately an angry earth elemental would be disproportionate.. |
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04-21-2008, 04:06 PM | #202 | ||
Join Date: Jan 2008
Location: The Wasteland
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Re: Yrth technology
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On the Critical Spell Failure Table: 7 – Spell affects someone or something other than its intended target – friend, foe, or random object. Roll randomly or make an interesting choice. 10-11 – Spell produces nothing but a loud noise, bright flash of light, awful odor, etc. So, again, by RAW, Magic IS unpredictable -- at least on Yrth. Quote:
And not just that, but on a normal mana society, only mages can cast a spell. And what's the born ratio for those on Yrth? On in every 10.000? 100.000? *** And for the rest of the opinion, I guess Gurps Fantasy got it, right on. Otherwise, it's like saying Jedi could be the best plastic surgeons in the galaxy because of the +4 bonus of TK on surgery...
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Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!) Last edited by Pip Boy; 04-21-2008 at 04:10 PM. |
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07-17-2017, 07:44 PM | #203 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: Yrth technology
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If you assume that Create Earth and Create Stone and so on create an Aristotlian archetypal Earth (fertile dirt with stones in it), Stone (granite), Stone (bronze), &c--a reasonable assumption given pretty well all of the writing on Create spells--then mining is still important for all other materials. Iron, tin, copper, sandstone, marble, cinnibar, gems--all needing mines and miners.
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Paul May | MIB 1138 (on hiatus) |
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07-27-2017, 09:34 PM | #204 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: Yrth technology
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Actually, things that can go very badly indeed use a confirmed crit fail. Crit fail on Driving: crash the car. Confirmed crit fail (not always used, but possible): everyone dies including the bird in the tree. 2 18s can happen on skills.
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Paul May | MIB 1138 (on hiatus) |
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07-27-2017, 09:35 PM | #205 |
Join Date: Aug 2004
Location: God's Own Country
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Re: Yrth technology
2%. Ie, 1 in 50 humans. Although not all of them develop it.
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Paul May | MIB 1138 (on hiatus) |
07-28-2017, 09:50 AM | #206 |
Join Date: Dec 2007
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Re: Yrth technology
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08-01-2017, 12:32 AM | #207 |
Join Date: Aug 2004
Location: God's Own Country
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Re: Yrth technology
Add field fertility and shaping earth for dams and stone for buildings (all done with village-wide rituals) and you're set. :)
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Paul May | MIB 1138 (on hiatus) |
08-01-2017, 09:58 AM | #208 |
Join Date: Dec 2007
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Re: Yrth technology
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08-03-2017, 04:42 AM | #209 | |
Join Date: Nov 2012
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Re: Yrth technology
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My Yrth is low-tech but magically industrialised. Weather wizards powering sail transport, earth wizards managing construction, fire wizards dealing with sanitation, movement and creation mages working in manufacturing, etc. The occasional catastrophic magical accident is just one of the hazards of doing business. A demon makes a mess of your factory, but so does a boiler explosion. The primary driver keeping the TL low on my Yrth is the mages' unwillingness to tolerate competition. Plus the wide assortment of scrying and mind-reading magic available to the assorted authorities.
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Craig Last edited by CraigM; 08-03-2017 at 04:46 AM. |
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08-03-2017, 07:08 PM | #210 | |
Join Date: Dec 2007
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Re: Yrth technology
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banestorm, yrth |
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